Beispiel #1
0
 public PDFTransformationMatrix(float offsetX, float offsetY, float angle, float scaleX, float scaleY)
     : this()
 {
     _matrix.Translate(offsetX, offsetY);
     _matrix.Rotate(angle);
     _matrix.Scale(scaleX, scaleY);
 }
Beispiel #2
0
        /// <summary>
        /// Добавить штрихкод в каждую страницу файла pdf
        /// </summary>
        /// <param name="pdfFile">Файл pdf</param>
        /// <param name="code">Значение штрихкода</param>
        /// <param name="outFile">Выходной файл pdf</param>
        /// <param name="type">Тип бар кода, какие поддерживаются см. функцию CreateBarcode</param>
        /// <param name="offsetX">Смещение по X</param>
        /// <param name="offsetY">Смещение по Y</param>
        public static void BarcodeStamp(string pdfFile, string code, string outFile, string type = BarcodeType.Code128, int offsetX = 4, int offsetY = 4, int rotateDegrees = 270)
        {
            System.IO.FileStream fs      = new FileStream(outFile, FileMode.Create);
            PdfReader            reader  = new PdfReader(pdfFile);
            PdfStamper           stamper = new PdfStamper(reader, fs);
            int n = reader.NumberOfPages;

            iTextSharp.text.Rectangle pagesize;

            Barcode barcode = CreateBarcode(type, code);

            for (int i = 1; i <= n; i++)
            {
                PdfContentByte over = stamper.GetOverContent(i);

                // GetPageSize - возвращает размер без учета ориентации(альбомная, вертикальная), т.е. в случае альбомной width и height
                // будут перепутаны при отображении на экране и позиционировании, поэтому нужно делать GetPageSizeWithRotation.
                pagesize = reader.GetPageSizeWithRotation(i);

                PdfTemplate template = CreateBarcodeTemplate(over, barcode, true, true);

                // Добавить с поворотом
                var matrix = new System.Drawing.Drawing2D.Matrix();
                matrix.Translate(offsetX, offsetY);
                matrix.Rotate(rotateDegrees);

                float[] elements = matrix.Elements;
                over.AddTemplate(template, elements[0], elements[1], elements[2], elements[3], elements[4], elements[5]);
            }
            stamper.Close();
            reader.Close();
        }
Beispiel #3
0
        void Command_Image_Rotate(ImageRotateDialog.Result result)
        {
            var variables = GetVariables();
            var angle     = new NEExpression(result.AngleExpression).Evaluate <float>(variables, "deg");

            var bitmap = GetBitmap();
            var path   = new System.Drawing.Drawing2D.GraphicsPath();

            path.AddRectangle(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height));
            var matrix = new System.Drawing.Drawing2D.Matrix();

            matrix.Rotate(angle);
            var rect         = path.GetBounds(matrix);
            var resultBitmap = new System.Drawing.Bitmap((int)rect.Width, (int)rect.Height, bitmap.PixelFormat);

            using (var g = System.Drawing.Graphics.FromImage(resultBitmap))
            {
                g.TranslateTransform(-rect.X, -rect.Y);
                g.RotateTransform(angle);
                g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear;
                g.DrawImageUnscaled(bitmap, 0, 0);
            }

            Replace(new List <Range> {
                FullRange
            }, new List <string> {
                Coder.BitmapToString(resultBitmap)
            });
            SetSelections(new List <Range> {
                BeginRange
            });
        }
Beispiel #4
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 /// <summary> Rotates the current transformation by the given angle.
 ///
 /// </summary>
 /// <param name="angle">rotation in degrees.
 /// </param>
 public virtual void Rotate(double angle)
 {
     System.Drawing.Drawing2D.Matrix temp_Matrix;
     temp_Matrix = new System.Drawing.Drawing2D.Matrix();
     temp_Matrix.Rotate((float)(SupportClass.DegreesToRadians(angle) * (180 / System.Math.PI)));
     transform(temp_Matrix);
 }
Beispiel #5
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        //UPGRADE_NOTE: ref keyword was added to struct-type parameters. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1303_3"'
        public override void getBounds(System.Drawing.Drawing2D.Matrix transform, ref System.Drawing.Rectangle r, ref System.Drawing.PointF position)
        {
            System.Drawing.Rectangle a = new System.Drawing.Rectangle();
            double x, y;

            x = (double)position.X - System.Math.Cos(SupportClass.DegreesToRadians(startAngle)) * xRadius;
            y = (double)position.Y - System.Math.Sin(SupportClass.DegreesToRadians(startAngle)) * yRadius;

            //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1042_3"'
            a.X = (int)(x - xRadius);
            //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1042_3"'
            a.Y = (int)(y - yRadius);
            //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1042_3"'
            a.Width = (int)System.Math.Ceiling(x + xRadius) - a.X;
            //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1042_3"'
            a.Height = (int)System.Math.Ceiling(y + yRadius) - a.Y;

            System.Drawing.Drawing2D.Matrix temp_Matrix;
            temp_Matrix = new System.Drawing.Drawing2D.Matrix();
            temp_Matrix.Rotate((float)(rotation * (180 / System.Math.PI)));
            //UPGRADE_NOTE: ref keyword was added to struct-type parameters. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1303_3"'
            a = Util.transform(Util.multiply(transform, temp_Matrix), ref a);

            //UPGRADE_NOTE: ref keyword was added to struct-type parameters. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1303_3"'
            Util.combine(ref r, ref a);

            //UPGRADE_NOTE: ref keyword was added to struct-type parameters. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1303_3"'
            System.Drawing.PointF endPoint = calcPoint(1.0, ref position);

            position.X = (float)endPoint.X;
            position.Y = (float)endPoint.Y;
        }
Beispiel #6
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        public System.Drawing.Bitmap KiRotate(System.Drawing.Bitmap bmp, float angle)
        {
            int w = bmp.Width + 2;
            int h = bmp.Height + 2;

            System.Drawing.Imaging.PixelFormat pf;

            pf = bmp.PixelFormat;

            System.Drawing.Bitmap   tmp = new System.Drawing.Bitmap(w, h, pf);
            System.Drawing.Graphics g   = System.Drawing.Graphics.FromImage(tmp);
            //g.Clear(bkColor);
            g.DrawImageUnscaled(bmp, 1, 1);
            g.Dispose();

            System.Drawing.Drawing2D.GraphicsPath path = new System.Drawing.Drawing2D.GraphicsPath();
            path.AddRectangle(new System.Drawing.RectangleF(0f, 0f, w, h));
            System.Drawing.Drawing2D.Matrix mtrx = new System.Drawing.Drawing2D.Matrix();
            mtrx.Rotate(angle);
            System.Drawing.RectangleF rct = path.GetBounds(mtrx);

            System.Drawing.Bitmap dst = new System.Drawing.Bitmap((int)rct.Width, (int)rct.Height, pf);
            g = System.Drawing.Graphics.FromImage(dst);
            //g.Clear(bkColor);
            g.TranslateTransform(-rct.X, -rct.Y);
            g.RotateTransform(angle);
            g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear;
            g.DrawImageUnscaled(tmp, 0, 0);
            g.Dispose();

            tmp.Dispose();

            return(dst);
        }
Beispiel #7
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        public void TestMatrix2()
        {
            System.Drawing.Drawing2D.Matrix mat = new System.Drawing.Drawing2D.Matrix();
            mat.Rotate(30);
            mat.Translate(-20, 20);

            var at = new AffineCoordinateTransformation2D(mat);
            var atInv = at.Inverse();

            var p0 = new double[] { 50d, 50d };
            var pt = at.Transform(p0);
            at.Invert();
            var p1 = at.Transform(pt);
            NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(p1[0] - p0[0]), 0.01d);
            NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(p1[1] - p0[1]), 0.01d);
            var p2 = atInv.Transform(pt);
            NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(p2[0] - p0[0]), 0.01d);
            NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(p2[1] - p0[1]), 0.01d);

            
            System.Drawing.PointF[] pts = new System.Drawing.PointF[] { new System.Drawing.PointF(50, 50) };

            mat.TransformPoints(pts);
            System.Diagnostics.Debug.WriteLine(string.Format("POINT ({0} {1})", pts[0].X, pts[0].Y));
            System.Drawing.PointF ptt = pts[0];
            System.Drawing.PointF[] ptts = new System.Drawing.PointF[] { new System.Drawing.PointF(ptt.X, ptt.Y) };
            System.Drawing.Drawing2D.Matrix inv = mat.Clone();
            inv.Invert();
            inv.TransformPoints(ptts);
            NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(ptts[0].X - 50f), 0.01);
            NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(ptts[0].Y - 50f), 0.01);

        }
Beispiel #8
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        public IEnumerable <System.Drawing.Rectangle> iterPreventRects()
        {
            var transform = new System.Drawing.Drawing2D.Matrix();
            var pts       = new System.Drawing.Point[1];

            int   circleCount = 16;
            float angleDelta  = 360 / circleCount;
            float angle       = 0;

            for (int i = 0; i < circleCount; ++i)
            {
                transform.Reset();
                transform.Rotate(angle);

                pts[0] = new System.Drawing.Point(0, 96);

                transform.TransformPoints(pts);

                var pt = pts[0];

                var hitRect = new System.Drawing.Rectangle(this.x + pt.X - 48, this.y + pt.Y - 48, 96, 96);
                // bool isCollision = _gamePlay.scene.hitTestCollision(snake.headPreventCollisionRect);

                //Console.WriteLine("{0} Prevent angle={1} hit={2}", snake, angle, isCollision);

                if (_headPreventCollisionRect.IntersectsWith(hitRect) == false)
                {
                    yield return(hitRect);
                }



                angle += angleDelta;
            }
        }
        public override bool CalculateCalloutLocation(out PointF location, out CoordinateSystem coordinateSystem)
        {
            if (this.Roi.Points.Count < 3 || string.IsNullOrEmpty(this.Callout.Text))
            {
                base.Callout.Visible = false;
            }
            else
            {
                base.Callout.Visible = true;
            }

            if (!base.Callout.Visible || _userMovedCallout)
            {
                return(base.CalculateCalloutLocation(out location, out coordinateSystem));
            }

