Beispiel #1
0
 public Buffer(System.ArraySegment <byte> segment, bool setLength)
 {
     _buffer   = segment.Array;
     _offset   = segment.Offset;
     _capacity = segment.Count;
     _length   = setLength ? _capacity : 0;
 }
Beispiel #2
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        static StackObject *ProcessCache_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 4);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.ArraySegment <System.Byte> @buffer = (System.ArraySegment <System.Byte>) typeof(System.ArraySegment <System.Byte>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.String @version = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            System.String @name = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            EB.Sparx.DataCacheManager instance_of_this_method = (EB.Sparx.DataCacheManager) typeof(EB.Sparx.DataCacheManager).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.ProcessCache(@name, @version, @buffer);

            return(__ret);
        }
        private static async System.Threading.Tasks.Task <string> ReceiveStringAsync(
            WebSocket socket, System.Threading.CancellationToken ct)
        {
            System.ArraySegment <byte> buffer = new System.ArraySegment <byte>(new byte[8192]);
            using (System.IO.MemoryStream ms = new System.IO.MemoryStream())
            {
                System.Net.WebSockets.WebSocketReceiveResult result;
                do
                {
                    ct.ThrowIfCancellationRequested();

                    result = await socket.ReceiveAsync(buffer, ct);

                    ms.Write(buffer.Array, buffer.Offset, result.Count);
                } while (!result.EndOfMessage);

                ms.Seek(0, System.IO.SeekOrigin.Begin);
                if (result.MessageType != System.Net.WebSockets.WebSocketMessageType.Text)
                {
                    return(null);
                }

                // Encoding UTF8: https://tools.ietf.org/html/rfc6455#section-5.6
                using (System.IO.TextReader reader = new System.IO.StreamReader(ms, System.Text.Encoding.UTF8))
                {
                    return(await reader.ReadToEndAsync());
                }
            }
        }
        // address = object address (start of header)
        System.ArraySegment <byte> ReadObjectBytes(System.UInt64 address, PackedManagedType typeDescription)
        {
            var size = ReadObjectSize(address, typeDescription);

            if (size <= 0)
            {
                return(new System.ArraySegment <byte>());
            }

            var offset = TryBeginRead(address);

            if (offset < 0)
            {
                return(new System.ArraySegment <byte>());
            }

            // Unity bug? For a reason that I do not understand, sometimes a memory segment is smaller
            // than the actual size of an object. In order to workaround this issue, we make sure to never
            // try to read more data from the segment than is available.
            if ((m_Bytes.Length - offset) < size)
            {
                //var wantedLength = size;
                size = m_Bytes.Length - offset;
                //Debug.LogErrorFormat("Cannot read entire string 0x{0:X}. The requested length in bytes is {1}, but the memory segment holds {2} bytes only.\n{3}...", address, wantedLength, size, System.Text.Encoding.Unicode.GetString(m_bytes, offset, Mathf.Min(size, 32)));
                if (size <= 0)
                {
                    return(new System.ArraySegment <byte>());
                }
            }

            var segment = new System.ArraySegment <byte>(m_Bytes, offset, size);

            return(segment);
        }
Beispiel #5
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        void FillSubMeshes()
        {
            subMeshes[subMeshCount - 1].FixIndexCount(indexCount);
            // 使用量が半分以下の場合、テンポラリにコピーしてから渡す
            if (vertexCount < (capacity / 2))             // 閾値は研究が必要だが、とりあえず。
            {
                UnityEngine.Profiling.Profiler.BeginSample("DynamicMesh.Update.FillTemporary");

                temporaryVertices.Clear();
                temporaryUv.Clear();
                temporaryColors.Clear();

                var tmpV  = new System.ArraySegment <Vector3>(vertices, 0, vertexCount);
                var tmpUv = new System.ArraySegment <Vector2>(uv, 0, vertexCount);
                var tmpC  = new System.ArraySegment <Color32>(colors, 0, vertexCount);

                temporaryVertices.AddRange(tmpV);
                temporaryUv.AddRange(tmpUv);
                temporaryColors.AddRange(tmpC);

                mesh.SetVertices(temporaryVertices);
                mesh.SetUVs(0, temporaryUv);
                mesh.SetColors(temporaryColors);

