Beispiel #1
0
        private string ReadFromWriteResult(Domain.Writers.Dtos.MessageWriteResult writeResult)
        {
            string resultMessage           = null;
            ushort byteThresholdBitCounter = 0;

            var bitArray = new System.Collections.BitArray(8);
            var messageRetrievedFromResultBuffer = new System.Collections.Generic.List <byte>();

            for (int byteIndex = 0; byteIndex < writeResult.TotalNumberOfBytesUsed; byteIndex++)
            {
                var currentByte = writeResult.Buffer[byteIndex];

                for (ushort bitInBytePositionCounter = 0; bitInBytePositionCounter < writeResult.NumberOfBitsUsedInByte; bitInBytePositionCounter++)
                {
                    var bit = ((currentByte & (1 << bitInBytePositionCounter)) != 0);
                    bitArray.Set(byteThresholdBitCounter, bit);
                    byteThresholdBitCounter++;

                    if (byteThresholdBitCounter == 8)
                    {
                        var byteStorage = new byte[1];
                        bitArray.CopyTo(byteStorage, 0);
                        messageRetrievedFromResultBuffer.Add(byteStorage[0]);
                        bitArray.SetAll(false);
                        byteThresholdBitCounter = 0;
                    }
                }
            }

            resultMessage = System.Text.Encoding.UTF8.GetString(messageRetrievedFromResultBuffer.ToArray());

            return(resultMessage);
        }
Beispiel #2
0
        public static void PerformanceTestBitArrays(Int32 length)
        {
            long before;

            System.Collections.BitArray bitArray = new System.Collections.BitArray(length);
            BetterBitArray betterBitArray        = new BetterBitArray((UInt32)length);

            before = Stopwatch.GetTimestamp();
            for (int i = 0; i < 10000; i++)
            {
                bitArray.SetAll(false);
                //bitArray.Set(0, true);
            }
            Console.WriteLine((Stopwatch.GetTimestamp() - before).StopwatchTicksAsInt64Milliseconds());
            PrintGC("BitArray");

            before = Stopwatch.GetTimestamp();
            for (int i = 0; i < 10000; i++)
            {
                betterBitArray.SetAll(false);
                //betterBitArray.Assert(0);
            }
            Console.WriteLine((Stopwatch.GetTimestamp() - before).StopwatchTicksAsInt64Milliseconds());
            PrintGC("BetterBitArray");
        }
Beispiel #3
0
        /// <summary>
        /// Sets all fields to empty
        /// </summary>
        public void ResetFields()
        {
            newNickname = string.Empty;
            newPassword = string.Empty;
            password    = string.Empty;

            OnPropertyChanged(nameof(NewNickname));
            OnPropertyChanged(nameof(NewPassword));
            OnPropertyChanged(nameof(Password));

            changedField.SetAll(false);
        }
Beispiel #4
0
 static void Main(string[] args)
 {
     System.Collections.BitArray bits = new System.Collections.BitArray(900);
     // Setting all bits to 0
     bits.SetAll(false);
     // Here Im setting 21st bit in array
     bits[21] = true;
     // etc...
     int[] nativeBits = new int[29];
     // Packing your bits in int array
     bits.CopyTo(nativeBits, 0);
     // This prints 2097152. this is 2^21
     Console.WriteLine("First element is:" + nativeBits[0].ToString());
 }
Beispiel #5
0
        public cMem()
        {
            contents = new T[capacity];
            isVacant = new System.Collections.BitArray(capacity);
            isVacant.SetAll(true);
            isVacant[0] = false;
            count       = 1;

            // vacancy management
            vacantSlots     = new int[VACANT_MAX];
            vacantTop       = 0;
            isFragmented    = false;
            isTooFragmented = false;
        }
Beispiel #6
0
        public void Or_SetAll(int[] bits, bool value)
        {
            var size     = 12;
            var array    = CreateArray(size);
            var expected = new System.Collections.BitArray(size);

            foreach (var bit in bits)
            {
                array[bit] = expected[bit] = true;
            }

            array.SetAll(value);
            expected.SetAll(value);

            CollectionAssert.AreEqual(array, expected);
            Assert.AreEqual(expected.Count, array.Count);
        }
        /// <summary>
        /// Check circular reference with ParentNo
        /// </summary>
        /// <returns>result</returns>
        internal bool CheckCircularReferencek()
        {
            var bundles = this._assetBundleData.assetbundles;