            SizeF calloutOffsetDestination = GetCalloutOffsetDestination();

            coordinateSystem = CoordinateSystem.Destination;
            base.AnnotationGraphic.CoordinateSystem = coordinateSystem;

            // first, move the callout by the same amount the vertex moved (if it moved at all).
            location = base.Callout.TextLocation + calloutOffsetDestination;

            PointF start  = this.Roi.Points[0];
            PointF vertex = this.Roi.Points[1];
            PointF end    = this.Roi.Points[2];

            base.AnnotationGraphic.ResetCoordinateSystem();

            double vectorAngle = -Vector.SubtendedAngle(start, vertex, end) / 2 + 180;

            PointF[] points = new PointF[] { start, end };

            using (Matrix rotation = new Matrix())
            {
                rotation.Rotate((float)vectorAngle);
                rotation.Translate(-vertex.X, -vertex.Y);
                rotation.TransformPoints(points);
            }

            float calloutMagnitude = new Vector3D(location.X - vertex.X, location.Y - vertex.Y, 0).Magnitude;

            Vector3D startVector = new Vector3D(points[0].X, points[0].Y, 0);

            if (FloatComparer.AreEqual(startVector.Magnitude, 0F, 0.01F))
            {
                startVector = new Vector3D(-1, 0, 0);
            }

            startVector = startVector / startVector.Magnitude * calloutMagnitude;

            location = new PointF(startVector.X + vertex.X, startVector.Y + vertex.Y);

            return(true);
        }
        /// <summary>
        /// Draw all areas of the selected quest and highlight the selected area.
        /// </summary>
        private void Area_Paint(object sender, PaintEventArgs e)
        {
            e.Graphics.Clear(Area.BackColor);

            Matrix transformMatrix = new Matrix();
            transformMatrix.Rotate(90);
            transformMatrix.Multiply(new Matrix(-1, 0, 0, 1, 0, 0)); // Flip x-axis

            WoWQuestStep[] steps = ((QuestDisplayData)bsQuests.Current).Steps;

            float maxX = steps.Max(step => step.AreaPoints.Max(ap => ap.X));
            float maxY = steps.Max(step => step.AreaPoints.Max(ap => ap.Y));

            transformMatrix.Translate(-maxX - 5, -maxY - 5);

            e.Graphics.Transform = transformMatrix;

            // Draw all areas
            foreach (WoWQuestStep step in steps)
            {
                PointF[] drawPoints = ConvertToDrawingPoints(step.AreaPoints);
                if (drawPoints.Length < 3)
                {
                    foreach (PointF point in drawPoints)
                    {
                        // Draw a point 5x5 pixels
                        e.Graphics.FillEllipse(AREA_FILL, point.X - 2, point.Y - 2, 5F, 5F);
                        e.Graphics.DrawEllipse(AREA_BORDER, point.X - 2, point.Y - 2, 5F, 5F);
                    }
                }
                else
                {
                    e.Graphics.FillPolygon(AREA_FILL, drawPoints);
                    e.Graphics.DrawPolygon(AREA_BORDER, drawPoints);
                }
            }

            // Highlight selected area
            if (SelectedAreaPoints != null)
            {
                if (SelectedAreaPoints.Length < 3)
                {
                    foreach (PointF point in SelectedAreaPoints)
                    {
                        e.Graphics.FillEllipse(AREA_HIGHLIGHT, point.X - 2, point.Y - 2, 5F, 5F);
                        e.Graphics.DrawEllipse(AREA_BORDER, point.X - 2, point.Y - 2, 5F, 5F);
                    }
                }
                else
                {
                    e.Graphics.FillPolygon(AREA_HIGHLIGHT, this.SelectedAreaPoints);
                    e.Graphics.DrawPolygon(AREA_BORDER, this.SelectedAreaPoints);
                }
            }
        }
        private byte[] CreatePdfWithRotatedXObject(String xobjectText)
        {
            MemoryStream baos   = new MemoryStream();
            Document     doc    = new Document();
            PdfWriter    writer = PdfWriter.GetInstance(doc, baos);

            writer.CompressionLevel = 0;
            doc.Open();

            doc.Add(new Paragraph("A"));
            doc.Add(new Paragraph("B"));

            bool rotate = true;

            PdfTemplate template = writer.DirectContent.CreateTemplate(20, 100);

            template.SetColorStroke(BaseColor.GREEN);
            template.Rectangle(0, 0, template.Width, template.Height);
            template.Stroke();
            Matrix matrix = new Matrix();

            if (rotate)
            {
                matrix.Translate(0, template.Height);
                matrix.Rotate(-90);
            }
            template.Transform(matrix);
            template.BeginText();
            template.SetFontAndSize(BaseFont.CreateFont(), 12);
            if (rotate)
            {
                template.MoveText(0, template.Width - 12);
            }
            else
            {
                template.MoveText(0, template.Height - 12);
            }
            template.ShowText(xobjectText);

            template.EndText();

            Image xobjectImage = Image.GetInstance(template);

            if (rotate)
            {
                xobjectImage.RotationDegrees = 90;
            }
            doc.Add(xobjectImage);

            doc.Add(new Paragraph("C"));

            doc.Close();

            return(baos.ToArray());
        }
Beispiel #12
0
        private static byte[] CreatePdfWithRotatedText(String text1, String text2, float rotation, bool moveTextToNextLine, float moveTextDelta)
        {
            MemoryStream byteStream = new MemoryStream();

            Document  document = new Document();
            PdfWriter writer   = PdfWriter.GetInstance(document, byteStream);

            document.SetPageSize(PageSize.LETTER);

            document.Open();

            PdfContentByte cb = writer.DirectContent;

            BaseFont font = BaseFont.CreateFont();

            float x = document.PageSize.Width / 2;
            float y = document.PageSize.Height / 2;

            Matrix matrix = new Matrix();

            matrix.Translate(x, y);
            cb.Transform(matrix);

            cb.MoveTo(-10, 0);
            cb.LineTo(10, 0);
            cb.MoveTo(0, -10);
            cb.LineTo(0, 10);
            cb.Stroke();

            cb.BeginText();
            cb.SetFontAndSize(font, 12);
            matrix = new Matrix();
            matrix.Rotate(rotation);
            cb.Transform(matrix);
            cb.ShowText(text1);
            if (moveTextToNextLine)
            {
                cb.MoveText(0, moveTextDelta);
            }
            else
            {
                matrix = new Matrix();
                matrix.Translate(moveTextDelta, 0);
                cb.Transform(matrix);
            }
            cb.ShowText(text2);
            cb.EndText();

            document.Close();

            byte[] pdfBytes = byteStream.ToArray();

            return(pdfBytes);
        }
Beispiel #13
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 private static Vector3D GetCurrentPosteriorVector(Vector3D imagePosterior, int sourceWidth, float adjustedSourceHeight, int rotation, float scaleX, float scaleY, bool flipX, bool flipY)
 {
     // figure out where the posterior direction went
     using (var transform = new Matrix())
     {
         var points = new[] { new PointF(sourceWidth * imagePosterior.X, adjustedSourceHeight * imagePosterior.Y) };
         transform.Rotate(rotation);
         transform.Scale(scaleX * (flipY ? -1 : 1), scaleY * (flipX ? -1 : 1));
         transform.TransformPoints(points);
         return(new Vector3D(points[0].X, points[0].Y, 0));
     }
 }
Beispiel #14
0
        private System.Drawing.PointF _transRotPt(float angle, System.Drawing.PointF pt)
        {
            var trans1 = new System.Drawing.Drawing2D.Matrix();

            trans1.Rotate(angle);

            var pts1 = new System.Drawing.PointF[] { pt };

            trans1.TransformPoints(pts1);

            return(pts1[0]);
        }
Beispiel #15
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        private void _updateRotTransform()
        {
            _rotTransform = new System.Drawing.Drawing2D.Matrix();
            _rotTransform.Rotate(_head.rotation);

            var pts = new System.Drawing.PointF[] { new System.Drawing.PointF(0, _moveSpeedValue) };

            _rotTransform.TransformPoints(pts);

            var pt = pts[0];

            _speedDelta.X = pt.X;
            _speedDelta.Y = pt.Y;
        }
Beispiel #16
0
        /// <summary>
        /// Prepend to this <see cref="PMatrix"/> object a clockwise rotation, around the origin
        /// and by the specified angle.
        /// <see cref="PMatrix"/> object.
        /// </summary>
        /// <param name="theta">The angle of the rotation, in degrees.</param>
        /// <remarks>
        /// This value will be applied to the current rotation value of the matrix.  This is not
        /// the same as setting the <see cref="PMatrix.Rotation"/> directly.
        /// </remarks>
        internal static Matrix RotateBy(Matrix matrix, float theta)
        {
            Matrix tempMatrix = Matrix.Identity;

            System.Drawing.Drawing2D.Matrix drawMatrix = new System.Drawing.Drawing2D.Matrix(
                matrix.M11, matrix.M12,
                matrix.M21, matrix.M22,
                matrix.M41, matrix.M42);
            drawMatrix.Rotate(theta);
            tempMatrix = SetElements(drawMatrix);

            return(tempMatrix);
            //MatrixExtensions.Rotate(ref matrix, theta, out outMatrix);
        }
        private void _joystick_movementEvent(JoystickEvent evt)
        {
            //Console.WriteLine("_joystick_movementEvent {0}", evt);

            if (_player == null) return;

            var transform = new System.Drawing.Drawing2D.Matrix();
            transform.Rotate(evt.angle);
            var pts = new System.Drawing.PointF[] { new PointF(0, 64) };
            transform.TransformPoints(pts);
            var pt2 = pts[0];

            //Console.WriteLine("_joystick_movementEvent angle={0} pt2={1}", evt.angle, pt2);
            _player.updateRotationWithRelatedPoint(pt2);