                UnityEngine.Profiling.Profiler.EndSample();
            }
            else             // 半分以上使っている場合、そのまま渡す。
            {
                UnityEngine.Profiling.Profiler.BeginSample("DynamicMesh.Update.CopyAll");
                mesh.vertices = vertices;
                mesh.uv       = uv;
                mesh.colors32 = colors;
                UnityEngine.Profiling.Profiler.EndSample();
            }
            mesh.subMeshCount = subMeshCount;

            if ((materials == null) || (materials.Length != subMeshCount))
            {
                materials = new Material[subMeshCount];
            }
            for (int i = 0; i < subMeshCount; i++)
            {
                materials[i] = subMeshes[i].material;
            }
            meshRenderer.sharedMaterials = materials;

            var matrix = Matrix4x4.identity;

            for (int i = 0; i < subMeshCount; i++)
            {
                UnityEngine.Profiling.Profiler.BeginSample("DynamicMesh.Update.FillIndices");
                var subMesh = subMeshes[i];
                temporaryIndices.Clear();
                var tmpI = new System.ArraySegment <int>(indices, subMesh.indexStart, subMesh.indexCount);
                temporaryIndices.AddRange(tmpI);
                mesh.SetTriangles(temporaryIndices, i, calculateBounds: false);
                UnityEngine.Profiling.Profiler.EndSample();
            }
        }
        } // End Sub Invoke

        private static System.Threading.Tasks.Task SendStringAsync(
            WebSocket socket, string data, System.Threading.CancellationToken ct)
        {
            byte[] buffer = System.Text.Encoding.UTF8.GetBytes(data);
            System.ArraySegment <byte> segment = new System.ArraySegment <byte>(buffer);

            return(socket.SendAsync(segment, System.Net.WebSockets.WebSocketMessageType.Text, true, ct));
        }
Beispiel #7
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        public virtual string[][] GetSegments()
        {
            IList<string[]> segments = new List<string[]>();
            int segmentLimit = factory.GetTarget().GetSerializedATNSegmentLimit();
            for (int i = 0; i < serialized.Count; i += segmentLimit)
            {
                IList<string> currentSegment = new System.ArraySegment<string>(serialized.ToArray(), i, Math.Min(i + segmentLimit, serialized.Count) - i);
                segments.Add(currentSegment.ToArray());
            }

            return segments.ToArray();
        }
Beispiel #8
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        public System.ArraySegment <byte> ReadBytes(int count)
        {
            if (count + Length > _capacity)
            {
                throw new System.ArgumentOutOfRangeException("ReadBytes buffer underun length: " + Length + " count:" + count + " capacity" + _capacity);
            }

            var result = new System.ArraySegment <byte>(_buffer, _offset + _length, count);

            _length += count;
            return(result);
        }
Beispiel #9
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        public override void WritePayload(NetworkBinaryWriter writer)
        {
            var ms = new MemoryStream();
            var nw = new NetworkBinaryWriter(ms);

            nw.Write(_header.ProtocolClassId);
            _header.WriteTo(nw, (ulong)_bodyLength);

