Beispiel #1
0
        public JobHandle Update(SpriteAnimation filter, JobHandle inputDeps)
        {
            var clipSetFromEntity = m_system.GetBufferFromEntity <SpriteAnimationClipBufferElement <TProperty, TData> >(true);

            if (clipSetFromEntity.Exists(filter.ClipSetEntity) && clipSetFromEntity[filter.ClipSetEntity][filter.ClipIndex].Value.IsCreated)
            {
                inputDeps = new SpriteAnimationJobChunk {
                    Filter = filter,
                    SpriteAnimationTimeSpeedStateType = m_system.GetArchetypeChunkComponentType <SpriteAnimationTimeSpeedState>(true),
                    SpriteAnimationPlayingStateType   = m_system.GetArchetypeChunkComponentType <SpriteAnimationPlayingState>(false),
                    PropertyType      = m_system.GetArchetypeChunkComponentType <TProperty>(false),
                    ClipSetFromEntity = clipSetFromEntity,
                    LastSystemVersion = m_system.LastSystemVersion
                }
            }