            _joystickDebugSprite.x = _player.x + (int)pt2.X;
            _joystickDebugSprite.y = _player.y + (int)pt2.Y;
        }
        private Bitmap Rotate(Bitmap image, float angle)
        {
            Bitmap bmp = new Bitmap(image.Width, image.Height);
            var    w   = (image.Width & 1) == 0 ? image.Width + 1 : image.Width;
            var    h   = (image.Height & 1) == 0 ? image.Height + 1 : image.Height;
            //центр изображения
            var center = new System.Drawing.Point(w / 2, h / 2);
            //Границы изображения
            var rect = new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height);

            using (var m = new System.Drawing.Drawing2D.Matrix())
            {
                System.Drawing.Point[] pts = new System.Drawing.Point[1];
                m.Translate(center.X, center.Y);
                m.Rotate(-angle);
                //m.Invert();
                for (int x = 0; x < image.Width; x++)
                {
                    for (int y = 0; y < image.Height; y++)
                    {
                        //Вектор к пикселу
                        pts[0] = new System.Drawing.Point(x - center.X, y - center.Y);
                        m.TransformPoints(pts);
                        if (!rect.Contains(pts[0]))
                        {
                            continue;
                        }
                        //bmp.SetPixel(pts[0].X, pts[0].Y, image.GetPixel(x, y));
                        bmp.SetPixel(x, y, image.GetPixel(pts[0].X, pts[0].Y));
                    }
                }
                for (int x = 0; x < bmp.Width; x++)
                {
                    for (int y = 0; y < bmp.Height; y++)
                    {
                        if (bmp.GetPixel(x, y).A == 0)
                        {
                            bmp.SetPixel(x, y, System.Drawing.Color.White);
                        }
                    }
                }
            }
            return(bmp);
        }
Beispiel #19
0
            /// <summary>
            /// Bisects the inner angle formed by <paramref name="point1"/> <paramref name="point2"/> <paramref name="point3"/>.
            /// </summary>
            /// <remarks>
            /// <para>
            /// Based largely on <see cref="ProtractorRoiCalloutLocationStrategy"/>.
            /// </para>
            /// <para>
            /// The return value is a point within the angle such that the line segment
            /// from this point to <paramref name="point2"/> has the specified <paramref name="magnitude"/> and bisects the angle
            /// <paramref name="point1"/> <paramref name="point2"/> <paramref name="point3"/>.
            /// </para>
            /// </remarks>
            private static PointF BisectAngle(PointF point1, PointF point2, PointF point3, float magnitude)
            {
                PointF[] points = new PointF[] { point1, point3 };
                using (Matrix2D rotation = new Matrix2D())
                {
                    rotation.Rotate((float)(-Vector.SubtendedAngle(point1, point2, point3) / 2 + 180));
                    rotation.Translate(-point2.X, -point2.Y);
                    rotation.TransformPoints(points);
                }

                Vector3D result = new Vector3D(points[0].X, points[0].Y, 0);

                if (FloatComparer.AreEqual(result.Magnitude, 0F, 0.01F))
                {
                    result = new Vector3D(-1, 0, 0);
                }
                result = result / result.Magnitude * magnitude;

                return(new PointF(point2.X - result.X, point2.Y - result.Y));
            }
Beispiel #20
0
            public void TestMatrix()
            {
                var p = new NetTopologySuite.Geometries.Point(10, 10);
                var b = p.AsBinary();

                System.Drawing.Drawing2D.Matrix mat = new System.Drawing.Drawing2D.Matrix();
                mat.Rotate(30);
                mat.Translate(-20, 20);
                System.Drawing.PointF[] pts = new System.Drawing.PointF[] { new System.Drawing.PointF(50, 50) };

                mat.TransformPoints(pts);
                System.Diagnostics.Debug.WriteLine(string.Format("POINT ({0} {1})", pts[0].X, pts[0].Y));
                System.Drawing.PointF           ptt  = pts[0];
                System.Drawing.PointF[]         ptts = new System.Drawing.PointF[] { new System.Drawing.PointF(ptt.X, ptt.Y) };
                System.Drawing.Drawing2D.Matrix inv  = mat.Clone();
                inv.Invert();
                inv.TransformPoints(ptts);
                NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(ptts[0].X - 50f), 0.01);
                NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(ptts[0].Y - 50f), 0.01);
            }
Beispiel #21
0
Datei: Text.cs Projekt: nistck/Jx
        virtual protected void UpdateText()
        {
            SizeF  oldDimension = Dimension;
            PointF oldLocation  = Location;
            float  oldRotation  = Rotation;

            Geometric.Reset();
            Geometric.AddString(_displayedText, _font.FontFamily, (int)_font.Style, _font.Size, Geometric.GetBounds(), _stringFormat);

            System.Drawing.Drawing2D.Matrix matrix = new System.Drawing.Drawing2D.Matrix();
            matrix.Rotate(_degree);
            Geometric.Transform(matrix);

            if (_degree != oldRotation)
            {
                base.Rotation = _degree;
            }

            base.Dimension = oldDimension;
            base.Location  = oldLocation;
        }
Beispiel #22
0
        static private void PlaceBarcode(PdfStamper stamper, Barcode barcode, int page, float left, float top, float width, float rotateDegrees = 0, float barHeight = 0, bool displayText = true, bool withBorder = true)
        {
            // Установим дополнительные параметры
            if (barHeight > 0)
            {
                barcode.BarHeight = barHeight; // Высота одной полоски
            }
            if (displayText == false)
            {
                barcode.Font = null; // no text
            }
            // barcode.X = 5; // длина 1-й полоски
            // barcode.Size = 8; // размер шрифта

            PdfContentByte over     = stamper.GetOverContent(page);
            PdfTemplate    template = CreateBarcodeTemplate(over, barcode, opaque: true, withBorder: true);

            // Поместим в нужное место документа.
            // Трансформации применяются в обратном порядке.
            //

            var   matrix = new System.Drawing.Drawing2D.Matrix();
            float scale  = width / barcode.BarcodeSize.Width;

            // Сдвинем штрих код на свое место
            matrix.Translate(left, top);

            // Повернем штрихкод как текст повернут
            matrix.Rotate(rotateDegrees);

            // Отмасштабируем штрихкод чтобы вписать в п/у текста
            matrix.Scale(scale, scale);

            // Сдвинем штрих на величину высоты, чтобы поворот происходил вокруг верхней левой точки, а не вокруг нижней левой.
            matrix.Translate(0, -barcode.BarcodeSize.Height);

            // Применим шаблон и преобразования
            float[] elements = matrix.Elements;
            over.AddTemplate(template, elements[0], elements[1], elements[2], elements[3], elements[4], elements[5]);
        }
        private void test_Paint(object sender, PaintEventArgs e)
        {
            e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
            int radius = mSensitivityOfTest / 2;

            if (doingLine)
            {
                e.Graphics.FillEllipse(Brushes.Red, this.Width * 1 / 8, this.Height * 5 / 8, mSensitivityOfTest, mSensitivityOfTest);
                e.Graphics.FillEllipse(Brushes.Black, this.Width * 1 / 8 + radius - 3, this.Height * 5 / 8 + radius - 3, 6, 6);
            }

            else if (doingRectangle)
            {
                e.Graphics.FillEllipse(Brushes.Red, this.Width * 1 / 4, this.Height * 1 / 4, mSensitivityOfTest, mSensitivityOfTest);
                e.Graphics.FillEllipse(Brushes.Black, this.Width * 1 / 4 + radius - 3, this.Height * 1 / 4 + radius - 3, 6, 6);
            }

            else if (beforDoElipse)
            {
                System.Drawing.Drawing2D.Matrix matrix2 = new System.Drawing.Drawing2D.Matrix();
                matrix2.Rotate(0, System.Drawing.Drawing2D.MatrixOrder.Append);
                matrix2.Translate(this.ClientSize.Width / 2,
                                  this.ClientSize.Height / 2, System.Drawing.Drawing2D.MatrixOrder.Append);

                e.Graphics.Transform = matrix2;
                e.Graphics.FillEllipse(Brushes.Red, -300, -300, mSensitivityOfTest, mSensitivityOfTest);
                e.Graphics.FillEllipse(Brushes.Black, -300 + radius - 3, -300 + radius - 3, 6, 6);

                if (!goExit)
                {
                    bufferedGraphics.Render(Graphics.FromHwnd(this.Handle));
                }
            }

            else if (beforDoingText)
            {
                e.Graphics.FillRectangle(Brushes.Red, this.Width / 8 + 5, this.Height / 8 + 25, mSensitivityOfTest, mSensitivityOfTest);
                e.Graphics.FillEllipse(Brushes.Black, (int)(this.Width / 8 + 5 + radius - 3), (int)(this.Height / 8 + 25 + radius - 3), 6, 6);
            }
        }
Beispiel #24
0
        private void _onMouseMove(System.Drawing.Point pt2)
        {
            if (_isPress)
            {
                var pt1 = new System.Drawing.Point(_innerCircleSprite.x, _innerCircleSprite.y);


                float dist  = (float)(Math.Sqrt(Math.Pow(pt2.X - pt1.X, 2) + Math.Pow(pt2.Y - pt1.Y, 2)));
                float angle = (float)(Math.Atan2(pt2.Y - pt1.Y, pt2.X - pt1.X) * 180.0f / Math.PI) - 90;

                if (dist > 64)
                {
                    dist = 64;
                }

                var transform = new System.Drawing.Drawing2D.Matrix();
                transform.Rotate(angle);

                var pts = new System.Drawing.PointF[] { new System.Drawing.PointF(0, dist) };
                transform.TransformPoints(pts);

                var pt = pts[0];

                _pointSprite.x = (int)pt.X;
                _pointSprite.y = (int)pt.Y;

                //Console.WriteLine("JoystickSprite_mouseMove angle={0} dist={1} evt={2}", angle, dist, evt);

                _lastAngle = angle;
                _isTrigger = true;
                if (movementEvent != null)
                {
                    movementEvent(new JoystickEvent()
                    {
                        angle = angle
                    });
                }
            }
        }
        private PointF ConvertInvariantToDestination(PointF invariantPoint)
        {
            PointF xVector            = new PointF(100, 0);
            SizeF  xVectorTransformed = base.SpatialTransform.ConvertToDestination(new SizeF(xVector));