            System.ArraySegment <byte> bufferSegment = ms.GetBufferSegment();
            writer.Write((uint)bufferSegment.Count);
            writer.Write(bufferSegment.Array, bufferSegment.Offset, bufferSegment.Count);
        }
Beispiel #10
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        public void SendBinary(System.ArraySegment <byte> segment)
        {
#if WS_DEBUG
            EB.Debug.Log("SendBinary: " + segment.Count);
#endif
            //Debug.Log("Send: " + message);
            var frame = new WebSocketFrame();
            frame.fin     = true;
            frame.opcode  = (int)WebSocketOpCode.Binary;
            frame.payload = new byte[segment.Count];
            System.Array.Copy(segment.Array, segment.Offset, frame.payload, 0, segment.Count);
            QueueFrame(frame);
        }
Beispiel #11
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        public virtual string[][] GetSegments()
        {
            IList <string[]> segments = new List <string[]>();
            int segmentLimit          = factory.GetTarget().GetSerializedATNSegmentLimit();

            for (int i = 0; i < serialized.Count; i += segmentLimit)
            {
                IList <string> currentSegment = new System.ArraySegment <string>(serialized.ToArray(), i, Math.Min(i + segmentLimit, serialized.Count) - i);
                segments.Add(currentSegment.ToArray());
            }

            return(segments.ToArray());
        }
Beispiel #12
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        internal static void Trace(string heading, Communicator communicator, System.ArraySegment <byte> buffer)
        {
            if (communicator.TraceLevels.Protocol >= 1)
            {
                var iss = new InputStream(communicator, Ice1Definitions.Encoding, buffer);

                using var s = new System.IO.StringWriter(CultureInfo.CurrentCulture);
                s.Write(heading);
                PrintMessage(s, iss);

                communicator.Logger.Trace(communicator.TraceLevels.ProtocolCat, s.ToString());
            }
        }
Beispiel #13
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        internal static void TraceRecv(Communicator communicator, System.ArraySegment <byte> buffer)
        {
            if (communicator.TraceLevels.Protocol >= 1)
            {
                var iss = new InputStream(communicator, Ice1Definitions.Encoding, buffer);

                using var s = new System.IO.StringWriter(CultureInfo.CurrentCulture);
                Ice1Definitions.FrameType type = PrintMessage(s, iss);

                communicator.Logger.Trace(communicator.TraceLevels.ProtocolCat,
                                          "received " + GetFrameTypeAsString(type) + " " + s.ToString());
            }
        }
Beispiel #14
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        static void WriteBackInstance(ILRuntime.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref System.ArraySegment <System.Byte> instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as System.ArraySegment <System.Byte>[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
Beispiel #15
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        public override void WritePayload(NetworkBinaryWriter writer)
        {
            var ms = new MemoryStream();
            var nw = new NetworkBinaryWriter(ms);

            nw.Write(_method.ProtocolClassId);
            nw.Write(_method.ProtocolMethodId);

            var argWriter = new MethodArgumentWriter(nw);

            _method.WriteArgumentsTo(argWriter);
            argWriter.Flush();

            System.ArraySegment <byte> bufferSegment = ms.GetBufferSegment();
            writer.Write((uint)bufferSegment.Count);
            writer.Write(bufferSegment.Array, bufferSegment.Offset, bufferSegment.Count);
        }
Beispiel #16
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        static StackObject *get_Array_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            System.ArraySegment <System.Byte> instance_of_this_method = (System.ArraySegment <System.Byte>) typeof(System.ArraySegment <System.Byte>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            var result_of_this_method = instance_of_this_method.Array;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method);

            __intp.Free(ptr_of_this_method);
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Beispiel #17
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        public WebsocketSessionPeer(WebSocket socket, System.Guid?id = null, string displayName = "", string iconUrl = "")
        {
            if (id == null || id == System.Guid.Empty)
            {
                IdAsGUID = System.Guid.NewGuid();
            }
            else
            {
                IdAsGUID = (System.Guid)id;
            }


            this.Token             = new Models.WebsocketSessionPeerToken();
            this.Token.PeerId      = IdAsGUID.ToString();
            this.Token.DisplayName = displayName;
            this.Token.IconUrl     = iconUrl;
            this.Socket            = socket;

