private async void BackbendWindow_OnLoaded(object sender, RoutedEventArgs e)
        {
            await NavigateToMessage($"Starting {Constants.BackbendAppId}…");

            var errorsAndInfos = new ErrorsAndInfos();
            var dvinApp        = await vContainer.Resolve <IDvinRepository>().LoadAsync(Constants.BackbendAppId, errorsAndInfos);

            if (errorsAndInfos.AnyErrors())
            {
                await NavigateToMessage(errorsAndInfos.ErrorsToString());

                return;
            }
            if (dvinApp == null)
            {
                await NavigateToMessage($"{Constants.BackbendAppId} app not found");

                return;
            }

            Wait.Until(() => dvinApp.IsPortListenedTo(), TimeSpan.FromSeconds(5));
            if (!dvinApp.IsPortListenedTo() && !await StartAppAndReturnSuccess(dvinApp))
            {
                return;
            }

            Cursor     = Cursors.Wait;
            Width      = 660;
            Height     = 660;
            vNavigated = false;
            HtmlOutput.Navigate("http://localhost:" + dvinApp.Port);
        }
Beispiel #2
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        /// <summary>
        /// Show all highscores on enable
        /// </summary>
        void OnEnable()
        {
            for (int i = 0; i < highScores.Length; i++)
            {
                HighScoreData hsd = GameManager.instance.gsData.hsds[i];
                if (hsd != null && hsd.areaName != null)
                {
                    highScores[i].Init(hsd);
                }
                else
                {
                    highScores[i].Init();
                }
            }

            for (int i = 0; i < achievements.Length; i++)
            {
                achievements[i].SetSprite(GameManager.instance.achievementSprites[i]);
                achievements[i].SetTooltip(i);
                achievements[i].SetColour(GameManager.instance.gsDataCurrent.achievementsUnlocked[i]);
            }

            monstersAmount.SetText(GameManager.instance.gsData.mostMonsters.ToString());
            WAXAmount.SetText(GameManager.instance.gsData.mostWAX.ToString());
            eventsAmount.SetText(GameManager.instance.gsData.mostEvents.ToString());
            if (GameManager.instance.gsData.fastestTime == -1)
            {
                timeAmount.SetText("--");
            }
            else
            {
                timeAmount.SetText(TimeSpan.FromSeconds(GameManager.instance.gsData.fastestTime).ToString(@"hh\:mm\:ss\.ff"));
            }
        }
        private async Task NavigateToMessage(string message)
        {
            vNavigated = false;
            var markup = "<html><head></head><body><p>" + message + "</p></body></html>";

            HtmlOutput.NavigateToString(markup);
            await Task.Run(() => Wait.Until(() => vNavigated, TimeSpan.FromSeconds(5)));
        }
Beispiel #4
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        public async Task <ResponseMessage> Handle(DefaultRequest request, CancellationToken cancellationToken)
        {
            await Task.Delay(TimeSpan.FromSeconds(1), cancellationToken);

            return(new ResponseMessage
            {
                Response = Rules.FirstOrDefault(x => x.IsValid(request.Request))?.toString()
            });
        }
Beispiel #5
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        public static void AssertLoadAasx(Application application, Window mainWindow, string path)
        {
            if (!File.Exists(path))
            {
                throw new InvalidOperationException($"The AASX file to be loaded does not exist: {path}");
            }

            var fileMenuItem = mainWindow
                               .FindFirstDescendant(
                cf => cf.ByClassName("MenuItem").And(cf.ByName("File")))
                               .AsMenuItem();

            fileMenuItem.Click();

            var openMenuItem = fileMenuItem
                               .FindFirstChild(cf => cf.ByName("Open .."))
                               .AsMenuItem();

            if (openMenuItem == null)
            {
                throw new AssertionException(
                          "The open menu item is null. You need to thoroughly inspect what happened -- " +
                          "this is quite strange.");
            }

            openMenuItem.Click();

            Retry.WhileEmpty(
                () => mainWindow.ModalWindows,
                throwOnTimeout: true, timeout: TimeSpan.FromSeconds(10),
                timeoutMessage: "Could not find the modal windows of the main window");

            Assert.AreEqual(1, mainWindow.ModalWindows.Length);

            var modal     = mainWindow.ModalWindows[0];
            var pathCombo = modal.FindFirstChild(cf => cf.ByAutomationId("1148")).AsComboBox();

            pathCombo.EditableText = path;

            var openButton = modal.FindFirstChild(cf => cf.ByAutomationId("1")).AsButton();

            openButton.Click();

            Assert.IsEmpty(modal.ModalWindows,
                           $"Unexpected modal window (probably an error) while opening the AASX: {path}");

