Beispiel #1
0
        public static void Draw(Angle angle, SystemCoordinates SecondEnd, SystemCoordinates FirstEnd, bool Selected = false)
        {
            Point p1 = CoordinateSystem.Instance.Converter(SecondEnd);

            p1.Y += (int)(3 * angle.cos());
            p1.X += (int)(3 * angle.sin());
            Point pp1 = new Point(p1.X + (int)(Math.Ceiling(2 * angle.sin() * (-1))), p1.Y - (int)(Math.Ceiling(2 * angle.cos())));

            if (angle.GetInDegrees() >= 69 && angle.GetInDegrees() <= 90)
            {
                pp1.Y += 1;
            }
            DoubleExtention d = FirstEnd.Distance(SecondEnd);

            d *= CoordinateSystem.Instance.Scale;
            int   length = (int)d;
            Point p2     = new Point((int)(length * angle.cos()) + p1.X, (int)(length * angle.sin() * (-1)) + p1.Y);
            Point pp2    = new Point((int)(length * angle.cos()) + pp1.X, (int)(length * angle.sin() * (-1)) + pp1.Y);

            LineDrawer.DrawLine(p1, p2, Color.Red, 5);
            if (Selected)
            {
                LineDrawer.DrawLine(pp1, pp2, Color.Blue, 3);
            }
            else
            {
                LineDrawer.DrawLine(pp1, pp2, Color.Black, 3);
            }
        }
Beispiel #2
0
        private void RebuildLense(SystemCoordinates center, SystemCoordinates p1, SystemCoordinates p2,
                                  SystemCoordinates p3, SystemCoordinates p4, SystemCoordinates p5, SystemCoordinates p6)
        {
            ic1 = false;
            ic2 = false;
            if (SystemCoordinates.InOneLine(p1, p2, p3))
            {
                l1 = new Line(p1, p3, false);
            }
            else
            {
                ic1 = true;
                c1  = new Circle(p1, p2, p3);
            }
            if (SystemCoordinates.InOneLine(p4, p5, p6))
            {
                l2 = new Line(p4, p6, false);
            }
            else
            {
                ic2 = true;
                c2  = new Circle(p4, p5, p6);
            }
            //length = p1.Distance(p3);
            Line l = new Line(p1, p3, false);

            menisk = DoubleExtention.MinimumOf(p3.Distance(p4), p3.Distance(p6));
            if (menisk != 0)
            {
                if (p3.Distance(p4) < p3.Distance(p6))
                {
                    menisk1 = new Line(p3, p4, false);
                    menisk2 = new Line(p1, p6, false);
                }
                else
                {
                    menisk1 = new Line(p3, p6, false);
                    menisk2 = new Line(p1, p4, false);
                }
            }
            coordinates = center;
            this.p2     = p2;
            this.p5     = p5;
        }
Beispiel #3
0
        public Lense(string name, SystemCoordinates center, SystemCoordinates p1, SystemCoordinates p2, SystemCoordinates p3, SystemCoordinates p4, SystemCoordinates p5, SystemCoordinates p6)
        {
            ic1 = false;
            ic2 = false;
            if (SystemCoordinates.InOneLine(p1, p2, p3))
            {
                l1 = new Line(p1, p3, false);
            }
            else
            {
                ic1 = true;
                c1  = new Circle(p1, p2, p3);
            }
            if (SystemCoordinates.InOneLine(p4, p5, p6))
            {
                l2 = new Line(p4, p6, false);
            }
            else
            {
                ic2 = true;
                c2  = new Circle(p4, p5, p6);
            }
            Line l = new Line(p1, p3, false);

            menisk = DoubleExtention.MinimumOf(p3.Distance(p4), p3.Distance(p6));
            if (menisk != 0)
            {
                if (p3.Distance(p4) < p3.Distance(p6))
                {
                    menisk1 = new Line(p3, p4, false);
                    menisk2 = new Line(p1, p6, false);
                }
                else
                {
                    menisk1 = new Line(p3, p6, false);
                    menisk2 = new Line(p1, p4, false);
                }
            }
            coordinates = center;
            this.name   = name;
            this.p2     = p2;
            this.p5     = p5;
        }
        public override void Draw(System.Drawing.Point cursorCoordinates)
        {
            if (counter == 0)
            {
                OpticalBuilderLib.Drawing.OGL.DrawFilledCircle(new Pen(Color.Yellow), cursorCoordinates, 10);
            }
            if (counter == 1)
            {
                OpticalBuilderLib.Drawing.OGL.DrawFilledCircle(new Pen(Color.Yellow), center, 10);