            //figure out where the source x-axis went in destination
            int rotation = (int)Math.Round(Vector.SubtendedAngle(xVectorTransformed.ToPointF(), PointF.Empty, xVector));

            if (rotation < 0)
            {
                rotation += 360;
            }

            Matrix m = new Matrix();

            m.Rotate(rotation);
            PointF[] pt = { invariantPoint };
            m.TransformPoints(pt);
            m.Dispose();

            return(new PointF(base.Location.X + pt[0].X, base.Location.Y + pt[0].Y));
        }
Beispiel #26
0
        virtual protected void UpdateText()
        {
            //var eee = Geometric.GetBounds();


            SizeF  oldDimension = Dimension;
            PointF oldLocation  = Location;
            float  oldRotation  = Rotation;

            Geometric.Reset();



            // Rectangle WFTitle = new Rectangle(0, 0, bmp.Width, bmp.Height);



            // Geometric.AddString(_displayedText, _font.FontFamily, (int)_font.Style, _font.Size, Geometric.GetBounds(), _stringFormat);
            //Geometric.AddString(_displayedText, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, Geometric.GetBounds(), _stringFormat);

            Geometric.AddString(_displayedText, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, new Point(0, 0), _stringFormat);



            System.Drawing.Drawing2D.Matrix matrix = new System.Drawing.Drawing2D.Matrix();
            matrix.Rotate(_degree);
            Geometric.Transform(matrix);



            if (_degree != oldRotation)
            {
                base.Rotation = _degree;
            }

            base.Dimension = oldDimension;
            base.Location  = oldLocation;
        }
            public void TestMatrix()
            {
                SharpMap.Geometries.Point p = new Point(10, 10);
                var b = p.AsBinary();

                System.Drawing.Drawing2D.Matrix mat = new System.Drawing.Drawing2D.Matrix();
                mat.Rotate(30);
                mat.Translate(-20, 20);
                System.Drawing.PointF[] pts = new System.Drawing.PointF[] { new System.Drawing.PointF(50, 50) };

                mat.TransformPoints(pts);
                System.Diagnostics.Debug.WriteLine(string.Format("POINT ({0} {1})", pts[0].X, pts[0].Y));
                System.Drawing.PointF ptt = pts[0];
                System.Drawing.PointF[] ptts = new System.Drawing.PointF[] { new System.Drawing.PointF(ptt.X, ptt.Y) };
                System.Drawing.Drawing2D.Matrix inv = mat.Clone();
                inv.Invert();
                inv.TransformPoints(ptts);
                NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(ptts[0].X - 50f), 0.01);
                NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(ptts[0].Y - 50f), 0.01);
            }
        /// <summary>
        /// Indicates whether a given point is on this link.
        /// </summary>
        /// <param name="x">X coordinate of the given point.</param>
        /// <param name="y">Y coordinate of the given point.</param>
        /// <param name="rgObjs">GOM object collection.</param>
        /// <returns>Whether a given point is on this link.</returns>
        public bool IsPointOnLink(float x, float y, GOM_Objects rgObjs)
        {
            switch (m_linkingStyle)
            {
                case GOM_Linking_Style.Line:
                {
                    System.Drawing.Drawing2D.Matrix	matrix;
                    System.Drawing.PointF[]			rgPts;
                    System.Drawing.PointF			startPt, endPt;

                    startPt	= StartPointInCanvas(rgObjs);
                    endPt	= EndPointInCanvas(rgObjs);

                    rgPts = new System.Drawing.PointF[2];
                    rgPts[0].X = endPt.X;
                    rgPts[0].Y = endPt.Y;
                    rgPts[1].X = x;
                    rgPts[1].Y = y;

                    matrix = new System.Drawing.Drawing2D.Matrix();
                    matrix.Translate(-startPt.X, -startPt.Y);
                    matrix.TransformPoints(rgPts);

                    float angle = (float)(System.Math.Atan2(endPt.Y - startPt.Y, endPt.X - startPt.X) / System.Math.PI) * 180;

                    matrix.Reset();
                    matrix.Rotate(-angle);
                    matrix.TransformPoints(rgPts);

                    if ((Math.Abs(rgPts[1].Y) < 2) && (-2 < rgPts[1].X) && (rgPts[1].X < rgPts[0].X + 2))
                    {
                        return true;
                    }

                    break;
                }
                case GOM_Linking_Style.Polyline:
                {
                    System.Drawing.Drawing2D.Matrix	matrix;
                    System.Drawing.PointF[]			rgPts, rgAllPts;
                    System.Drawing.PointF			startPt, endPt;
                    startPt	= StartPointInCanvas(rgObjs);
                    endPt	= EndPointInCanvas(rgObjs);

                    rgPts = new System.Drawing.PointF[2];
                    rgAllPts = new System.Drawing.PointF[m_keyPts.Count+2];

                    rgAllPts[0].X = startPt.X;
                    rgAllPts[0].Y = startPt.Y;
                    for(int i=0; i<m_keyPts.Count; i++)
                    {
                        rgAllPts[1+i].X = m_keyPts[i].x;
                        rgAllPts[1+i].Y = m_keyPts[i].y;
                    }
                    rgAllPts[rgAllPts.Length-1].X = endPt.X;
                    rgAllPts[rgAllPts.Length-1].Y = endPt.Y;

                    for(int i=0; i<(rgAllPts.Length-1); i++)
                    {
                        rgPts[0].X = rgAllPts[i+1].X;
                        rgPts[0].Y = rgAllPts[i+1].Y;
                        rgPts[1].X = x;
                        rgPts[1].Y = y;

                        matrix = new System.Drawing.Drawing2D.Matrix();
                        matrix.Translate(-rgAllPts[i].X, -rgAllPts[i].Y);
                        matrix.TransformPoints(rgPts);

                        float angle = (float)(System.Math.Atan2(rgAllPts[i+1].Y - rgAllPts[i].Y, rgAllPts[i+1].X - rgAllPts[i].X) / System.Math.PI) * 180;

                        matrix.Reset();
                        matrix.Rotate(-angle);
                        matrix.TransformPoints(rgPts);

                        if ((Math.Abs(rgPts[1].Y) < 2) && (-2 < rgPts[1].X) && (rgPts[1].X < rgPts[0].X + 2))
                        {
                            return true;
                        }
                    }

                    break;
                }
                case GOM_Linking_Style.Curve:
                {
                    break;
                }
                default:
                    System.Diagnostics.Debug.Assert(false, "Unknown link style.");
                    break;
            }

            return false;
        }
        /// <summary>
        /// Add a key point into this polyline link.
        /// </summary>
        /// <param name="x">X coordinate of the key point.</param>
        /// <param name="y">Y coordinate of the key point.</param>
        /// <param name="rgObjs">GOM object collection.</param>
        public void AddKeyPoint(float x, float y, GOM_Objects rgObjs)
        {
            if ( m_linkingStyle != GOM_Linking_Style.Polyline )
            {
                return;
            }

            System.Drawing.Drawing2D.Matrix	matrix;
            System.Drawing.PointF[]			rgPts, rgAllPts;
            System.Drawing.PointF			startPt, endPt;
            startPt	= StartPointInCanvas(rgObjs);
            endPt	= EndPointInCanvas(rgObjs);

            rgPts = new System.Drawing.PointF[2];
            rgAllPts = new System.Drawing.PointF[m_keyPts.Count+2];

            rgAllPts[0].X = startPt.X;
            rgAllPts[0].Y = startPt.Y;
            for(int i=0; i<m_keyPts.Count; i++)
            {
                rgAllPts[1+i].X = m_keyPts[i].x;
                rgAllPts[1+i].Y = m_keyPts[i].y;
            }
            rgAllPts[rgAllPts.Length-1].X = endPt.X;
            rgAllPts[rgAllPts.Length-1].Y = endPt.Y;

            for(int i=0; i<(rgAllPts.Length-1); i++)
            {
                rgPts[0].X = rgAllPts[i+1].X;
                rgPts[0].Y = rgAllPts[i+1].Y;
                rgPts[1].X = x;
                rgPts[1].Y = y;

                matrix = new System.Drawing.Drawing2D.Matrix();
                matrix.Translate(-rgAllPts[i].X, -rgAllPts[i].Y);
                matrix.TransformPoints(rgPts);

                float angle = (float)(System.Math.Atan2(rgAllPts[i+1].Y - rgAllPts[i].Y, rgAllPts[i+1].X - rgAllPts[i].X) / System.Math.PI) * 180;

                matrix.Reset();
                matrix.Rotate(-angle);
                matrix.TransformPoints(rgPts);

                if ((Math.Abs(rgPts[1].Y) < 2) && (-2 < rgPts[1].X) && (rgPts[1].X < rgPts[0].X + 2))
                {
                    GOM_Point point = new GOM_Point();
                    point.x = x;
                    point.y = y;
                    m_keyPts.Insert(i, point);
                    return;
                }
            }
        }
        public System.Drawing.PointF PointToObject(System.Drawing.PointF pt)
        {
            System.Drawing.Drawing2D.Matrix	matrix;
            System.Drawing.RectangleF		rc;
            System.Drawing.PointF[]			rgPts;

            rc = this.BoundingBox;

            rgPts = new System.Drawing.PointF[1];
            rgPts[0].X = pt.X;
            rgPts[0].Y = pt.Y;

            matrix = new System.Drawing.Drawing2D.Matrix();
            matrix.Translate(-this.xOffset, -this.yOffset);
            matrix.TransformPoints(rgPts);

            matrix.Reset();
            matrix.Translate(-(rc.Left + rc.Right) / 2, -(rc.Top + rc.Bottom) / 2);
            matrix.TransformPoints(rgPts);

            matrix.Reset();
            matrix.Rotate(-this.rotation);
            matrix.TransformPoints(rgPts);

            matrix.Reset();
            matrix.Translate((rc.Left + rc.Right) / 2, (rc.Top + rc.Bottom) / 2);
            matrix.TransformPoints(rgPts);

            return rgPts[0];
        }
Beispiel #31
0
            protected override void OnCellPainting(System.Windows.Forms.DataGridViewCellPaintingEventArgs e)
            {
                if (e.ColumnIndex >= 0 && e.RowIndex == -1)
                {
                    string text = this.Columns[e.ColumnIndex].HeaderText;

