/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this WorldStatsQuestCompleteTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("id"); source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); i = dataRecord.GetOrdinal("map_id"); source.MapID = (System.Nullable <NetGore.World.MapID>)(System.Nullable <NetGore.World.MapID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); i = dataRecord.GetOrdinal("quest_id"); source.QuestID = (NetGore.Features.Quests.QuestID)(NetGore.Features.Quests.QuestID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("user_id"); source.UserID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("when"); source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); i = dataRecord.GetOrdinal("x"); source.X = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("y"); source.Y = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this CharacterStatusEffectTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "character_id": source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "id": source.ID = (DemoGame.ActiveStatusEffectID)(DemoGame.ActiveStatusEffectID) dataRecord.GetInt32(i); break; case "power": source.Power = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "status_effect_id": source.StatusEffect = (DemoGame.StatusEffectType)(DemoGame.StatusEffectType) dataRecord.GetByte(i); break; case "time_left_secs": source.TimeLeftSecs = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this MapSpawnTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "amount": source.Amount = (System.Byte)(System.Byte) dataRecord.GetByte(i); break; case "character_template_id": source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); break; case "direction_id": source.DirectionId = (NetGore.Direction)(NetGore.Direction) dataRecord.GetInt16(i); break; case "height": source.Height = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "id": source.ID = (DemoGame.MapSpawnValuesID)(DemoGame.MapSpawnValuesID) dataRecord.GetInt32(i); break; case "map_id": source.MapID = (NetGore.World.MapID)(NetGore.World.MapID) dataRecord.GetUInt16(i); break; case "respawn": source.Respawn = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "width": source.Width = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "x": source.X = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "y": source.Y = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsNpcKillUserTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "id": source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "map_id": source.MapID = (System.Nullable <NetGore.World.MapID>)(System.Nullable <NetGore.World.MapID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "npc_template_id": source.NPCTemplateID = (System.Nullable <DemoGame.CharacterTemplateID>)(System.Nullable <DemoGame.CharacterTemplateID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "npc_x": source.NpcX = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "npc_y": source.NpcY = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "user_id": source.UserID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "user_level": source.UserLevel = (System.Int16)(System.Int16) dataRecord.GetInt16(i); break; case "user_x": source.UserX = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "user_y": source.UserY = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "when": source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this WorldStatsUserShoppingTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("amount"); source.Amount = (System.Byte)(System.Byte) dataRecord.GetByte(i); i = dataRecord.GetOrdinal("character_id"); source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("cost"); source.Cost = (System.Int32)(System.Int32) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("id"); source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); i = dataRecord.GetOrdinal("item_template_id"); source.ItemTemplateID = (System.Nullable <DemoGame.ItemTemplateID>)(System.Nullable <DemoGame.ItemTemplateID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); i = dataRecord.GetOrdinal("map_id"); source.MapID = (System.Nullable <NetGore.World.MapID>)(System.Nullable <NetGore.World.MapID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); i = dataRecord.GetOrdinal("sale_type"); source.SaleType = (System.SByte)(System.SByte) dataRecord.GetSByte(i); i = dataRecord.GetOrdinal("shop_id"); source.ShopID = (NetGore.Features.Shops.ShopID)(NetGore.Features.Shops.ShopID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("when"); source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); i = dataRecord.GetOrdinal("x"); source.X = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("y"); source.Y = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this CharacterTemplateEquippedTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "chance": source.Chance = (DemoGame.ItemChance)(DemoGame.ItemChance) dataRecord.GetUInt16(i); break; case "character_template_id": source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); break; case "id": source.ID = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "item_template_id": source.ItemTemplateID = (DemoGame.ItemTemplateID)(DemoGame.ItemTemplateID) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this CharacterTemplateInventoryTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("chance"); source.Chance = (DemoGame.ItemChance)(DemoGame.ItemChance) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("character_template_id"); source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("id"); source.ID = (System.Int32)(System.Int32) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("item_template_id"); source.ItemTemplateID = (DemoGame.ItemTemplateID)(DemoGame.ItemTemplateID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("max"); source.Max = (System.Byte)(System.Byte) dataRecord.GetByte(i); i = dataRecord.GetOrdinal("min"); source.Min = (System.Byte)(System.Byte) dataRecord.GetByte(i); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this CharacterQuestStatusKillsTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "character_id": source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "character_template_id": source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); break; case "count": source.Count = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "quest_id": source.QuestID = (NetGore.Features.Quests.QuestID)(NetGore.Features.Quests.QuestID) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this MapSpawnTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("amount"); source.Amount = (System.Byte)(System.Byte) dataRecord.GetByte(i); i = dataRecord.GetOrdinal("character_template_id"); source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("direction_id"); source.DirectionId = (NetGore.Direction)(NetGore.Direction) dataRecord.GetInt16(i); i = dataRecord.GetOrdinal("height"); source.Height = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); i = dataRecord.GetOrdinal("id"); source.ID = (DemoGame.MapSpawnValuesID)(DemoGame.MapSpawnValuesID) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("map_id"); source.MapID = (NetGore.World.MapID)(NetGore.World.MapID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("respawn"); source.Respawn = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("width"); source.Width = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); i = dataRecord.GetOrdinal("x"); source.X = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); i = dataRecord.GetOrdinal("y"); source.Y = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this WorldStatsNpcKillUserTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("id"); source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); i = dataRecord.GetOrdinal("map_id"); source.MapID = (System.Nullable <NetGore.World.MapID>)(System.Nullable <NetGore.World.MapID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); i = dataRecord.GetOrdinal("npc_template_id"); source.NPCTemplateID = (System.Nullable <DemoGame.CharacterTemplateID>)(System.Nullable <DemoGame.CharacterTemplateID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); i = dataRecord.GetOrdinal("npc_x"); source.NpcX = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("npc_y"); source.NpcY = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("user_id"); source.UserID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("user_level"); source.UserLevel = (System.Int16)(System.Int16) dataRecord.GetInt16(i); i = dataRecord.GetOrdinal("user_x"); source.UserX = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("user_y"); source.UserY = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("when"); source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsQuestCompleteTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "id": source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "map_id": source.MapID = (System.Nullable <NetGore.World.MapID>)(System.Nullable <NetGore.World.MapID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "quest_id": source.QuestID = (NetGore.Features.Quests.QuestID)(NetGore.Features.Quests.QuestID) dataRecord.GetUInt16(i); break; case "user_id": source.UserID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "when": source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "x": source.X = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "y": source.Y = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this MapTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("id"); source.ID = (NetGore.World.MapID)(NetGore.World.MapID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("name"); source.Name = (System.String)(System.String) dataRecord.GetString(i); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsNetworkTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "connections": source.Connections = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "id": source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "recv_bytes": source.RecvBytes = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "recv_messages": source.RecvMessages = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "recv_packets": source.RecvPackets = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "sent_bytes": source.SentBytes = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "sent_messages": source.SentMessages = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "sent_packets": source.SentPackets = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "when": source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this CharacterStatusEffectTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("character_id"); source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("id"); source.ID = (DemoGame.ActiveStatusEffectID)(DemoGame.ActiveStatusEffectID) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("power"); source.Power = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("status_effect_id"); source.StatusEffect = (DemoGame.StatusEffectType)(DemoGame.StatusEffectType) dataRecord.GetByte(i); i = dataRecord.GetOrdinal("time_left_secs"); source.TimeLeftSecs = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this EventCountersMapTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("counter"); source.Counter = (System.Int64)(System.Int64) dataRecord.GetInt64(i); i = dataRecord.GetOrdinal("map_event_counter_id"); source.MapEventCounterId = (System.Byte)(System.Byte) dataRecord.GetByte(i); i = dataRecord.GetOrdinal("map_id"); source.MapID = (NetGore.World.MapID)(NetGore.World.MapID) dataRecord.GetUInt16(i); }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this QuestRequireKillTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("amount"); source.Amount = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("character_template_id"); source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("quest_id"); source.QuestID = (NetGore.Features.Quests.QuestID)(NetGore.Features.Quests.QuestID) dataRecord.GetUInt16(i); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this MapTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "id": source.ID = (NetGore.World.MapID)(NetGore.World.MapID) dataRecord.GetUInt16(i); break; case "name": source.Name = (System.String)(System.String) dataRecord.GetString(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this CharacterTemplateEquippedTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("chance"); source.Chance = (DemoGame.ItemChance)(DemoGame.ItemChance) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("character_template_id"); source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("id"); source.ID = (System.Int32)(System.Int32) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("item_template_id"); source.ItemTemplateID = (DemoGame.ItemTemplateID)(DemoGame.ItemTemplateID) dataRecord.GetUInt16(i); }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this WorldStatsNetworkTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("connections"); source.Connections = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("id"); source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); i = dataRecord.GetOrdinal("recv_bytes"); source.RecvBytes = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); i = dataRecord.GetOrdinal("recv_messages"); source.RecvMessages = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); i = dataRecord.GetOrdinal("recv_packets"); source.RecvPackets = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); i = dataRecord.GetOrdinal("sent_bytes"); source.SentBytes = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); i = dataRecord.GetOrdinal("sent_messages"); source.SentMessages = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); i = dataRecord.GetOrdinal("sent_packets"); source.SentPackets = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); i = dataRecord.GetOrdinal("when"); source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this EventCountersMapTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "counter": source.Counter = (System.Int64)(System.Int64) dataRecord.GetInt64(i); break; case "map_event_counter_id": source.MapEventCounterId = (System.Byte)(System.Byte) dataRecord.GetByte(i); break; case "map_id": source.MapID = (NetGore.World.MapID)(NetGore.World.MapID) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this GuildEventTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("arg0"); source.Arg0 = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); i = dataRecord.GetOrdinal("arg1"); source.Arg1 = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); i = dataRecord.GetOrdinal("arg2"); source.Arg2 = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); i = dataRecord.GetOrdinal("character_id"); source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("created"); source.Created = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); i = dataRecord.GetOrdinal("event_id"); source.EventID = (System.Byte)(System.Byte) dataRecord.GetByte(i); i = dataRecord.GetOrdinal("guild_id"); source.GuildID = (NetGore.Features.Guilds.GuildID)(NetGore.Features.Guilds.GuildID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("id"); source.ID = (System.Int32)(System.Int32) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("target_character_id"); source.TargetCharacterID = (System.Nullable <DemoGame.CharacterID>)(System.Nullable <DemoGame.CharacterID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.Int32>)null : dataRecord.GetInt32(i)); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this GuildEventTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "arg0": source.Arg0 = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); break; case "arg1": source.Arg1 = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); break; case "arg2": source.Arg2 = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); break; case "character_id": source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "created": source.Created = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "event_id": source.EventID = (System.Byte)(System.Byte) dataRecord.GetByte(i); break; case "guild_id": source.GuildID = (NetGore.Features.Guilds.GuildID)(NetGore.Features.Guilds.GuildID) dataRecord.GetUInt16(i); break; case "id": source.ID = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "target_character_id": source.TargetCharacterID = (System.Nullable <DemoGame.CharacterID>)(System.Nullable <DemoGame.CharacterID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.Int32>)null : dataRecord.GetInt32(i)); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsCountNpcKillUserTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "count": source.Count = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "last_update": source.LastUpdate = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "npc_template_id": source.NPCTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); break; case "user_id": source.UserID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this WorldStatsCountNpcKillUserTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("count"); source.Count = (System.Int32)(System.Int32) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("last_update"); source.LastUpdate = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); i = dataRecord.GetOrdinal("npc_template_id"); source.NPCTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("user_id"); source.UserID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this ItemTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("action_display_id"); source.ActionDisplayID = (System.Nullable <NetGore.Features.ActionDisplays.ActionDisplayID>)(System.Nullable <NetGore.Features.ActionDisplays.ActionDisplayID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); i = dataRecord.GetOrdinal("amount"); source.Amount = (System.Byte)(System.Byte) dataRecord.GetByte(i); i = dataRecord.GetOrdinal("description"); source.Description = (System.String)(System.String) dataRecord.GetString(i); i = dataRecord.GetOrdinal("equipped_body"); source.EquippedBody = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); i = dataRecord.GetOrdinal("graphic"); source.Graphic = (NetGore.GrhIndex)(NetGore.GrhIndex) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("height"); source.Height = (System.Byte)(System.Byte) dataRecord.GetByte(i); i = dataRecord.GetOrdinal("hp"); source.HP = (DemoGame.SPValueType)(DemoGame.SPValueType) dataRecord.GetInt16(i); i = dataRecord.GetOrdinal("id"); source.ID = (DemoGame.ItemID)(DemoGame.ItemID) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("item_template_id"); source.ItemTemplateID = (System.Nullable <DemoGame.ItemTemplateID>)(System.Nullable <DemoGame.ItemTemplateID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); i = dataRecord.GetOrdinal("mp"); source.MP = (DemoGame.SPValueType)(DemoGame.SPValueType) dataRecord.GetInt16(i); i = dataRecord.GetOrdinal("name"); source.Name = (System.String)(System.String) dataRecord.GetString(i); i = dataRecord.GetOrdinal("range"); source.Range = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("skill_id"); source.SkillID = (System.Nullable <DemoGame.SkillType>)(System.Nullable <DemoGame.SkillType>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.Byte>)null : dataRecord.GetByte(i)); i = dataRecord.GetOrdinal("stat_agi"); source.SetStat((DemoGame.StatType)DemoGame.StatType.Agi, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("stat_defence"); source.SetStat((DemoGame.StatType)DemoGame.StatType.Defence, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("stat_int"); source.SetStat((DemoGame.StatType)DemoGame.StatType.Int, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("stat_maxhit"); source.SetStat((DemoGame.StatType)DemoGame.StatType.MaxHit, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("stat_maxhp"); source.SetStat((DemoGame.StatType)DemoGame.StatType.MaxHP, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("stat_maxmp"); source.SetStat((DemoGame.StatType)DemoGame.StatType.MaxMP, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("stat_minhit"); source.SetStat((DemoGame.StatType)DemoGame.StatType.MinHit, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("stat_req_agi"); source.SetReqStat((DemoGame.StatType)DemoGame.StatType.Agi, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("stat_req_int"); source.SetReqStat((DemoGame.StatType)DemoGame.StatType.Int, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("stat_req_str"); source.SetReqStat((DemoGame.StatType)DemoGame.StatType.Str, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("stat_str"); source.SetStat((DemoGame.StatType)DemoGame.StatType.Str, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); i = dataRecord.GetOrdinal("type"); source.Type = (DemoGame.ItemType)(DemoGame.ItemType) dataRecord.GetByte(i); i = dataRecord.GetOrdinal("value"); source.Value = (System.Int32)(System.Int32) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("weapon_type"); source.WeaponType = (DemoGame.WeaponType)(DemoGame.WeaponType) dataRecord.GetByte(i); i = dataRecord.GetOrdinal("width"); source.Width = (System.Byte)(System.Byte) dataRecord.GetByte(i); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this ItemTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "action_display_id": source.ActionDisplayID = (System.Nullable <NetGore.Features.ActionDisplays.ActionDisplayID>)(System.Nullable <NetGore.Features.ActionDisplays.ActionDisplayID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "amount": source.Amount = (System.Byte)(System.Byte) dataRecord.GetByte(i); break; case "description": source.Description = (System.String)(System.String) dataRecord.GetString(i); break; case "equipped_body": source.EquippedBody = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); break; case "graphic": source.Graphic = (NetGore.GrhIndex)(NetGore.GrhIndex) dataRecord.GetUInt16(i); break; case "height": source.Height = (System.Byte)(System.Byte) dataRecord.GetByte(i); break; case "hp": source.HP = (DemoGame.SPValueType)(DemoGame.SPValueType) dataRecord.GetInt16(i); break; case "id": source.ID = (DemoGame.ItemID)(DemoGame.ItemID) dataRecord.GetInt32(i); break; case "item_template_id": source.ItemTemplateID = (System.Nullable <DemoGame.ItemTemplateID>)(System.Nullable <DemoGame.ItemTemplateID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "mp": source.MP = (DemoGame.SPValueType)(DemoGame.SPValueType) dataRecord.GetInt16(i); break; case "name": source.Name = (System.String)(System.String) dataRecord.GetString(i); break; case "range": source.Range = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "skill_id": source.SkillID = (System.Nullable <DemoGame.SkillType>)(System.Nullable <DemoGame.SkillType>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.Byte>)null : dataRecord.GetByte(i)); break; case "stat_agi": source.SetStat((DemoGame.StatType)DemoGame.StatType.Agi, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "stat_defence": source.SetStat((DemoGame.StatType)DemoGame.StatType.Defence, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "stat_int": source.SetStat((DemoGame.StatType)DemoGame.StatType.Int, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "stat_maxhit": source.SetStat((DemoGame.StatType)DemoGame.StatType.MaxHit, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "stat_maxhp": source.SetStat((DemoGame.StatType)DemoGame.StatType.MaxHP, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "stat_maxmp": source.SetStat((DemoGame.StatType)DemoGame.StatType.MaxMP, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "stat_minhit": source.SetStat((DemoGame.StatType)DemoGame.StatType.MinHit, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "stat_req_agi": source.SetReqStat((DemoGame.StatType)DemoGame.StatType.Agi, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "stat_req_int": source.SetReqStat((DemoGame.StatType)DemoGame.StatType.Int, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "stat_req_str": source.SetReqStat((DemoGame.StatType)DemoGame.StatType.Str, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "stat_str": source.SetStat((DemoGame.StatType)DemoGame.StatType.Str, (System.Int32)(System.Int16) dataRecord.GetInt16(i)); break; case "type": source.Type = (DemoGame.ItemType)(DemoGame.ItemType) dataRecord.GetByte(i); break; case "value": source.Value = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "weapon_type": source.WeaponType = (DemoGame.WeaponType)(DemoGame.WeaponType) dataRecord.GetByte(i); break; case "width": source.Width = (System.Byte)(System.Byte) dataRecord.GetByte(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this ShopTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("can_buy"); source.CanBuy = (System.Boolean)(System.Boolean) dataRecord.GetBoolean(i); i = dataRecord.GetOrdinal("id"); source.ID = (NetGore.Features.Shops.ShopID)(NetGore.Features.Shops.ShopID) dataRecord.GetUInt16(i); i = dataRecord.GetOrdinal("name"); source.Name = (System.String)(System.String) dataRecord.GetString(i); }
/// <summary> /// Reads the values from an <see cref="IDataRecord"/> and assigns the read values to this /// object's properties. The database column's name is used to as the key, so the value /// will not be found if any aliases are used or not all columns were selected. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataRecord"/> to read the values from. Must already be ready to be read from.</param> public static void ReadValues(this WorldStatsCountShopBuyTable source, System.Data.IDataRecord dataRecord) { System.Int32 i; i = dataRecord.GetOrdinal("count"); source.Count = (System.Int32)(System.Int32) dataRecord.GetInt32(i); i = dataRecord.GetOrdinal("last_update"); source.LastUpdate = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); i = dataRecord.GetOrdinal("shop_id"); source.ShopID = (NetGore.Features.Shops.ShopID)(NetGore.Features.Shops.ShopID) dataRecord.GetUInt16(i); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsCountShopBuyTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "count": source.Count = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "last_update": source.LastUpdate = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "shop_id": source.ShopID = (NetGore.Features.Shops.ShopID)(NetGore.Features.Shops.ShopID) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this ShopTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "can_buy": source.CanBuy = (System.Boolean)(System.Boolean) dataRecord.GetBoolean(i); break; case "id": source.ID = (NetGore.Features.Shops.ShopID)(NetGore.Features.Shops.ShopID) dataRecord.GetUInt16(i); break; case "name": source.Name = (System.String)(System.String) dataRecord.GetString(i); break; } } }