            System.ArraySegment <byte> segment = new System.ArraySegment <byte>(array: System.Text.Encoding.ASCII.GetBytes(this.Token.PeerId), offset: 0, count: this.Token.PeerId.Length);
            IdAsByteArray = segment.ToArray();
        }
        static int _m_ReadCStringBytes(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                MongoDB.Bson.IO.BsonStream gen_to_be_invoked = (MongoDB.Bson.IO.BsonStream)translator.FastGetCSObj(L, 1);



                {
                    System.ArraySegment <byte> gen_ret = gen_to_be_invoked.ReadCStringBytes(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
 void OnDataReceived(System.ArraySegment <byte> msg)
 {
     _packetsReceived++;
     _bytesReceived += (uint)msg.Array.Length;
     if (msg.Array.Length < PacketHeader.MinPacketLength)
     {
         return;
     }
     using (var str = new MemoryStream(msg.Array)) {
         var header = new PacketHeader(msg.Array);
         var data   = new byte[header.ContentLength];
         str.Seek(PacketHeader.MinPacketLength, SeekOrigin.Begin);
         str.Read(data, 0, header.ContentLength);
         if (header.Compressed)
         {
             ProcessReceivedMessage((ServerPacketID)header.PacketID, CLZF2.Decompress(data));
         }
         else
         {
             ProcessReceivedMessage((ServerPacketID)header.PacketID, data);
         }
     }
 }
        static int _m_AccessBackingBytes(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                MongoDB.Bson.IO.IByteBuffer gen_to_be_invoked = (MongoDB.Bson.IO.IByteBuffer)translator.FastGetCSObj(L, 1);



                {
                    int _position = LuaAPI.xlua_tointeger(L, 2);

                    System.ArraySegment <byte> gen_ret = gen_to_be_invoked.AccessBackingBytes(_position);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
 public static System.Threading.Tasks.Task <int> SendToAsync(this System.Net.Sockets.Socket socket, System.ArraySegment <byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP)
 {
     throw null;
 }
 public static System.Threading.Tasks.Task <int> ReceiveAsync(this System.Net.Sockets.Socket socket, System.ArraySegment <byte> buffer, System.Net.Sockets.SocketFlags socketFlags)
 {
     throw null;
 }
 public static System.Threading.Tasks.Task <System.Net.Sockets.SocketReceiveMessageFromResult> ReceiveMessageFromAsync(this System.Net.Sockets.Socket socket, System.ArraySegment <byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEndPoint)
 {
     throw null;
 }
Beispiel #24
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 protected BasicTypes(string fullName, string name)
 {
     _str = "";
     _wstr = "";
     _blob = new System.ArraySegment<byte>();
 }
Beispiel #25
0
        // 描画キックを行う
        public void UpdateMesh()
        {
            // ■だけは常に入れておく。他は文字描画要求の都度投げる
            font.RequestCharactersInTexture(whiteString);
            // 描画キック
            mesh.Clear();
            if (subMeshCount > 0)
            {
                subMeshes[subMeshCount - 1].FixIndexCount(indexCount);
                // 使用量が半分以下の場合、テンポラリにコピーしてから渡す
                if (vertexCount < (capacity / 2)) // 閾値は研究が必要だが、とりあえず。
                {
                    UnityEngine.Profiling.Profiler.BeginSample("DebugPrimitiveRenderer.UpdateMesh.FillTemporary");

                    temporaryVertices.Clear();
                    temporaryUv.Clear();
                    temporaryColors.Clear();

                    var tmpV  = new System.ArraySegment <Vector3>(vertices, 0, vertexCount);
                    var tmpUv = new System.ArraySegment <Vector2>(uv, 0, vertexCount);
                    var tmpC  = new System.ArraySegment <Color32>(colors, 0, vertexCount);

                    temporaryVertices.AddRange(tmpV);
                    temporaryUv.AddRange(tmpUv);
                    temporaryColors.AddRange(tmpC);

                    mesh.SetVertices(temporaryVertices);
                    mesh.SetUVs(0, temporaryUv);
                    mesh.SetColors(temporaryColors);