                    //Getting the width and height of the text, which we are going to write
                    double columnTextWidth  = e.Graphics.MeasureString(text, e.CellStyle.Font).Width;
                    double columnTextHeight = e.Graphics.MeasureString(text, e.CellStyle.Font).Height;

                    // Erase the cell.
                    using (System.Drawing.Brush backColorBrush = new System.Drawing.SolidBrush(e.CellStyle.BackColor))
                    {
                        e.Graphics.FillRectangle(backColorBrush, e.CellBounds);
                    }

                    // only need 1 bottom line...
                    e.Graphics.DrawLine(System.Drawing.Pens.DarkGray, e.CellBounds.Left, e.CellBounds.Bottom - 1, e.CellBounds.Right, e.CellBounds.Bottom - 1);

                    // two top lines...
                    e.Graphics.DrawLine(System.Drawing.Pens.DarkGray, e.CellBounds.Left, e.CellBounds.Top, e.CellBounds.Right, e.CellBounds.Top);
                    e.Graphics.DrawLine(System.Drawing.Pens.White, e.CellBounds.Left, e.CellBounds.Top + 1, e.CellBounds.Right, e.CellBounds.Top + 1);

                    // right line...
                    e.Graphics.DrawLine(System.Drawing.Pens.DarkGray, e.CellBounds.Right - 1, e.CellBounds.Top, e.CellBounds.Right - 1, e.CellBounds.Bottom);

                    // left line...
                    e.Graphics.DrawLine(System.Drawing.Pens.White, e.CellBounds.Left, e.CellBounds.Top, e.CellBounds.Left, e.CellBounds.Bottom);

                    //For rotation
                    double angle = (_rotationAngle / 180) * System.Math.PI;

                    double hSin = columnTextHeight * System.Math.Sin(angle);
                    double wCos = columnTextWidth * System.Math.Cos(angle);
                    double hCos = columnTextHeight * System.Math.Cos(angle);
                    double wSin = columnTextWidth * System.Math.Sin(angle);

                    double rotatedWidth  = hSin - wCos;
                    double rotatedHeight = hCos - wSin;

                    double dx = (e.CellBounds.Width + hSin - wCos) / 2;
                    double dy = (e.CellBounds.Height - hCos - wSin) / 2;

                    this.Columns[e.ColumnIndex].Width = ( int )System.Math.Abs(rotatedWidth) + 10;
                    int newColHeight = ( int )System.Math.Abs(rotatedHeight) + 10;
                    if (this.ColumnHeadersHeight < newColHeight)
                    {
                        this.ColumnHeadersHeight = newColHeight;
                    }

                    System.Drawing.Drawing2D.Matrix mx = new System.Drawing.Drawing2D.Matrix();
                    mx.Rotate(( float )_rotationAngle, System.Drawing.Drawing2D.MatrixOrder.Append);
                    float heightOffset = e.CellBounds.Y + 10;
                    mx.Translate(( float )(dx + e.CellBounds.X), heightOffset, System.Drawing.Drawing2D.MatrixOrder.Append);
                    e.Graphics.Transform = mx;

                    e.Graphics.DrawString(text, e.CellStyle.Font, System.Drawing.Brushes.Black, 0, 0, System.Drawing.StringFormat.GenericTypographic);

                    e.Graphics.ResetTransform();
                    e.Handled = true;
                }
                else
                {
                    base.OnCellPainting(e);
                }
            }
Beispiel #32
0
        private void HardFit()
        {
            /*
             * Rotate the rectangle so that top-left is centered at the top with bot-right at the bottom center. This angle is BaseTheta
             * Find the min/max x/y
             * Use those and find the efficiency of that ellipse
             * Rotate by PI/2/ANGLETRYCOUNT for PI/2 rad's (90 degs), running this same algorithm for each rotation
             * Use the most efficient, using -(BaseTheta+Theta) as the rotation of the ellipse
             */

            PointF[] Pts = (PointF[])mImgSec.PixelsUsed().SelectMany(p => new PointF[]{new PointF((float)p.X, (float)p.Y)});
            System.Drawing.Drawing2D.Matrix BaseRotator = new System.Drawing.Drawing2D.Matrix(), StepRotate = new System.Drawing.Drawing2D.Matrix();
            // |\ = ATan(Width/Height)  so |\   |
            // | \                         | \  |
            // |  \                        |  \ |
            // |___\                       |___\| = -Atan(W/H)

            float BaseTheta = (float)(-Math.Atan((double)mImgSec.Width / (double)mImgSec.Height));
            BaseRotator.Rotate(BaseTheta);
            StepRotate.Rotate((float)Math.PI / 2f / (float)ANGLETRYCOUNT);
            BaseRotator.TransformPoints(Pts);
            double BestFit = 0d,temp;
            int BestChoice = -1;
            SizeF BestDim = new SizeF(),tempDim;
            for(int i = 0; i < ANGLETRYCOUNT - 1; i++, StepRotate.TransformPoints(Pts))
            {
                if((temp = GetFit(Pts, out tempDim)) > BestFit)
                {BestChoice = i; BestFit = temp;BestDim = tempDim;}
            }

            mRotation = -(BaseTheta+BestChoice*Math.PI / 2d / (double)ANGLETRYCOUNT);
            mEllWidth = BestDim.Width;
            mEllHeight = BestDim.Height;
            return;
        }
		private static Vector3D GetCurrentPosteriorVector(Vector3D imagePosterior, int sourceWidth, float adjustedSourceHeight, int rotation, float scaleX, float scaleY, bool flipX, bool flipY)
		{
			// figure out where the posterior direction went
			using (var transform = new Matrix())
			{
				var points = new[] {new PointF(sourceWidth*imagePosterior.X, adjustedSourceHeight*imagePosterior.Y)};
				transform.Rotate(rotation);
				transform.Scale(scaleX*(flipY ? -1 : 1), scaleY*(flipX ? -1 : 1));
				transform.TransformPoints(points);
				return new Vector3D(points[0].X, points[0].Y, 0);
			}
		}
        // draw Elipse--------------------------------------------------------------------------------------------------------------
        private void OnTimerDrwElipse()
        {
            Graphics g = bufferedGraphics.Graphics;

            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
            int radius = mSensitivityOfTest / 2;

            // for circle we need a 360' angle
            if (angle > 359)
            {
                for (int i = 0; i <= 359; i++)
                {
                    System.Drawing.Drawing2D.Matrix matrix2 = new System.Drawing.Drawing2D.Matrix();
                    matrix2.Rotate(i, System.Drawing.Drawing2D.MatrixOrder.Append);
                    matrix2.Translate(this.ClientSize.Width / 2,
                                      this.ClientSize.Height / 2, System.Drawing.Drawing2D.MatrixOrder.Append);

                    g.Transform = matrix2;
                    g.FillEllipse(Brushes.Yellow, -300, -300, 10, 10);

                    if (!goExit)
                    {
                        bufferedGraphics.Render(Graphics.FromHwnd(this.Handle));
                    }
                }


                angle = 0;
                foreach (Point p in gazePointListForElips)
                {
                    g.FillEllipse(Brushes.DeepSkyBlue, p.X - this.ClientSize.Width / 2 - 5, p.Y - this.ClientSize.Height / 2 - 5, 10, 10);
                    if (!goExit)
                    {
                        bufferedGraphics.Render(Graphics.FromHwnd(this.Handle));
                    }
                    angle++;
                }


                // Find the True and False gaze points according to shapes coordinate

                /* for (int i = 0; i < gazePointListForElips.Count; i++)
                 * {
                 *   int gazeX = gazePointListForElips[i].X;
                 *   int gazeY = gazePointListForElips[i].Y;
                 *
                 *   int shapeX = shapPointListForElips[i].X;
                 *   int shapeY = shapPointListForElips[i].Y;
                 *
                 *   g.FillEllipse(Brushes.Blue, gazeX - this.ClientSize.Width / 2 - 5-radius, gazeY - this.ClientSize.Height / 2 - 5- radius, 10, 10);
                 *   if (!goExit)
                 *       bufferedGraphics.Render(Graphics.FromHwnd(this.Handle));
                 *
                 *  /* //true gaze points
                 *   if (Math.Abs(gazeX - shapeX) <= mSensitivityOfTest && Math.Abs(gazeY - shapeY) <= mSensitivityOfTest)
                 *   {
                 *       ElipsTruePoints++;
                 *       g.FillEllipse(Brushes.Green, gazeX - this.ClientSize.Width / 2 - 5, gazeY - this.ClientSize.Height / 2 - 5, 10, 10);
                 *       if (!goExit)
                 *           bufferedGraphics.Render(Graphics.FromHwnd(this.Handle));
                 *   }
                 *
                 *   //false gaze points
                 *   else
                 *   {
                 *       ElipsFalsePoints++;
                 *       g.FillEllipse(Brushes.Red, gazeX - this.ClientSize.Width / 2 - 5, gazeY - this.ClientSize.Height / 2 - 5, 10, 10);
                 *       if (!goExit)
                 *           bufferedGraphics.Render(Graphics.FromHwnd(this.Handle));
                 *   }
                 *
                 * }*/
                timer.Stop();
                //Save the Image
                finishTesting = true;
                saveTheTestingImage("Elipse-Test", gazePointListForElips, shapPointListForElips);
                g.Clear(Color.Black);
                doingElipse = false;

                // finishTesting = true;
            }

            // g.Clear(Color.Black);
            if (angle <= 359 && angle != 0)
            {
                /*
                 * X := originX + cos(angle)*radius;
                 * Y := originY + sin(angle)*radius;
                 * (X, Y) is the center of your circle. radius is its radius
                 * */

                int x = (int)(this.Width / 2 + Math.Cos(angle) * 300) - this.ClientSize.Width / 2;
                int y = (int)(this.Height / 2 + Math.Sin(angle) * 300) - this.ClientSize.Height / 2;

