public override void Start() { base.Start(); // set room maxHP based on shield power consumption //shield = shipManager.shield.GetComponent<Shield>(); shield = SystemGO.GetComponent <Shield>(); currentHP = maxHP; }
public override void Start() { base.Start(); // set room maxHP based on oxygen systems power consumption //oxygen = shipManager.oxygen.GetComponent<Oxygen>(); oxygen = SystemGO.GetComponent <Oxygen>(); maxHP += oxygen.powerConsumption; currentHP = maxHP; }
public override void Start() { base.Start(); // set room maxHP based on shield power consumption //cloaking = shipManager.cloaking.GetComponent<Cloaking>(); cloaking = SystemGO.GetComponent <Cloaking>(); maxHP += cloaking.powerConsumption; currentHP = maxHP; }
public override void Start() { base.Start(); // set room maxHP based on shield power consumption //command = shipManager.command.GetComponent<Command>(); command = SystemGO.GetComponent <Command>(); maxHP += command.powerConsumption; currentHP = maxHP; }
public override void Start() { base.Start(); // set room maxHP based on engine power consumption //engine = shipManager.engine.GetComponent<Engine>(); engine = SystemGO.GetComponent <Engine>(); maxHP += engine.powerConsumption; currentHP = maxHP; }
public override void Start() { base.Start(); // get robotics component from this game object //robotics = shipManager.robotics.GetComponent<Robotics>(); robotics = SystemGO.GetComponent <Robotics>(); // set room maxHP based on robotics power consumption maxHP += robotics.powerConsumption; currentHP = maxHP; }