public SystemHandle(SystemHandleUntyped h, World w)
 {
     Managed          = null;
     Unmanaged.Handle = h;
     Unmanaged.World  = w;
 }
Beispiel #2
0
 internal static void DestroyUnmanagedSystem(this World self, SystemHandleUntyped sysHandle)
 {
     self.Unmanaged.DestroyUnmanagedSystem(sysHandle);
 }