            Retry.WhileTrue(() => mainWindow.ModalWindows.Length > 0,
                            throwOnTimeout: true, timeout: TimeSpan.FromSeconds(10));

            if (application.HasExited)
            {
                throw new AssertionException(
                          "The application unexpectedly exited. " +
                          $"Check manually why the file could not be opened: {path}");
            }
        }
Beispiel #6
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        /// <summary>
        /// Returns the estimated time it takes to enter dehydrated state
        /// </summary>
        public TimeSpan GetTimeTillDehydration()
        {
            // Convert the dehydration percentage to real numbers
            float beginDehydrationValue = ThirstSettings.BeginDehydrationPercentage / 100.0f * ThirstSettings.MaxValue;

            // Calculate the estimated time
            float increaseCount = Mathf.Ceil(beginDehydrationValue / ThirstSettings.IncreaseAmount); // How many times thirst will be increased
            float totalSeconds  = ThirstSettings.IncreaseInterval * increaseCount;                   // The estimated time in seconds

            return(TimeSpan.FromSeconds(Mathf.Ceil(totalSeconds)));
        }
Beispiel #7
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 public BufferManager(
     IFileManager fileManager,
     ILogManager logManager,
     IBufferPoolStrategy poolStrategy,
     TimeSpan?maxWaitingTime  = null,
     TimeSpan?tickWaitingTime = null)
 {
     _fileManager     = fileManager;
     _logManager      = logManager;
     _poolStrategy    = poolStrategy;
     _maxWaitingTime  = maxWaitingTime?.Ticks ?? TimeSpan.FromSeconds(5).Ticks;
     _tickWaitingTime = (int)(tickWaitingTime?.TotalMilliseconds ?? 200);
 }
Beispiel #8
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        public IEnumerator UpdateTimer()
        {
            while (timerGoing)
            {
                elapsedTime += Time.deltaTime;
                timeCounter  = TimeSpan.FromSeconds(elapsedTime);

                timeDisplay.text = timeCounter.ToString(@"hh\:mm\:ss\.ff");
                if (timeCounter.TotalDays >= 1)
                {
                    timeDisplay.text = "Too Long";
                }

                yield return(null);
            }
        }
Beispiel #9
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        /// <summary>
        /// Retry until the label element with number of errors is found and then check that there are no errors.
        ///
        /// If the search times out, an exception will be thrown.
        /// </summary>
        /// <param name="application">AASX Package Explorer application under test</param>
        /// <param name="mainWindow">Main window of <paramref name="application"/></param>
        /// <remarks>Both <paramref name="application"/> and <paramref name="mainWindow"/> should be obtained
        /// with <see cref="RunWithMainWindow"/></remarks>
        public static void AssertNoErrors(Application application, Window mainWindow)
        {
            const string automationId = "LabelNumberErrors";

            var numberErrors = Retry.Find(
                () => (application.HasExited) ? null : mainWindow.FindFirstChild(cf => cf.ByAutomationId(automationId)),
                new RetrySettings {
                ThrowOnTimeout = true, Timeout = TimeSpan.FromSeconds(5)
            });

            Assert.IsFalse(application.HasExited,
                           "Application unexpectedly exited while searching for number of errors label");

            Assert.IsNotNull(numberErrors, $"Element {automationId} could not be found.");

            Assert.AreEqual("Text", numberErrors.ClassName, $"Expected {automationId} to be a label");
            Assert.AreEqual("No errors", numberErrors.AsLabel().Text, "Expected no errors on startup");
        }
        private async Task <bool> StartAppAndReturnSuccess(IDvinApp dvinApp)
        {
            var fileSystemService = new FileSystemService();
            var errorsAndInfos    = new ErrorsAndInfos();

            if (!dvinApp.HasAppBeenPublishedAfterLatestSourceChanges(fileSystemService))
            {
                dvinApp.Publish(fileSystemService, true, errorsAndInfos);
                if (errorsAndInfos.AnyErrors())
                {
                    await NavigateToMessage(string.Join("<br>", errorsAndInfos.Errors));

                    return(false);
                }
            }

            if (!dvinApp.HasAppBeenPublishedAfterLatestSourceChanges(fileSystemService))
            {
                await NavigateToMessage($"{Constants.BackbendAppId} has not been published since the latest source code changes");

                return(false);
            }

            vProcess = dvinApp.Start(fileSystemService, errorsAndInfos);
            Wait.Until(() => dvinApp.IsPortListenedTo(), TimeSpan.FromSeconds(30));
            if (errorsAndInfos.AnyErrors())
            {
                await NavigateToMessage(string.Join("<br>", errorsAndInfos.Errors));