                DoubleExtention radius = center.Distance(CoordinateSystem.Instance.Converter(cursorCoordinates));
                OpticalBuilderLib.Drawing.CircleDrawer.Draw(false, center, radius * CoordinateSystem.Instance.Scale);
            }
            if (counter == 2)
            {
                OpticalBuilderLib.Drawing.OGL.DrawFilledCircle(new Pen(Color.Yellow), center, 10);
                OpticalBuilderLib.Drawing.CircleDrawer.Draw(false, center, radius * CoordinateSystem.Instance.Scale);
            }
        }
Beispiel #5
0
        public void Rotate(Angle new_an)
        {
            SystemCoordinates z = new SystemCoordinates(coordinates);
            SystemCoordinates p1, p2, p3, p4, p5, p6;
            DoubleExtention   l;
            Angle             a;
            Line f;

            //P1
            l = z.Distance(P1);
            f = new Line(z, P1, false);
            f.BuildAngle();
            a  = new Angle(new_an.GetInDegrees() + f.AngleForOnePointLines.GetInDegrees() - Anglee.GetInDegrees(), false);
            p1 = new SystemCoordinates(l * a.cos() + z.X, l * a.sin() + z.Y);
            //P2
            l = z.Distance(P2);
            f = new Line(z, P2, false);
            f.BuildAngle();
            a  = new Angle(new_an.GetInDegrees() + f.AngleForOnePointLines.GetInDegrees() - Anglee.GetInDegrees(), false);
            p2 = new SystemCoordinates(l * a.cos() + z.X, l * a.sin() + z.Y);
            //P3
            l = z.Distance(P3);
            f = new Line(z, P3, false);
            f.BuildAngle();
            a  = new Angle(new_an.GetInDegrees() + f.AngleForOnePointLines.GetInDegrees() - Anglee.GetInDegrees(), false);
            p3 = new SystemCoordinates(l * a.cos() + z.X, l * a.sin() + z.Y);
            //P4
            l = z.Distance(P4);
            f = new Line(z, P4, false);
            f.BuildAngle();
            a  = new Angle(new_an.GetInDegrees() + f.AngleForOnePointLines.GetInDegrees() - Anglee.GetInDegrees(), false);
            p4 = new SystemCoordinates(l * a.cos() + z.X, l * a.sin() + z.Y);
            //P5
            l = z.Distance(P5);
            f = new Line(z, P5, false);
            f.BuildAngle();
            a  = new Angle(new_an.GetInDegrees() + f.AngleForOnePointLines.GetInDegrees() - Anglee.GetInDegrees(), false);
            p5 = new SystemCoordinates(l * a.cos() + z.X, l * a.sin() + z.Y);
            //P6
            l = z.Distance(P6);
            f = new Line(z, P6, false);
            f.BuildAngle();
            a  = new Angle(new_an.GetInDegrees() + f.AngleForOnePointLines.GetInDegrees() - Anglee.GetInDegrees(), false);
            p6 = new SystemCoordinates(l * a.cos() + z.X, l * a.sin() + z.Y);
            RebuildLense(coordinates, p1, p2, p3, p4, p5, p6);
            RaiseChanged();
            ObjectCollection.Instance.RaiseObjectsChange();
        }
Beispiel #6
0
 public Lense(string savestr)
 {
     string[] splitted = savestr.Split('^');
     if (splitted.Length != 18)
     {
         throw new ErrorWhileReading();
     }
     else
     {
         try
         {
             name        = splitted[1];
             coordinates = new SystemCoordinates(Convert.ToDouble(splitted[2]), Convert.ToDouble(splitted[3]));
             SystemCoordinates p1, p2, p3, p4, p5, p6;
             p1  = new SystemCoordinates(Convert.ToDouble(splitted[4]), Convert.ToDouble(splitted[5]));
             p2  = new SystemCoordinates(Convert.ToDouble(splitted[6]), Convert.ToDouble(splitted[7]));
             p3  = new SystemCoordinates(Convert.ToDouble(splitted[8]), Convert.ToDouble(splitted[9]));
             p4  = new SystemCoordinates(Convert.ToDouble(splitted[10]), Convert.ToDouble(splitted[11]));
             p5  = new SystemCoordinates(Convert.ToDouble(splitted[12]), Convert.ToDouble(splitted[13]));