                System.Drawing.Drawing2D.Matrix matrix = new System.Drawing.Drawing2D.Matrix();
                matrix.Rotate(angle, System.Drawing.Drawing2D.MatrixOrder.Append);
                matrix.Translate(this.ClientSize.Width / 2,
                                 this.ClientSize.Height / 2, System.Drawing.Drawing2D.MatrixOrder.Append);

                g.Transform = matrix;
                g.FillEllipse(Brushes.Red, -300, -300, mSensitivityOfTest, mSensitivityOfTest);
                g.FillEllipse(Brushes.Black, -300 + radius - 3, -300 + radius - 3, 6, 6);

                //adding to list

                gazePointListForElips.Add(getGazePoint());
                shapPointListForElips.Add(new Point(x, y));

                if (!goExit)
                {
                    bufferedGraphics.Render(Graphics.FromHwnd(this.Handle));
                }
                g.Clear(Color.Black);
            }
            angle++;
            //clearScreen
            //this.Close();
        }
Beispiel #35
0
			/// <summary>
			/// Bisects the inner angle formed by <paramref name="point1"/> <paramref name="point2"/> <paramref name="point3"/>.
			/// </summary>
			/// <remarks>
			/// <para>
			/// Based largely on <see cref="ProtractorRoiCalloutLocationStrategy"/>.
			/// </para>
			/// <para>
			/// The return value is a point within the angle such that the line segment
			/// from this point to <paramref name="point2"/> has the specified <paramref name="magnitude"/> and bisects the angle
			/// <paramref name="point1"/> <paramref name="point2"/> <paramref name="point3"/>.
			/// </para>
			/// </remarks>
			private static PointF BisectAngle(PointF point1, PointF point2, PointF point3, float magnitude)
			{
				PointF[] points = new PointF[] {point1, point3};
				using (Matrix2D rotation = new Matrix2D())
				{
					rotation.Rotate((float) (-Vector.SubtendedAngle(point1, point2, point3)/2 + 180));
					rotation.Translate(-point2.X, -point2.Y);
					rotation.TransformPoints(points);
				}

				Vector3D result = new Vector3D(points[0].X, points[0].Y, 0);
				if (FloatComparer.AreEqual(result.Magnitude, 0F, 0.01F))
					result = new Vector3D(-1, 0, 0);
				result = result/result.Magnitude*magnitude;

				return new PointF(point2.X - result.X, point2.Y - result.Y);
			}
		private PointF ConvertInvariantToDestination(PointF invariantPoint)
		{
			PointF xVector = new PointF(100, 0);
			SizeF xVectorTransformed = base.SpatialTransform.ConvertToDestination(new SizeF(xVector));

			//figure out where the source x-axis went in destination
			int rotation = (int)Math.Round(Vector.SubtendedAngle(xVectorTransformed.ToPointF(), PointF.Empty, xVector));
			if (rotation < 0)
				rotation += 360;

			Matrix m = new Matrix();
			m.Rotate(rotation);
			PointF[] pt = { invariantPoint };
			m.TransformPoints(pt);
			m.Dispose();

			return new PointF(base.Location.X + pt[0].X, base.Location.Y + pt[0].Y);
		}
        private void DrawFillPattern(Graphics g)
        {
            Stopwatch sw = Stopwatch.StartNew();
            float matrixScale;
            var fillPattern = FillPattern;
            if (fillPattern == null)
                return;

            if (fillPattern.Target == FillPatternTarget.Model)
                matrixScale = Scale;
            else
                matrixScale = Scale * 10;

            try
            {
                var width =
                    (ActualWidth == 0 ? Width : ActualWidth) == 0
                    ? 100
                    : (ActualWidth == 0 ? Width : ActualWidth);

                if (double.IsNaN(width))
                    width = 100;

                var height =
                    (ActualHeight == 0 ? Height : ActualHeight) == 0
                    ? 30
                    : (ActualHeight == 0 ? Height : ActualHeight);

                if (double.IsNaN(height))
                    height = 30;

                var viewRect = new Rectangle(0, 0,
                                             (int)width, (int)height);

                var centerX = (viewRect.Left + viewRect.Left
                               + viewRect.Width) / 2;

                var centerY = (viewRect.Top + viewRect.Top
                               + viewRect.Height) / 2;

                g.TranslateTransform(centerX, centerY);

                var rectF = new Rectangle(-1, -1, 2, 2);
                g.FillRectangle(Brushes.Blue, rectF); //draw a small rectangle in the center of the image

                g.ResetTransform();

                var fillGrids = fillPattern.GetFillGrids();

                Debug.Print(new string('-', 100));
                Debug.Print("FilPattern name: {0}", fillPattern.Name);
                if (fillPattern.Target == FillPatternTarget.Model)
                    Debug.Print("FillPattern type: Model");
                else
                    Debug.Print("FillPattern type: Drafting");
                Debug.Print("Matrix scale: {0}", matrixScale);
                Debug.Print("Grids count: {0}", fillGrids.Count);
                Debug.Print("Len\\Area: {0}", fillPattern.LengthPerArea);
                Debug.Print("Lines\\Len: {0}", fillPattern.LinesPerLength);
                Debug.Print("Strokes\\Area: {0}", fillPattern.StrokesPerArea);

                foreach (var fillGrid in fillGrids)
                {
                    var degreeAngle = (float)RadianToGradus(fillGrid.Angle);
                    Debug.Print(new string('-', 50));
                    Debug.Print("Origin: U:{0} V:{1}",
                                fillGrid.Origin.U, fillGrid.Origin.V);
                    Debug.Print("Offset: {0}", fillGrid.Offset);
                    Debug.Print("Angle: {0}", degreeAngle);
                    Debug.Print("Shift: {0}", fillGrid.Shift);

                    var pen = new Pen(System.Drawing.Color.Black)
                    {
                        Width = 1f / matrixScale
                    };

                    float dashLength = 1;
                    var segments = fillGrid.GetSegments();

                    if (segments.Count > 0)
                    {
                        pen.DashPattern = segments
                            .Select(Convert.ToSingle)
                            .ToArray();

                        Debug.Print("\tSegments:");
                        foreach (var segment in segments)
                        {
                            Debug.Print("\t\t{0}", segment);
                        }

                        dashLength = pen.DashPattern.Sum();
                    }

                    g.ResetTransform();
                    var rotateMatrix = new Matrix();
                    rotateMatrix.Rotate(degreeAngle);
                    var matrix = new Matrix(1, 0,
                                            0, -1,
                                            centerX, centerY); //-1 reflects about x-axis
                    matrix.Scale(matrixScale, matrixScale);
                    matrix.Translate((float)fillGrid.Origin.U,
                                     (float)fillGrid.Origin.V);
                    var backMatrix = matrix.Clone();
                    backMatrix.Multiply(rotateMatrix);
                    matrix.Multiply(rotateMatrix);

                    var offset = (-10) * dashLength;
                    matrix.Translate(offset, 0);
                    backMatrix.Translate(offset, 0);
                    Debug.Print("Offset: {0}", offset);

                    bool moving_forward = true;
                    bool moving_back = true;
                    int safety = 500;
                    double alternator = 0;
                    while (moving_forward || moving_back)    //draw segments shifting and offsetting each time
                    {
                        Debug.Write("*");
                        var rectF1 = new RectangleF(-2 / matrixScale, -2 / matrixScale, 4 / matrixScale, 4 / matrixScale);

                        if (moving_forward && LineIntersectsRect(matrix, viewRect))
                        {
                            g.Transform = matrix;
                            g.DrawLine(pen, new PointF(0, 0), new PointF(LENGTH, 0));
                        }
                        else
                        {
                            moving_forward = false;
                            Debug.Print("\n----> Matrix does not intersect view");
                        }

                        if (moving_back && LineIntersectsRect(backMatrix, viewRect))
                        {
                            g.Transform = backMatrix;
                            g.DrawLine(pen, new PointF(0, 0), new PointF(LENGTH, 0));
                        }
                        else
                        {
                            moving_back = false;
                            Debug.Print("\n----> Back matrix does not intersect view");
                        }

                        if (safety == 0)
                        {
                            Debug.Print("\n--------> Safety limit exceeded");
                            break;
                        }
                        else
                            --safety;

                        matrix.Translate((float)fillGrid.Shift,
                                         (float)fillGrid.Offset);
                        backMatrix.Translate(-(float)fillGrid.Shift,
                                             -(float)fillGrid.Offset);

                        alternator += fillGrid.Shift;
                        if (Math.Abs(alternator) > Math.Abs(offset))
                        {
                            Debug.Print("\n----> Alternating");
                            matrix.Translate(offset, 0);
                            backMatrix.Translate(offset, 0);
                            alternator = 0d;
                        }
                    }
                }
                sw.Stop();
                g.ResetTransform();
            #if DEBUG
                g.DrawString(string.Format("{0} ms",
                                           sw.ElapsedMilliseconds),
                             System.Drawing.SystemFonts.DefaultFont,
                             Brushes.Red, 0, 0);
            #endif
                Debug.Print(new string('-', 50));

                Pen p = new Pen(System.Drawing.Color.Black);
                p.Width = 1f / matrixScale;
                Debug.Print("Finished");
            }
            catch (Exception ex)
            {
                Debug.Print(ex.ToString());
            }
        }
        private void DrawFillPattern(Graphics gfx, double width, double height)
        {
            // verify fill pattern
            var fillPattern = FillPattern;

            if (fillPattern == null)
            {
                return;
            }

            // determine drawing scale
            float matrixScale;

            if (fillPattern.Target == FillPatternTarget.Model)
            {
                matrixScale = _scale;
            }
            else
            {
                matrixScale = _scale * 10;
            }

            // prepare pen
            var pen = new Pen(System.Drawing.Color.Black)
            {
                Width = 1f / matrixScale
            };

            try {
                // setup rectangle and center
                var viewRect = new Rectangle(0, 0, (int)width, (int)height);
                var centerX  = (viewRect.Left + viewRect.Left + viewRect.Width) / 2;
                var centerY  = (viewRect.Top + viewRect.Top + viewRect.Height) / 2;

                gfx.ResetTransform();