                    UnityEngine.Profiling.Profiler.EndSample();
                }
                else // 半分以上使っている場合、そのまま渡す。
                {
                    UnityEngine.Profiling.Profiler.BeginSample("DebugPrimitiveRenderer.UpdateMesh.CopyAll");
                    mesh.vertices = vertices;
                    mesh.uv       = uv;
                    mesh.colors32 = colors;
                    UnityEngine.Profiling.Profiler.EndSample();
                }
                mesh.subMeshCount = subMeshCount;

                Material[] materials = new Material[subMeshCount];
                for (int i = 0; i < subMeshCount; i++)
                {
                    materials[i] = subMeshes[i].material;
                }
                meshRenderer.sharedMaterials = materials;

                for (int i = 0; i < subMeshCount; i++)
                {
                    UnityEngine.Profiling.Profiler.BeginSample("DebugPrimitiveRenderer.UpdateMesh.FillIndices");
                    var subMesh = subMeshes[i];
                    temporaryIndices.Clear();
                    var tmpI = new System.ArraySegment <int>(indices, subMesh.indexStart, subMesh.indexCount);
                    temporaryIndices.AddRange(tmpI);
                    mesh.SetTriangles(temporaryIndices, i, true);
                    materialPropertyBlock.SetTexture(
                        textureShaderPropertyId,
                        subMesh.texture);
                    meshRenderer.SetPropertyBlock(materialPropertyBlock, i);
                    UnityEngine.Profiling.Profiler.EndSample();
                }
            }
            meshFilter.sharedMesh = mesh;
            vertexCount           = 0;
            indexCount            = 0;
            texture = null;
            // 毎フレーム白にリセット
            Color        = new Color32(255, 255, 255, 255);
            subMeshCount = 0;

            // どうもおかしいので毎フレーム取ってみる。
            CharacterInfo ch;

            font.GetCharacterInfo(whiteChar, out ch);
            whiteUv  = ch.uvTopLeft;
            whiteUv += ch.uvTopRight;
            whiteUv += ch.uvBottomLeft;
            whiteUv += ch.uvBottomRight;
            whiteUv *= 0.25f;
        }
Beispiel #26
0
 public static System.Threading.Tasks.Task <System.Net.Sockets.SocketReceiveFromResult> ReceiveFromAsync(this System.Net.Sockets.Socket socket, System.ArraySegment <byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEndPoint)
 {
     return(default(System.Threading.Tasks.Task <System.Net.Sockets.SocketReceiveFromResult>));
 }
Beispiel #27
0
 public static System.Threading.Tasks.Task <int> SendToAsync(this System.Net.Sockets.Socket socket, System.ArraySegment <byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP)
 {
     return(default(System.Threading.Tasks.Task <int>));
 }
Beispiel #28
0
 public static System.Threading.Tasks.Task <int> ReceiveAsync(this System.Net.Sockets.Socket socket, System.ArraySegment <byte> buffer, System.Net.Sockets.SocketFlags socketFlags)
 {
     return(default(System.Threading.Tasks.Task <int>));
 }
 public System.Threading.Tasks.Task <System.Net.WebSockets.HttpListenerWebSocketContext> AcceptWebSocketAsync(string?subProtocol, int receiveBufferSize, System.TimeSpan keepAliveInterval, System.ArraySegment <byte> internalBuffer)
 {
     throw null;
 }
Beispiel #30
0
 public static System.Span <T> AsSpan <T>(this System.ArraySegment <T> segment, int start, int length)
 {
     throw null;
 }
Beispiel #31
0
 public static System.Span <T> AsSpan <T>(this System.ArraySegment <T> segment)
 {
     throw null;
 }
Beispiel #32
0
 public static System.Memory <T> AsMemory <T>(this System.ArraySegment <T> segment, int start)
 {
     throw null;
 }