             p6  = new SystemCoordinates(Convert.ToDouble(splitted[14]), Convert.ToDouble(splitted[15]));
             ic1 = false;
             ic2 = false;
             if (SystemCoordinates.InOneLine(p1, p2, p3))
             {
                 l1 = new Line(p1, p3, false);
             }
             else
             {
                 ic1 = true;
                 c1  = new Circle(p1, p2, p3);
             }
             if (SystemCoordinates.InOneLine(p4, p5, p6))
             {
                 l2 = new Line(p4, p6, false);
             }
             else
             {
                 ic2 = true;
                 c2  = new Circle(p4, p5, p6);
             }
             Line l = new Line(p1, p3, false);
             menisk = DoubleExtention.MinimumOf(p3.Distance(p4), p3.Distance(p6));
             if (menisk != 0)
             {
                 if (p3.Distance(p4) < p3.Distance(p6))
                 {
                     menisk1 = new Line(p3, p4, false);
                     menisk2 = new Line(p1, p6, false);
                 }
                 else
                 {
                     menisk1 = new Line(p3, p6, false);
                     menisk2 = new Line(p1, p4, false);
                 }
             }
             id             = Convert.ToInt32(splitted[16]);
             opticalDensity = Convert.ToDouble(splitted[17]);
             this.p2        = p2;
             this.p5        = p5;
         }
         catch (Exception e)
         {
             throw;
         }
     }
 }
Beispiel #7
0
        public void ObjectsChanged(Object sender, EventArgs e)
        {
            if (!FinalizedLoad)
            {
                if (ObjectCollection.Instance.ObjectExists(bound_point_name))
                {
                    coordinates = ObjectCollection.Instance.GetObjectByName(bound_point_name).Coordinates;
                }
                else
                {
                    ObjectCollection.Instance.AddObject(new BrightPoint(bound_point_name, coordinates));
                }
                BoundPoint.Removal    += PointRemove;
                BoundPoint.NameChange += NameChange;
                FinalizedLoad          = true;
            }
            try
            {
                coordinates = BoundPoint.Coordinates;
            }
            catch (Exception)
            {
                if (ObjectCollection.Instance.ObjectExists(bound_point_name))
                {
                    coordinates = ObjectCollection.Instance.GetObjectByName(bound_point_name).Coordinates;
                }
                else
                {
                    ObjectCollection.Instance.AddObject(new BrightPoint(bound_point_name, coordinates));
                    BoundPoint.Removal    += PointRemove;
                    BoundPoint.NameChange += NameChange;
                }
                coordinates = BoundPoint.Coordinates;
            }

            LineArray = new List <Line>();
            LineArray.Add(new Line(coordinates, angle));
            LineArray[0].FirstEnd = coordinates;
            LineArray[0].AngleForOnePointLines = angle;
            bool got = false;
            bool GotAngle;
            SystemCoordinates LST  = SystemCoordinates.Zero;
            Angle             LSTa = new Angle(0);
            int refl_limit         = Convert.ToInt32(SConfig.C["Ray.ReflectionLimit"]);

            current_density = ObjectCollection.Instance.VneshDensity;
            DoubleExtention new_density = current_density;
            bool            set_dens    = false;

            for (int i = 1; i < refl_limit + 1; i++)
            {
                got      = false;
                GotAngle = false;
                foreach (ObjectProto X in ObjectCollection.Instance.objects)
                {
                    bool  PF;
                    bool  AG;
                    Angle anglee;