                // draw each fill grid
                foreach (var fillGrid in fillPattern.GetFillGrids())
                {
                    // radian to degree: inline math is faster
                    var degreeAngle = (float)(fillGrid.Angle * 180 / Math.PI);

                    // setup pen dash
                    float dashLength = 1;
                    var   segments   = fillGrid.GetSegments();
                    if (segments.Count > 0)
                    {
                        pen.DashPattern = segments.Select(Convert.ToSingle).ToArray();
                        dashLength      = pen.DashPattern.Sum();
                    }

                    gfx.ResetTransform();
                    // determine offset and rotation
                    var offset       = (-10) * dashLength;
                    var rotateMatrix = new Matrix();
                    rotateMatrix.Rotate(degreeAngle);

                    var matrix = new Matrix(1, 0, 0, -1, centerX, centerY);
                    matrix.Scale(matrixScale, matrixScale);
                    matrix.Translate((float)fillGrid.Origin.U, (float)fillGrid.Origin.V);

                    // make a copy for backward move
                    var backMatrix = matrix.Clone();

                    matrix.Multiply(rotateMatrix);
                    matrix.Translate(offset, 0);

                    backMatrix.Multiply(rotateMatrix);
                    backMatrix.Translate(offset, 0);

                    int    safety     = 250;
                    double alternator = 0;

                    // draw moving forward
                    while (IntersectsWith(matrix, viewRect) && safety > 0)
                    {
                        gfx.Transform = matrix;
                        gfx.DrawLine(pen, 0, 0, _length, 0);

                        matrix.Translate((float)fillGrid.Shift, (float)fillGrid.Offset);

                        alternator += fillGrid.Shift;
                        if (Math.Abs(alternator) > Math.Abs(offset))
                        {
                            matrix.Translate(offset, 0);
                            alternator = 0d;
                        }

                        --safety;
                    }

                    // draw moving backward
                    safety     = 250;
                    alternator = 0;
                    while (IntersectsWith(backMatrix, viewRect) && safety > 0)
                    {
                        gfx.Transform = backMatrix;
                        gfx.DrawLine(pen, 0, 0, _length, 0);

                        backMatrix.Translate(-(float)fillGrid.Shift, -(float)fillGrid.Offset);

                        alternator += fillGrid.Shift;
                        if (Math.Abs(alternator) > Math.Abs(offset))
                        {
                            backMatrix.Translate(offset, 0);
                            alternator = 0d;
                        }

                        --safety;
                    }
                }
            }
            catch (Exception ex) {
                logger.Debug(ex.ToString());
            }
        }
Beispiel #39
0
        private byte[] CreatePdfWithRotatedXObject(String xobjectText)
        {
            MemoryStream baos = new MemoryStream();
            Document doc = new Document();
            PdfWriter writer = PdfWriter.GetInstance(doc, baos);
            writer.CompressionLevel = 0;
            doc.Open();

            doc.Add(new Paragraph("A"));
            doc.Add(new Paragraph("B"));

            bool rotate = true;

            PdfTemplate template = writer.DirectContent.CreateTemplate(20, 100);
            template.SetColorStroke(BaseColor.GREEN);
            template.Rectangle(0, 0, template.Width, template.Height);
            template.Stroke();
            Matrix matrix = new Matrix();
            if (rotate)
            {
                matrix.Translate(0, template.Height);
                matrix.Rotate(-90);
            }
            template.Transform(matrix);
            template.BeginText();
            template.SetFontAndSize(BaseFont.CreateFont(), 12);
            if (rotate)
                template.MoveText(0, template.Width - 12);
            else
                template.MoveText(0, template.Height - 12);
            template.ShowText(xobjectText);

            template.EndText();

            Image xobjectImage = Image.GetInstance(template);
            if (rotate)
                xobjectImage.RotationDegrees = 90;
            doc.Add(xobjectImage);

            doc.Add(new Paragraph("C"));

            doc.Close();

            return baos.ToArray();
        }
            public void TestMatrix2()
            {
                System.Drawing.Drawing2D.Matrix mat = new System.Drawing.Drawing2D.Matrix();
                mat.Rotate(30);
                mat.Translate(-20, 20);

                var at = new AffineCoordinateTransformation2D(mat);
                var atInv = at.Inverse();

                var p0 = new double[] { 50d, 50d };
                var pt = at.Transform(p0);
                at.Invert();
                var p1 = at.Transform(pt);
                NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(p1[0] - p0[0]), 0.01d);
                NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(p1[1] - p0[1]), 0.01d);
                var p2 = atInv.Transform(pt);
                NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(p2[0] - p0[0]), 0.01d);
                NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(p2[1] - p0[1]), 0.01d);

                System.Drawing.PointF[] pts = new System.Drawing.PointF[] { new System.Drawing.PointF(50, 50) };

                mat.TransformPoints(pts);
                System.Diagnostics.Debug.WriteLine(string.Format("POINT ({0} {1})", pts[0].X, pts[0].Y));
                System.Drawing.PointF ptt = pts[0];
                System.Drawing.PointF[] ptts = new System.Drawing.PointF[] { new System.Drawing.PointF(ptt.X, ptt.Y) };
                System.Drawing.Drawing2D.Matrix inv = mat.Clone();
                inv.Invert();
                inv.TransformPoints(ptts);
                NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(ptts[0].X - 50f), 0.01);
                NUnit.Framework.Assert.LessOrEqual(System.Math.Abs(ptts[0].Y - 50f), 0.01);
            }
        // draw Elipse--------------------------------------------------------------------------------------------------------------
        private void OnTimerDrwElipse()
        {
            Graphics g = bufferedGraphics.Graphics;

            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
            int radius = mSensitivityOfTest / 2;

            // for circle we need a 360' angle
            if (angle > 359)
            {
                for (int i = 0; i <= 359; i++)
                {
                    System.Drawing.Drawing2D.Matrix matrix2 = new System.Drawing.Drawing2D.Matrix();
                    matrix2.Rotate(i, System.Drawing.Drawing2D.MatrixOrder.Append);
                    matrix2.Translate(this.ClientSize.Width / 2,
                                      this.ClientSize.Height / 2, System.Drawing.Drawing2D.MatrixOrder.Append);

                    g.Transform = matrix2;
                    g.FillEllipse(Brushes.Yellow, -300, -300, 10, 10);

                    if (!goExit)
                    {
                        bufferedGraphics.Render(Graphics.FromHwnd(this.Handle));
                    }
                }


                angle = 0;
                foreach (Point p in gazePointListForElips)
                {
                    g.FillEllipse(Brushes.DeepSkyBlue, p.X - this.ClientSize.Width / 2 - 5, p.Y - this.ClientSize.Height / 2 - 5, 10, 10);
                    if (!goExit)
                    {
                        bufferedGraphics.Render(Graphics.FromHwnd(this.Handle));
                    }
                    angle++;
                    System.Threading.Thread.Sleep(mDelayFactor);
                }


                timer.Stop();
                //Save the Image
                finishTesting = true;
                saveTheTestingImage("Elipse-Test", gazePointListForElips, shapPointListForElips);
                g.Clear(Color.Black);
                doingElipse = false;
            }

            // g.Clear(Color.Black);
            if (angle <= 359 && angle != 0)
            {
                int x = (int)(this.Width / 2 + Math.Cos(angle) * 300) - this.ClientSize.Width / 2;
                int y = (int)(this.Height / 2 + Math.Sin(angle) * 300) - this.ClientSize.Height / 2;

                System.Drawing.Drawing2D.Matrix matrix = new System.Drawing.Drawing2D.Matrix();
                matrix.Rotate(angle, System.Drawing.Drawing2D.MatrixOrder.Append);
                matrix.Translate(this.ClientSize.Width / 2,
                                 this.ClientSize.Height / 2, System.Drawing.Drawing2D.MatrixOrder.Append);

                g.Transform = matrix;
                g.FillEllipse(Brushes.Red, -300, -300, mSensitivityOfTest, mSensitivityOfTest);
                g.FillEllipse(Brushes.Black, -300 + radius - 3, -300 + radius - 3, 6, 6);

                //adding to list

                gazePointListForElips.Add(getGazePoint());
                shapPointListForElips.Add(new Point(x, y));

                if (!goExit)
                {
                    bufferedGraphics.Render(Graphics.FromHwnd(this.Handle));
                }
                g.Clear(Color.Black);
                System.Threading.Thread.Sleep(mDelayFactor);
            }
            angle++;
            //clearScreen
            //this.Close();
        }
Beispiel #42
0
        //UPGRADE_NOTE: ref keyword was added to struct-type parameters. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1303_3"'
        public override void getBounds(System.Drawing.Drawing2D.Matrix transform, ref System.Drawing.Rectangle r, ref System.Drawing.PointF position)
        {
            System.Drawing.Rectangle a = new System.Drawing.Rectangle();
            double x, y;

            x = (double)position.X - System.Math.Cos(SupportClass.DegreesToRadians(startAngle)) * xRadius;
            y = (double)position.Y - System.Math.Sin(SupportClass.DegreesToRadians(startAngle)) * yRadius;

            //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1042_3"'
            a.X = (int)(x - xRadius);
            //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1042_3"'
            a.Y = (int)(y - yRadius);
            //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1042_3"'
            a.Width = (int)System.Math.Ceiling(x + xRadius) - a.X;
            //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1042_3"'
            a.Height = (int)System.Math.Ceiling(y + yRadius) - a.Y;

            System.Drawing.Drawing2D.Matrix temp_Matrix;
            temp_Matrix = new System.Drawing.Drawing2D.Matrix();
            temp_Matrix.Rotate((float)(rotation * (180 / System.Math.PI)));
            //UPGRADE_NOTE: ref keyword was added to struct-type parameters. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1303_3"'
            a = Util.transform(Util.multiply(transform, temp_Matrix), ref a);