            System.Collections.BitArray bitarray = new System.Collections.BitArray(bundles.Count);
            for (int i = 0; i < bundles.Count; ++i)
            {
                bitarray.SetAll(false);
                int idx = i;
                while (0 <= bundles[idx].ParentNo)
                {
                    if (bitarray.Get(idx))
                    {
                        return(true);                           // circular...
                    }
                    bitarray.Set(idx, true);
                    idx = bundles[idx].ParentNo;
                }
            }
            return(false);
        }
Beispiel #8
0
 public void Clear()
 {
     members.SetAll(false);
 }
Beispiel #9
0
 public void Reset()
 {
     _accelerators.SetAll(false);
 }
Beispiel #10
0
 /// <summary>  Reinitialisation of the TGraph.</summary>
 public virtual void clear()
 {
     graph.Clear();
     graphBitSet.SetAll(false);
 }
 public System.Collections.BitArray CollisionMask(int framenum)
 {
     EnsureUndisposed();
     if (framenum >= frames.Count)
         return null;
     if (!separatemasks)
         framenum = 0;
     BoundingBox bb = GetBoundingBox(framenum);
     if (bb.Left > bb.Right || bb.Top > bb.Bottom)
         return null;
     bb.Normalize();
     int w = bb.Right - bb.Left + 1;
     int h = bb.Bottom - bb.Top + 1;
     System.Collections.BitArray mask = new System.Collections.BitArray(w * h);
     switch (bbshape)
     {
         case BoundingBoxShape.Rectangle:
             // The mask is a rectangle.
             mask.SetAll(true);
             break;
         case BoundingBoxShape.Diamond:
         case BoundingBoxShape.Disk:
             // Use a lambda function for the shape: a disk or a diamond.
             Func<double, double, bool> ftn =
                 bbshape == BoundingBoxShape.Disk ?
                 (Func<double, double, bool>)((double x, double y) => (x * x + y * y < 1.0)) :
                 (Func<double, double, bool>)((double x, double y) => (Math.Abs(x) + Math.Abs(y) < 1.0));
             
             // Fill in the mask fitting the coordinates into the lambda function for the shape.
             //GM8 BETA1/2/RC1 incorrect version (off-by-one and excessive rounding):
             //int scalex = (bb.Right - bb.Left) >> 1;
             //int scaley = (bb.Bottom - bb.Top) >> 1;
             //for (int j = 0; j < h; j++)
             //    for (int i = 0; i < w; i++)
             //        mask[j * w + i] = ftn((double)(i - scalex) / (double)scalex, (double)(j - scaley) / (double)scaley);
             // correct code:
             double scalex = (double)(bb.Right - bb.Left + 1) * 0.5;
             double scaley = (double)(bb.Bottom - bb.Top + 1) * 0.5;
             for (int j = 0; j < h; j++)
                 for (int i = 0; i < w; i++)
                     mask[j * w + i] = ftn((double)(i - scalex) / scalex, (double)(j - scaley) / scaley);
             break;
         default:
             // Generate a mask based on alpha tolerance on each pixel.
             Bitmap b = frames[framenum];
             BitmapData bd = b.LockBits(new Rectangle(bb.Left, bb.Top, w, h), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
             for (int j = 0; j < h; j++)
                 for (int i = 0; i < w; i++)
                     mask[j * w + i] = (int)((uint)System.Runtime.InteropServices.Marshal.ReadInt32(bd.Scan0, (j + bb.Top) * bd.Stride + (i + bb.Left) * 4) >> 24) > tol;
             b.UnlockBits(bd);
             break;
     }
     return mask;
 }
Beispiel #12
0
        public System.Collections.BitArray CollisionMask(int framenum)
        {
            EnsureUndisposed();
            if (framenum >= frames.Count)
            {
                return(null);
            }
            if (!separatemasks)
            {
                framenum = 0;
            }
            BoundingBox bb = GetBoundingBox(framenum);

            if (bb.Left > bb.Right || bb.Top > bb.Bottom)
            {
                return(null);
            }
            bb.Normalize();
            int w = bb.Right - bb.Left + 1;
            int h = bb.Bottom - bb.Top + 1;

            System.Collections.BitArray mask = new System.Collections.BitArray(w * h);
            switch (bbshape)
            {
            case BoundingBoxShape.Rectangle:
                // The mask is a rectangle.
                mask.SetAll(true);
                break;

            case BoundingBoxShape.Diamond:
            case BoundingBoxShape.Disk:
                // Use a lambda function for the shape: a disk or a diamond.
                Func <double, double, bool> ftn =
                    bbshape == BoundingBoxShape.Disk ?
                    (Func <double, double, bool>)((double x, double y) => (x * x + y * y < 1.0)) :
                    (Func <double, double, bool>)((double x, double y) => (Math.Abs(x) + Math.Abs(y) < 1.0));

                // Fill in the mask fitting the coordinates into the lambda function for the shape.
                //GM8 BETA1/2/RC1 incorrect version (off-by-one and excessive rounding):
                //int scalex = (bb.Right - bb.Left) >> 1;
                //int scaley = (bb.Bottom - bb.Top) >> 1;
                //for (int j = 0; j < h; j++)
                //    for (int i = 0; i < w; i++)
                //        mask[j * w + i] = ftn((double)(i - scalex) / (double)scalex, (double)(j - scaley) / (double)scaley);
                // correct code:
                double scalex = (double)(bb.Right - bb.Left + 1) * 0.5;
                double scaley = (double)(bb.Bottom - bb.Top + 1) * 0.5;
                for (int j = 0; j < h; j++)
                {
                    for (int i = 0; i < w; i++)
                    {
                        mask[j * w + i] = ftn((double)(i - scalex) / scalex, (double)(j - scaley) / scaley);
                    }
                }
                break;

            default:
                // Generate a mask based on alpha tolerance on each pixel.
                Bitmap     b  = frames[framenum];
                BitmapData bd = b.LockBits(new Rectangle(bb.Left, bb.Top, w, h), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
                for (int j = 0; j < h; j++)
                {
                    for (int i = 0; i < w; i++)
                    {
                        mask[j * w + i] = (int)((uint)System.Runtime.InteropServices.Marshal.ReadInt32(bd.Scan0, (j + bb.Top) * bd.Stride + (i + bb.Left) * 4) >> 24) > tol;
                    }
                }
                b.UnlockBits(bd);
                break;
            }
            return(mask);
        }