                    SystemCoordinates x = X.IntersectWithLine(out PF, LineArray[i - 1], out AG, out anglee, this);
                    if (PF && AG && got)
                    {
                        if (x.Distance(LineArray[i - 1].FirstEnd) < LST.Distance(LineArray[i - 1].FirstEnd))
                        {
                            LST      = x;
                            LSTa     = anglee;
                            GotAngle = true;
                            if (X is IPreloml && swap_density)
                            {
                                if (current_density != ((IPreloml)X).OpticalDensity)
                                {
                                    new_density = ((IPreloml)X).OpticalDensity;
                                }
                                else
                                {
                                    new_density = ObjectCollection.Instance.VneshDensity;
                                }
                                swap_density = false;
                                set_dens     = true;
                            }
                            else
                            {
                                set_dens = false;
                            }
                        }
                        swap_density = false;
                    }
                    if (PF && AG && !got)
                    {
                        LST      = x;
                        LSTa     = anglee;
                        got      = true;
                        GotAngle = true;
                        if (X is IPreloml && swap_density)
                        {
                            if (current_density != ((IPreloml)X).OpticalDensity)
                            {
                                new_density = ((IPreloml)X).OpticalDensity;
                            }
                            else
                            {
                                new_density = ObjectCollection.Instance.VneshDensity;
                            }
                            swap_density = false;
                            set_dens     = true;
                        }
                        else
                        {
                            set_dens = false;
                        }
                        swap_density = false;
                    }
                    if (PF && !AG && got)
                    {
                        if (x.Distance(LineArray[i - 1].FirstEnd) < LST.Distance(LineArray[i - 1].FirstEnd))
                        {
                            LST      = x;
                            GotAngle = false;
                            if (X is IPreloml && swap_density)
                            {
                                if (current_density != ((IPreloml)X).OpticalDensity)
                                {
                                    new_density = ((IPreloml)X).OpticalDensity;
                                }
                                else
                                {
                                    new_density = ObjectCollection.Instance.VneshDensity;
                                }
                                swap_density = false;
                                set_dens     = true;
                            }
                            else
                            {
                                set_dens = false;
                            }
                        }
                        swap_density = false;
                    }
                    if (PF && !AG && !got)
                    {
                        LST      = x;
                        got      = true;
                        GotAngle = false;
                        if (X is IPreloml && swap_density)
                        {
                            if (current_density != ((IPreloml)X).OpticalDensity)
                            {
                                new_density = ((IPreloml)X).OpticalDensity;
                            }
                            else
                            {
                                new_density = ObjectCollection.Instance.VneshDensity;
                            }
                            swap_density = false;
                            set_dens     = true;
                        }
                        else
                        {
                            set_dens = false;
                        }
                        swap_density = false;
                    }
                    swap_density = false;
                }
                if (got)
                {
                    LineArray[i - 1].SecondEnd = LST;
                    if (set_dens)
                    {
                        current_density = new_density;
                    }
                    if (i != refl_limit)
                    {
                        if (GotAngle == true)
                        {
                            LineArray.Add(new Line(LST, LSTa));
                        }
                        else
                        {
                            break;
                        }
                    }
                    swap_density = false;
                }
                else
                {
                    swap_density = false;
                    break;
                }
            }
        }
        public override void Draw(Point cursorCoordinates)
        {
            SystemCoordinates P1, P3, P4, P6;

