// Start is called before the first frame update void Start() { PlayButton.onClick.AddListener(() => { OnHitPlayBut.SafeAction(); }); OnHitPlayBut += OnHitPlay; }
// Start is called before the first frame update void Start() { PlayButton.onClick.AddListener(() => { OnHitPlayBut.SafeAction(); }); OnHitPlayBut += OnHitPlay; }