            //UPGRADE_NOTE: ref keyword was added to struct-type parameters. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1303_3"'
            Util.combine(ref r, ref a);

            //UPGRADE_NOTE: ref keyword was added to struct-type parameters. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1303_3"'
            System.Drawing.PointF endPoint = calcPoint(1.0, ref position);

            position.X = (float)endPoint.X;
            position.Y = (float)endPoint.Y;
        }
Beispiel #43
0
        private static byte[] CreatePdfWithRotatedText(String text1, String text2, float rotation, bool moveTextToNextLine, float moveTextDelta)
        {

            MemoryStream byteStream = new MemoryStream();

            Document document = new Document();
            PdfWriter writer = PdfWriter.GetInstance(document, byteStream);
            document.SetPageSize(PageSize.LETTER);

            document.Open();

            PdfContentByte cb = writer.DirectContent;

            BaseFont font = BaseFont.CreateFont();

            float x = document.PageSize.Width / 2;
            float y = document.PageSize.Height / 2;

            Matrix matrix = new Matrix();
            matrix.Translate(x, y);
            cb.Transform(matrix);

            cb.MoveTo(-10, 0);
            cb.LineTo(10, 0);
            cb.MoveTo(0, -10);
            cb.LineTo(0, 10);
            cb.Stroke();

            cb.BeginText();
            cb.SetFontAndSize(font, 12);
            matrix = new Matrix();
            matrix.Rotate(rotation);
            cb.Transform(matrix);
            cb.ShowText(text1);
            if (moveTextToNextLine)
                cb.MoveText(0, moveTextDelta);
            else
            {
                matrix = new Matrix();
                matrix.Translate(moveTextDelta, 0);
                cb.Transform(matrix);
            }
            cb.ShowText(text2);
            cb.EndText();

            document.Close();

            byte[] pdfBytes = byteStream.ToArray();

            return pdfBytes;
        }
		public override bool CalculateCalloutLocation(out PointF location, out CoordinateSystem coordinateSystem)
		{
			if (this.Roi.Points.Count < 3 || string.IsNullOrEmpty(this.Callout.Text))
				base.Callout.Visible = false;
			else
				base.Callout.Visible = true;

			if (!base.Callout.Visible || _userMovedCallout)
				return base.CalculateCalloutLocation(out location, out coordinateSystem);

			SizeF calloutOffsetDestination = GetCalloutOffsetDestination();

			coordinateSystem = CoordinateSystem.Destination;
			base.AnnotationGraphic.CoordinateSystem = coordinateSystem;

			// first, move the callout by the same amount the vertex moved (if it moved at all).
			location = base.Callout.TextLocation + calloutOffsetDestination;

			PointF start = this.Roi.Points[0];
			PointF vertex = this.Roi.Points[1];
			PointF end = this.Roi.Points[2];

			base.AnnotationGraphic.ResetCoordinateSystem();

			double vectorAngle = -Vector.SubtendedAngle(start, vertex, end) / 2 + 180;

			PointF[] points = new PointF[] { start, end };

			using (Matrix rotation = new Matrix())
			{
				rotation.Rotate((float) vectorAngle);
				rotation.Translate(-vertex.X, -vertex.Y);
				rotation.TransformPoints(points);
			}

			float calloutMagnitude = new Vector3D(location.X - vertex.X, location.Y - vertex.Y, 0).Magnitude;

			Vector3D startVector = new Vector3D(points[0].X, points[0].Y, 0);
			if (FloatComparer.AreEqual(startVector.Magnitude, 0F, 0.01F))
				startVector = new Vector3D(-1, 0, 0);

			startVector = startVector / startVector.Magnitude * calloutMagnitude;

			location = new PointF(startVector.X + vertex.X, startVector.Y + vertex.Y);

			return true;
		}
        private void DrawFillPattern(Graphics g)
        {
            Stopwatch sw = Stopwatch.StartNew();
            float     matrixScale;
            var       fillPattern = FillPattern;

            if (fillPattern == null)
            {
                return;
            }

            if (fillPattern.Target == FillPatternTarget.Model)
            {
                matrixScale = Scale;
            }
            else
            {
                matrixScale = Scale * 10;
            }

            try
            {
                var width
                    = (ActualWidth == 0 ? Width : ActualWidth) == 0
            ? 100
            : (ActualWidth == 0 ? Width : ActualWidth);

                if (double.IsNaN(width))
                {
                    width = 100;
                }

                var height
                    = (ActualHeight == 0 ? Height : ActualHeight) == 0
            ? 30
            : (ActualHeight == 0 ? Height : ActualHeight);

                if (double.IsNaN(height))
                {
                    height = 30;
                }

                var viewRect = new Rectangle(
                    0, 0, (int)width, (int)height);

                var centerX = (viewRect.Left
                               + viewRect.Left + viewRect.Width) / 2;

                var centerY = (viewRect.Top
                               + viewRect.Top + viewRect.Height) / 2;

                g.TranslateTransform(centerX, centerY);

                var rectF = new Rectangle(-1, -1, 2, 2);
                g.FillRectangle(Brushes.Blue, rectF); //draw a small rectangle in the center of the image

                g.ResetTransform();

                var fillGrids = fillPattern.GetFillGrids();

                Debug.Print(new string( '-', 100 ));
                Debug.Print("FilPattern name: {0}", fillPattern.Name);
                if (fillPattern.Target == FillPatternTarget.Model)
                {
                    Debug.Print("FillPattern type: Model");
                }
                else
                {
                    Debug.Print("FillPattern type: Drafting");
                }
                Debug.Print("Matrix scale: {0}", matrixScale);
                Debug.Print("Grids count: {0}", fillGrids.Count);
                Debug.Print("Len\\Area: {0}", fillPattern.LengthPerArea);
                Debug.Print("Lines\\Len: {0}", fillPattern.LinesPerLength);
                Debug.Print("Strokes\\Area: {0}", fillPattern.StrokesPerArea);

                foreach (var fillGrid in fillGrids)
                {
                    var degreeAngle = (float)RadianToGradus(fillGrid.Angle);
                    Debug.Print(new string( '-', 50 ));
                    Debug.Print("Origin: U:{0} V:{1}",
                                fillGrid.Origin.U, fillGrid.Origin.V);
                    Debug.Print("Offset: {0}", fillGrid.Offset);
                    Debug.Print("Angle: {0}", degreeAngle);
                    Debug.Print("Shift: {0}", fillGrid.Shift);

                    var pen = new Pen(System.Drawing.Color.Black)
                    {
                        Width = 1f / matrixScale
                    };

                    float dashLength = 1;
                    var   segments   = fillGrid.GetSegments();

                    if (segments.Count > 0)
                    {
                        pen.DashPattern = segments
                                          .Select(s => Math.Max(float.Epsilon, Convert.ToSingle(s)))
                                          .ToArray();

                        Debug.Print("\tSegments:");
                        foreach (var segment in segments)
                        {
                            Debug.Print("\t\t{0}", segment);
                        }
                        dashLength = pen.DashPattern.Sum();
                    }
                    g.ResetTransform();
                    var rotateMatrix = new Matrix();
                    rotateMatrix.Rotate(degreeAngle);
                    var matrix = new Matrix(
                        1, 0, 0, -1, centerX, centerY); //-1 reflects about x-axis
                    matrix.Scale(matrixScale, matrixScale);
                    matrix.Translate((float)fillGrid.Origin.U,
                                     (float)fillGrid.Origin.V);
                    var backMatrix = matrix.Clone();
                    backMatrix.Multiply(rotateMatrix);
                    matrix.Multiply(rotateMatrix);

                    var offset = (-10) * dashLength;
                    matrix.Translate(offset, 0);
                    backMatrix.Translate(offset, 0);
                    Debug.Print("Offset: {0}", offset);


                    bool   moving_forward = true;
                    bool   moving_back    = true;
                    int    safety         = 500;
                    double alternator     = 0;
                    while (moving_forward || moving_back) // draw segments shifting and offsetting each time
                    {
                        Debug.Write("*");
                        var rectF1 = new RectangleF(
                            -2 / matrixScale, -2 / matrixScale,
                            4 / matrixScale, 4 / matrixScale);

                        if (moving_forward && LineIntersectsRect(
                                matrix, viewRect))
                        {
                            g.Transform = matrix;
                            g.DrawLine(pen, new PointF(0, 0),
                                       new PointF(LENGTH, 0));
                        }
                        else
                        {
                            moving_forward = false;
                            Debug.Print("\n----> Matrix does not intersect view");
                        }

                        if (moving_back && LineIntersectsRect(
                                backMatrix, viewRect))
                        {
                            g.Transform = backMatrix;
                            g.DrawLine(pen, new PointF(0, 0),
                                       new PointF(LENGTH, 0));
                        }
                        else
                        {
                            moving_back = false;
                            Debug.Print("\n----> Back matrix does not intersect view");
                        }

                        if (safety == 0)
                        {
                            Debug.Print("\n--------> Safety limit exceeded");
                            break;
                        }
                        else
                        {
                            --safety;
                        }

                        matrix.Translate((float)fillGrid.Shift,
                                         (float)fillGrid.Offset);
                        backMatrix.Translate(-(float)fillGrid.Shift,
                                             -(float)fillGrid.Offset);

                        alternator += fillGrid.Shift;
                        if (Math.Abs(alternator) > Math.Abs(offset))
                        {
                            Debug.Print("\n----> Alternating");
                            matrix.Translate(offset, 0);
                            backMatrix.Translate(offset, 0);
                            alternator = 0d;
                        }
                    }
                }
                sw.Stop();
                g.ResetTransform();

#if DEBUG
                g.DrawString(string.Format(
                                 "{0} ms", sw.ElapsedMilliseconds),
                             System.Drawing.SystemFonts.DefaultFont,
                             Brushes.Red, 0, 0);
#endif

                Debug.Print(new string( '-', 50 ));

                Pen p = new Pen(System.Drawing.Color.Black);
                p.Width = 1f / matrixScale;
                Debug.Print("Finished");
            }
            catch (Exception ex)
            {
                Debug.Print(ex.ToString());
            }
        }