                return(false);
            }

            if (dvinApp.IsPortListenedTo())
            {
                return(true);
            }

            await NavigateToMessage($"{Constants.BackbendAppId} started but not listening");

            return(false);
        }
Beispiel #11
0
        public IEnumerator UpdateTimerAroma()
        {
            while (timerGoing)
            {
                elapsedTime += Time.deltaTime;
                timeCounter  = TimeSpan.FromSeconds(elapsedTime);

                timeDisplay.text = timeCounter.ToString(@"hh\:mm\:ss\.ff");
                if (timeCounter.TotalMinutes >= 6 && swappedColours == false)
                {
                    timeDisplay.color = warningColour;
                    swappedColours    = true;
                }
                else if (timeCounter.TotalMinutes >= 7)
                {
                    StartCoroutine(EventManager.instance.DisplayGameOver(false));
                }

                yield return(null);
            }
        }
Beispiel #12
0
        private bool isWin;                     /// <value> True if this game ended in victory </value>

        /// <summary>
        /// Initializes all properties so the gameOverMenu can show the correct info
        /// </summary>
        /// <param name="isWin"> true if game was won (player reached last subArea), false otherwise </param>
        /// <param name="midPoints"> List of subArea indexes that were visited </param>
        /// <param name="subAreaProg"> Current subArea's progress</param>
        public void Init(bool isWin, List <int> midPoints, string areaName, int subAreaIndex, int subAreaProg, string timeString)
        {
            gameObject.SetActive(true);
            this.isWin = isWin;

            if (isWin == true)
            {
                gameOverTitle.SetKey("game_completed_title");
                gameOverDes.SetKey("game_completed_des");
                scoreTitle.SetKey("final_score_title");
            }
            else
            {
                gameOverTitle.SetKey("game_over_title");
                gameOverDes.SetKey("game_over_" + areaName + subAreaIndex);
                scoreTitle.SetKey("score_title");
            }

            /*
             *  First icon will be the start, last icon will be the end (so only midpoints need to be positioned and have their sprites changed).
             *  Note that for now, the start and end icons are hardcoded via the scene (TODO: Change that)
             */
            float midPointDist = (int)(frontFill.rectTransform.sizeDelta.x / (midPoints.Count + 1));

            for (int i = 0; i < midPoints.Count; i++)
            {
                pbis[i + 1].SetPosition((int)midPointDist * (i + 1), 0);
                pbis[i + 1].SetSprite(Resources.Load <Sprite>("Sprites/Menu/" + GameManager.instance.areaName + "Icons/" + midPoints[i]));
                if (midPoints[i] != -1)     // leave progressBarICons as ? if they were not reached
                {
                    fillAmount += midPointDist / frontFill.rectTransform.sizeDelta.x;
                }
            }
            midPointBarSeg = 1f / (midPoints.Count + 1);
            fillAmount    += (subAreaProg / 100f) * (1f / (midPoints.Count + 1));

            monstersAmount.SetText(GameManager.instance.monstersKilled.ToString());
            WAXAmount.SetText(GameManager.instance.WAXobtained.ToString());
            eventsAmount.SetText(GameManager.instance.totalEvents.ToString());
            timeAmount.SetText(timeString);
            scoreAmount.SetText(CalculateScore().ToString());

            if (GameManager.instance.gsDataCurrent.achievementsUnlocked[(int)achievementConstants.ABSOLUTEMASTERY] == false && isWin == true &&
                GameManager.instance.gsData.difficultyModifier == 1f)
            {
                string[] partyComp = PartyManager.instance.GetPartyCompositionSorted();
                for (int i = 0; i < GameManager.instance.gsDataCurrent.partyCombos.GetLength(0); i++)
                {
                    bool match = true;
                    for (int j = 0; j < partyComp.Length; j++)
                    {
                        if (GameManager.instance.gsDataCurrent.partyCombos[i, j] != partyComp[j])
                        {
                            match = false;
                            break;
                        }
                    }
                    if (match == true)
                    {
                        GameManager.instance.gsDataCurrent.partyCombos[i, 0] = null;  // setting first entry in a combo to null means its been completed
                        break;
                    }
                }
                for (int i = 0; i < GameManager.instance.gsDataCurrent.partyCombos.GetLength(0); i++)
                {
                    if (GameManager.instance.gsDataCurrent.partyCombos[i, 0] != null)
                    {
                        break;
                    }
                    else if (i == GameManager.instance.gsDataCurrent.partyCombos.GetLength(0) - 1)
                    {
                        GameManager.instance.gsDataCurrent.achievementsUnlocked[(int)achievementConstants.ABSOLUTEMASTERY] = true;
                        EventManager.instance.SetAchievementNotification((int)achievementConstants.ABSOLUTEMASTERY, true);
                    }
                }
            }
            if (GameManager.instance.gsDataCurrent.achievementsUnlocked[(int)achievementConstants.NOTIME] == false && isWin == true &&
                GameManager.instance.gsData.difficultyModifier == 1f)
            {
                if (TimeSpan.FromSeconds(GameManager.instance.timeTaken).TotalSeconds < 720)
                {
                    GameManager.instance.gsDataCurrent.achievementsUnlocked[(int)achievementConstants.NOTIME] = true;
                    EventManager.instance.SetAchievementNotification((int)achievementConstants.NOTIME, true);
                }
            }

