Beispiel #1
0
        public void SendTo(byte[] messageData, UdpEndPoint endPoint)
        {
            if (messageData == null)
            {
                throw new ArgumentNullException("messageData");
            }
            if (endPoint == null)
            {
                throw new ArgumentNullException("endPoint");
            }

            ThrowIfDisposed();

            var signal = new System.Threading.ManualResetEvent(false);

            try
            {
                _UdpClient.BeginSendToGroup(messageData, 0, messageData.Length,
                                            (asyncResult) =>
                {
                    _UdpClient.EndSendToGroup(asyncResult);
                    signal.Set();
                }
                                            , null
                                            );
                signal.WaitOne();
            }
            finally
            {
                signal.Dispose();
            }
        }
 /// <summary>
 /// Libera a instancia.
 /// </summary>
 /// <param name="disposing"></param>
 protected virtual void Dispose(bool disposing)
 {
     if (_waitHandle != null)
     {
         _waitHandle.Dispose();
     }
 }
Beispiel #3
0
 void IDisposable.Dispose()
 {
     if (IsRunning)
     {
         Stop(); _executeTask.Wait();
     }
     if (Browser != null)
     {
         Browser.LoadingStateChanged -= Browser_LoadingStateChanged;
         Browser.FrameLoadStart      -= Browser_FrameLoadStart;
         Browser.FrameLoadEnd        -= Browser_FrameLoadEnd;
         Browser = null;
     }
     if (_executeTask != null)
     {
         _executeTask.Dispose(); _executeTask = null;
     }
     if (_breakEvent != null)
     {
         _continueEvent.Dispose(); _continueEvent = null;
     }
     if (_continueEvent != null)
     {
         _continueEvent.Dispose(); _continueEvent = null;
     }
     if (_frameLoadEvent != null)
     {
         _frameLoadEvent.Dispose(); _frameLoadEvent = null;
     }
     if (_pageLoadEvent != null)
     {
         _pageLoadEvent.Dispose(); _pageLoadEvent = null;
     }
 }
        public void Dispose()
        {
#if !CONTRACTS_ONLY
            if (!_IsDisposed)
            {
#if SUPPORTS_APPDOMAIN
                AppDomain.CurrentDomain.DomainUnload       -= CurrentDomain_DomainUnload;
                AppDomain.CurrentDomain.UnhandledException -= CurrentDomain_UnhandledException;
                AppDomain.CurrentDomain.ProcessExit        -= CurrentDomain_ProcessExit;
#endif

                _IsDisposed = true;
                _BufferTimeoutTimer?.Dispose();

                _WriteBufferedEventsSignal?.Set();
                WaitForBackgroundThreadToExit();

                (_LogWriter as IDisposable)?.Dispose();
                _WriteBufferedEventsSignal?.Dispose();

                var emptySignal = _QueueEmptySignal;
                _QueueEmptySignal = null;
                emptySignal?.Dispose();

                _LogEventPool?.Dispose();
            }
#endif
        }
Beispiel #5
0
        private static UdpAnySourceMulticastClient CreateMulticastClientAndJoinGroup(string ipAddress, int localPort)
        {
            var retVal = new UdpAnySourceMulticastClient(IPAddress.Parse(ipAddress), localPort);

            var signal = new System.Threading.ManualResetEvent(false);

            try
            {
                retVal.BeginJoinGroup(
                    (joinResult) =>
                {
                    retVal.EndJoinGroup(joinResult);
                    retVal.MulticastLoopback = true;
                    retVal.SendBufferSize    = retVal.ReceiveBufferSize = SsdpConstants.DefaultUdpSocketBufferSize;

                    signal.Set();
                }, null);

                signal.WaitOne();
            }
            finally
            {
                signal.Dispose();
            }
            return(retVal);
        }
Beispiel #6
0
 public void Dispose()
 {
     if (m_bIsDisposed == false)
     {
         GotEvent.Close();
         GotEvent.Dispose();
         m_bIsDisposed = true;
     }
 }
Beispiel #7
0
        // Clean up any resources being used.
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                fAbortEvent.Dispose();
                fInitEvent.Dispose();

                if (components != null)
                {
                    components.Dispose();
                }
            }
            base.Dispose(disposing);
        }
Beispiel #8
0
            public void Dispose()
            {
                if (1 == Interlocked.Exchange(ref _Disposed, 1))
                {
                    return;
                }

                try
                {
                    if (_started)
                    {
                        _running = false;
                        _haveWork.Set();
                        if (!_finished.WaitOne(100))
                        {
                            _thread.Abort();
                            _finished.WaitOne();
                        }
                    }

                    if (null != _startedSignal)
                    {
                        _startedSignal.Dispose();
                    }

                    if (null != _finished)
                    {
                        _finished.Dispose();
                    }

                    if (null != _haveWork)
                    {
                        _haveWork.Dispose();
                    }

