/// <summary>
 /// Creates an asset conversion configuration from the gravity vector and a model scale.
 /// </summary>
 /// <param name="gravity">Gravity vector with respect to object's nominal position.</param>
 /// <param name="scale">Scale of transformation of asset units into meter space.</param>
 internal AssetConversionConfiguration(System.Numerics.Vector3 gravity, float scale)
     : this(new Vector3(gravity), scale)
 {
     if (!gravity.IsNormalized())
     {
         throw new ArgumentException("The value must be normalized.", nameof(gravity));
     }
 }
Beispiel #2
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 public bool IsNormalized()
 {
     return(data.IsNormalized());
 }