            if (count == 0)
            {
                OGL.DrawFilledCircle(new Pen(Color.Yellow), cursorCoordinates, 5);
            }
            if (count == 1)
            {
                OGL.DrawFilledCircle(new Pen(Color.Yellow), cursorCoordinates, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p1, 5);
            }
            if (count == 2 && cursorCoordinates != p1.ToScreen() && cursorCoordinates != p2.ToScreen())
            {
                Line            x = p1 + p2;
                DoubleExtention l = x.DistanceToPoint(cursorCoordinates);
                Line            z = x.BuildOrthogonalLine(p2);
                z.BuildAngle();
                if (z.AngleForOnePointLines == new Angle(90, false) || z.AngleForOnePointLines == new Angle(90, false))
                {
                    z.FirstEnd  = new SystemCoordinates(p2.X, p2.Y + l);
                    z.SecondEnd = new SystemCoordinates(p2.X, p2.Y - l);
                }
                else
                {
                    z.FirstEnd  = new SystemCoordinates(p2.X + l * z.AngleForOnePointLines.cos(), p2.Y + l * z.AngleForOnePointLines.sin());
                    z.SecondEnd = new SystemCoordinates(p2.X - l * z.AngleForOnePointLines.cos(), p2.Y + l * z.AngleForOnePointLines.sin());
                }
                Line u = x.BuildOrthogonalLine(p1);
                u.BuildAngle();
                if (u.AngleForOnePointLines == new Angle(90, false) || u.AngleForOnePointLines == new Angle(90, false))
                {
                    u.FirstEnd  = new SystemCoordinates(p1.X, p1.Y + l);
                    u.SecondEnd = new SystemCoordinates(p1.X, p1.Y - l);
                }
                else
                {
                    u.FirstEnd  = new SystemCoordinates(p1.X + l * u.AngleForOnePointLines.cos(), p1.Y + l * u.AngleForOnePointLines.sin());
                    u.SecondEnd = new SystemCoordinates(p1.X - l * u.AngleForOnePointLines.cos(), p1.Y + l * u.AngleForOnePointLines.sin());
                }
                P1 = z.FirstEnd;
                P3 = z.SecondEnd;
                P4 = u.FirstEnd;
                P6 = u.SecondEnd;
                u  = new Line(P1, P3, false);
                z  = new Line(P4, P6, false);
                u.Drawer(2);
                z.Drawer(2);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), P1, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), P3, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), P4, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), P6, 5);
            }
            if (count == 3 && cursorCoordinates != p1.ToScreen() && cursorCoordinates != p3.ToScreen() && cursorCoordinates != p4.ToScreen() && cursorCoordinates != p6.ToScreen())
            {
                Line z = new Line(p1, p3, false);
                Line u = new Line(p4, p6, false);
                z.Drawer(2);
                u.Drawer(2);