                    _startedSignal = null;
                    _finished      = null;
                    _haveWork      = null;
                    _thread        = null;
                    _work          = null;
                }
                catch (Exception)
                {
                }

                GC.SuppressFinalize(this);
            }
Beispiel #9
0
        public override void InvokeShortcut(int which, global::WriteLogClrTypes.IWriteL wl)
        {
            if ((which < 0) || (which >= CommandNames.Length))
            {
                throw new IndexOutOfRangeException();
            }

            if (!m_running)
            {   // put the .NET gui on its own thread. It "works" on WriteLog's main thread,
                // but the .NET clr has some GUI keyboard features that only work properly if
                // the clr has that gui's message loop. so...here we go...
                System.Threading.ManualResetEvent ev = new System.Threading.ManualResetEvent(false);
                guiThread = new System.Threading.Thread(() => GuiThreadEntry(ev));
                guiThread.Start();
                ev.WaitOne(); // inside the form, on its FormLoad handler, this event is set.
                ev.Dispose();
            }

            m_doShortcut?.Invoke(which);
        }
        public AssemblyPackageContainer GetAssemblyPackages(IEnumerable <AssemblyPart> assemblyParts)
        {
            var allDone     = new System.Threading.ManualResetEvent(false);
            var asyncResult = new Threading.AsyncResult <AssemblyPackageContainer>(ar => {
                try
                {
                    allDone.Set();
                }
                catch (System.IO.IOException)
                {
                    try
                    {
                        allDone.Dispose();
                    }
                    catch
                    {
                    }
                }
            }, null);
            var arguments = new object[] {
                asyncResult,
                assemblyParts
            };

            DoGetAssemblyPackages(arguments);
            try
            {
                allDone.WaitOne();
            }
            catch (ObjectDisposedException)
            {
            }
            if (asyncResult.Exception != null)
            {
                throw asyncResult.Exception;
            }
            return(asyncResult.Result);
        }
Beispiel #11
0
        public void SendTo(byte[] messageData, UdpEndPoint endPoint)
        {
            if (messageData == null) throw new ArgumentNullException("messageData");
            if (endPoint == null) throw new ArgumentNullException("endPoint");

            ThrowIfDisposed();

            var signal = new System.Threading.ManualResetEvent(false);
            try
            {
                _UdpClient.BeginSendToGroup(messageData, 0, messageData.Length,
                    (asyncResult) =>
                    {
                        _UdpClient.EndSendToGroup(asyncResult);
                        signal.Set();
                    }
                    , null
                );
                signal.WaitOne();
            }
            finally
            {
                signal.Dispose();
            }
        }
Beispiel #12
0
 public void StopListeningForResponses()
 {
     _ReceivedMessageQueue.Clear();
     _MessageAvailableSignal.Dispose();
     _MessageAvailableSignal = new System.Threading.ManualResetEvent(false);
 }
Beispiel #13
0
 public void StopListeningForBroadcasts()
 {
     _ReceivedBroadcastsQueue.Clear();
     _BroadcastAvailableSignal.Dispose();
     _BroadcastAvailableSignal = new System.Threading.ManualResetEvent(false);
 }
Beispiel #14
0
 /// <summary>
 /// Libera a instancia.
 /// </summary>
 /// <param name="disposing"></param>
 protected virtual void Dispose(bool disposing)
 {
     _allDone.Dispose();
 }
Beispiel #15
0
 public void Dispose()
 {
     gate.Dispose();
 }
 /// <inheritdoc/>
 public void Dispose()
 {
     _canProcessEvents.Dispose();
     _queue.Dispose();
 }
Beispiel #17
0
        private static UdpAnySourceMulticastClient CreateMulticastClientAndJoinGroup(string ipAddress, int localPort)
        {
            var retVal = new UdpAnySourceMulticastClient(IPAddress.Parse(ipAddress), localPort);

            var signal = new System.Threading.ManualResetEvent(false);
            try
            {
                retVal.BeginJoinGroup(
                    (joinResult) =>
                    {
                        retVal.EndJoinGroup(joinResult);
                        retVal.MulticastLoopback = true;
                        retVal.SendBufferSize = retVal.ReceiveBufferSize = SsdpConstants.DefaultUdpSocketBufferSize;

                        signal.Set();
                    }, null);

                signal.WaitOne();
            }
            finally
            {
                signal.Dispose();
            }
            return retVal;
        }