public static void ResetScreenSize() { ViewMatrix = Matrix.CreateLookAt( new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.UnitY ); ProjectionMatrix = Matrix.CreateOrthographic( (float)Game.Screen.ViewportWidth, (float)Game.Screen.ViewportHeight, 1.0f, 2.0f ); ViewProjectionMatrix = ViewMatrix * ProjectionMatrix; //BasicTextureEffect.View = ViewMatrix; //BasicTextureEffect.Projection = ProjectionMatrix; }