                if (p1.Distance(p4) < p1.Distance(p6))
                {
                    Circle beta  = null;
                    Line   alpha = null;
                    if (SystemCoordinates.InOneLine(p1, cursorCoordinates, p4))
                    {
                        alpha = new Line(p1, p4, false);
                    }
                    else
                    {
                        beta = new Circle(p1, cursorCoordinates, p4);
                    }
                    if (alpha != null)
                    {
                        alpha.Drawer(Color.Black, 2);
                    }
                    if (beta != null)
                    {
                        beta.Draw(false);
                    }
                }
                else
                {
                    Circle beta  = null;
                    Line   alpha = null;
                    if (SystemCoordinates.InOneLine(p1, cursorCoordinates, p6))
                    {
                        alpha = new Line(p1, p6, false);
                    }
                    else
                    {
                        beta = new Circle(p1, cursorCoordinates, p6);
                    }
                    if (alpha != null)
                    {
                        alpha.Drawer(Color.Black, 2);
                    }
                    if (beta != null)
                    {
                        beta.Draw(false);
                    }
                }
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p1, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p3, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p4, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p6, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), cursorCoordinates, 5);
            }
            if (count == 4 && cursorCoordinates != p1.ToScreen() && cursorCoordinates != p3.ToScreen() && cursorCoordinates != p4.ToScreen() && cursorCoordinates != p6.ToScreen())
            {
                Line z = new Line(p1, p3, false);
                Line u = new Line(p4, p6, false);
                z.Drawer(2);
                u.Drawer(2);
                if (p1.Distance(p4) < p1.Distance(p6))
                {
                    Line   beta_x = null;
                    Line   alpha_x = null;
                    Circle alpha = null, beta = null;
                    if (SystemCoordinates.InOneLine(p1, p2, p4))
                    {
                        beta_x = new Line(p1, p4, false);
                    }
                    else
                    {
                        beta = new Circle(p1, p2, p4);
                    }
                    if (SystemCoordinates.InOneLine(p3, cursorCoordinates, p6))
                    {
                        alpha_x = new Line(p3, p6, false);
                    }
                    else
                    {
                        alpha = new Circle(p3, cursorCoordinates, p6);
                    }
                    if (beta != null)
                    {
                        beta.Draw(false);
                    }
                    if (alpha != null)
                    {
                        alpha.Draw(false);
                    }
                    if (beta_x != null)
                    {
                        beta_x.Drawer(2);
                    }
                    if (alpha_x != null)
                    {
                        alpha_x.Drawer(2);
                    }
                }
                else
                {
                    Line   beta_x  = null;
                    Line   alpha_x = null;
                    Circle beta    = null;
                    Circle alpha   = null;
                    if (SystemCoordinates.InOneLine(p1, p2, p6))
                    {
                        beta_x = new Line(p1, p6, false);
                    }
                    else
                    {
                        beta = new Circle(p1, p2, p6);
                    }
                    if (SystemCoordinates.InOneLine(p3, cursorCoordinates, p4))
                    {
                        alpha_x = new Line(p3, p4, false);
                    }
                    else
                    {
                        alpha = new Circle(p3, cursorCoordinates, p4);
                    }
                    if (beta != null)
                    {
                        beta.Draw(false);
                    }
                    if (alpha != null)
                    {
                        alpha.Draw(false);
                    }
                    if (beta_x != null)
                    {
                        beta_x.Drawer(2);
                    }
                    if (alpha_x != null)
                    {
                        alpha_x.Drawer(2);
                    }
                }
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p1, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p3, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p4, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p6, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p2, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), cursorCoordinates, 5);
            }
            if (count == 5)
            {
                Line z = new Line(p1, p3, false);
                Line u = new Line(p4, p6, false);
                z.Drawer(2);
                u.Drawer(2);
                if (p1.Distance(p4) < p1.Distance(p6))
                {
                    Line   beta_x = null;
                    Line   alpha_x = null;
                    Circle alpha = null, beta = null;
                    if (SystemCoordinates.InOneLine(p1, p2, p4))
                    {
                        beta_x = new Line(p1, p4, false);
                    }
                    else
                    {
                        beta = new Circle(p1, p2, p4);
                    }
                    if (SystemCoordinates.InOneLine(p3, p5, p6))
                    {
                        alpha_x = new Line(p3, p6, false);
                    }
                    else
                    {
                        alpha = new Circle(p3, p5, p6);
                    }
                    if (beta != null)
                    {
                        beta.Draw(false);
                    }
                    if (alpha != null)
                    {
                        alpha.Draw(false);
                    }
                    if (beta_x != null)
                    {
                        beta_x.Drawer(2);
                    }
                    if (alpha_x != null)
                    {
                        alpha_x.Drawer(2);
                    }
                }
                else
                {
                    Line   beta_x  = null;
                    Line   alpha_x = null;
                    Circle beta    = null;
                    Circle alpha   = null;
                    if (SystemCoordinates.InOneLine(p1, p2, p6))
                    {
                        beta_x = new Line(p1, p6, false);
                    }
                    else
                    {
                        beta = new Circle(p1, p2, p6);
                    }
                    if (SystemCoordinates.InOneLine(p3, p5, p4))
                    {
                        alpha_x = new Line(p3, p4, false);
                    }
                    else
                    {
                        alpha = new Circle(p3, p5, p4);
                    }
                    if (beta != null)
                    {
                        beta.Draw(false);
                    }
                    if (alpha != null)
                    {
                        alpha.Draw(false);
                    }
                    if (beta_x != null)
                    {
                        beta_x.Drawer(2);
                    }
                    if (alpha_x != null)
                    {
                        alpha_x.Drawer(2);
                    }
                }
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p1, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p3, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p4, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p6, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p2, 5);
                OGL.DrawFilledCircle(new Pen(Color.Yellow), p5, 5);
            }
        }