            GameManager.instance.AddHighScoreData(CalculateScore(), subAreaIndex);
        }
 public void MessageIsLockedWithCorrectTimeout()
 {
     Patiently.VerifyExpectation(() =>
                                 MessageLock.Received().TryAquireLock(Arg.Any <string>(), TimeSpan.FromSeconds(_expectedtimeout)));
 }
 void Timer(float seconds, System.Action action)
 {
     Observable.Timer(TimeSpan.FromSeconds(seconds))
     .Subscribe(_ => action());
 }
Beispiel #15
0
        /// <summary>
        /// Finds the main AASX Package Explorer window and executes the code dependent on it.
        /// </summary>
        /// <remarks>This method is necessary since splash screen confuses FlaUI and prevents us from
        /// easily determining the main window.</remarks>
        /// <param name="implementation">Code to be executed</param>
        /// <param name="run">Run options. If null, a new run with default values is used</param>
        public static void RunWithMainWindow(Implementation implementation, Run?run = null)
        {
            string environmentVariable = "AASX_PACKAGE_EXPLORER_RELEASE_DIR";
            string releaseDir          = System.Environment.GetEnvironmentVariable(environmentVariable);

            if (releaseDir == null)
            {
                throw new InvalidOperationException(
                          $"Expected the environment variable to be set: {environmentVariable}; " +
                          "otherwise we can not find binaries to be tested through functional tests.");
            }

            string pathToExe = Path.Combine(releaseDir, "AasxPackageExplorer.exe");

            if (!File.Exists(pathToExe))
            {
                throw new FileNotFoundException(
                          "The executable of the AASX Package Explorer " +
                          $"could not be found in the release directory: {pathToExe}; did you compile it properly before?");
            }

            var resolvedRun = run ?? new Run();

            // See https://stackoverflow.com/questions/5510343/escape-command-line-arguments-in-c-sharp
            string joinedArgs = string.Join(
                " ",
                resolvedRun.Args
                .Select(arg => Regex.Replace(arg, @"(\\*)" + "\"", @"$1$1\" + "\"")));

            var psi = new ProcessStartInfo
            {
                FileName              = pathToExe,
                Arguments             = joinedArgs,
                RedirectStandardError = true,
                WorkingDirectory      = releaseDir,
                UseShellExecute       = false
            };

            bool gotStderr = false;

            var process = new Process {
                StartInfo = psi
            };

            try
            {
                process.ErrorDataReceived += (sender, e) =>
                {
                    if (!string.IsNullOrEmpty(e.Data))
                    {
                        gotStderr = true;
                        TestContext.Error.WriteLine(e.Data);
                    }
                };

                process.Start();
                process.BeginErrorReadLine();
            }
            catch (Exception)
            {
                TestContext.Error.WriteLine(
                    $"Failed to launch the process: FileName: {psi.FileName}, " +
                    $"Arguments: {psi.Arguments}, Working directory: {psi.WorkingDirectory}");
                throw;
            }

            var app = new Application(process, false);

            try
            {
                using var automation = new UIA3Automation();

                var mainWindow = Retry.Find(() =>
                                            // ReSharper disable once AccessToDisposedClosure
                                            app.GetAllTopLevelWindows(automation)
                                            .FirstOrDefault(
                                                (w) => w.AutomationId == "mainWindow"),
                                            new RetrySettings
                {
                    ThrowOnTimeout = true,
                    Timeout        = TimeSpan.FromSeconds(5),
                    TimeoutMessage = "Could not find the main window"
                }).AsWindow();

                implementation(app, automation, mainWindow);
            }
            finally
            {
                if (!resolvedRun.DontKill)
                {
                    app.Kill();
                }
            }

            if (gotStderr)
            {
                throw new AssertionException(
                          "Unexpected writes to standard error. Please see the test context for more detail.");
            }
        }