Beispiel #1
0
        public static void ResetScreenSize()
        {
            ViewMatrix = Matrix.CreateLookAt(
                new Vector3(0.0f, 0.0f, 1.0f),
                Vector3.Zero,
                Vector3.UnitY
                );
            ProjectionMatrix = Matrix.CreateOrthographic(
                (float)Game.Screen.ViewportWidth,
                (float)Game.Screen.ViewportHeight,
                1.0f, 2.0f
                );

            ViewProjectionMatrix = ViewMatrix * ProjectionMatrix;

            //BasicTextureEffect.View = ViewMatrix;
            //BasicTextureEffect.Projection = ProjectionMatrix;
        }