public static SysSkillMainVo GetSkillData(string skillID, int level = -1, int skin = -1) { SysSkillMainVo skillMainData = BaseDataMgr.instance.GetSkillMainData(skillID); SysSkillLevelupVo skillLevelupData = SkillUtility.GetSkillLevelupData(skillID, level); SysSkillSkinVo skillSkinData = SkillUtility.GetSkillSkinData(skillID, skin); return(SkillUtility.GetSkillData(skillMainData, skillLevelupData, skillSkinData)); }
private void DealWithActiveSkill(string skillName) { int num = 0; string text = string.Empty; string text2 = string.Empty; string costID = string.Empty; SysSkillDescVo dataById = BaseDataMgr.instance.GetDataById <SysSkillDescVo>(skillName + "_lv01"); SysSkillLevelupVo dataById2 = BaseDataMgr.instance.GetDataById <SysSkillLevelupVo>(skillName + "_lv01"); if (dataById != null) { if (dataById.coefficient.CompareTo("[]") != 0) { costID = dataById.coefficient; } } int num2 = this.CheckType(costID); if (num2 == 0) { this.transMana.gameObject.SetActive(false); } else { this.typeRise.text = ((num2 != 1) ? "法术加成" : "物理加成"); this.manaCost.color = ((num2 != 1) ? this.magicDamage : this.physicDamage); text2 = this.CheckMana(costID); this.transMana.gameObject.SetActive(true); } if (dataById2 != null) { num = dataById2.skill_levelmax; } for (int num3 = 0; num3 != num; num3++) { dataById2 = BaseDataMgr.instance.GetDataById <SysSkillLevelupVo>(skillName + "_lv0" + (num3 + 1)); text = text + dataById2.cd + "/"; } text = text.TrimEnd(new char[] { '/' }); this.coolDown.text = text; this.manaCost.text = text2; }
public static SysSkillMainVo GetSkillData(SysSkillMainVo mainVo, SysSkillLevelupVo levelupVo, SysSkillSkinVo skinVo) { if (mainVo == null) { return(null); } SysSkillMainVo result = SkillUtility.CopySkillData(ref mainVo); if (levelupVo != null) { SkillUtility.LevelUpImpact(ref result, ref levelupVo); } if (skinVo != null) { SkillUtility.SkinImpact(ref result, ref skinVo); } return(result); }
public void Init(string skillName, int index) { this.order = index + 1; SysSkillLevelupVo dataById = BaseDataMgr.instance.GetDataById <SysSkillLevelupVo>(skillName + "_lv01"); this.maxLevel = dataById.skill_levelmax; this.lv4.gameObject.SetActive(4 == this.maxLevel); for (int num = 0; num != this.maxLevel; num++) { SysSkillDescVo dataById2 = BaseDataMgr.instance.GetDataById <SysSkillDescVo>(skillName + "_lv0" + (num + 1)); if (dataById2 != null) { switch (this.order) { case 1: this.damageName.text = LanguageManager.Instance.GetStringById(dataById2.effect_desc1); this.Allocate(dataById2.effect_num1, num + 1); break; case 2: this.damageName.text = LanguageManager.Instance.GetStringById(dataById2.effect_desc2); this.Allocate(dataById2.effect_num2, num + 1); break; case 3: this.damageName.text = LanguageManager.Instance.GetStringById(dataById2.effect_desc3); this.Allocate(dataById2.effect_num3, num + 1); break; case 4: this.damageName.text = LanguageManager.Instance.GetStringById(dataById2.effect_desc4); this.Allocate(dataById2.effect_num4, num + 1); break; case 5: this.damageName.text = LanguageManager.Instance.GetStringById(dataById2.effect_desc5); this.Allocate(dataById2.effect_num5, num + 1); break; } } } }
public void UpdateSkillStudy() { Units player = PlayerControlMgr.Instance.GetPlayer(); SysHeroMainVo heroMainData = BaseDataMgr.instance.GetHeroMainData(player.npc_id); string[] heroSkills = heroMainData.skill_id.Split(new char[] { ',' }); GridHelper.FillGrid <SkillShowItem>(this.mSkillGird, this.mSkillItem, (heroSkills.Length <= 4) ? heroSkills.Length : 4, delegate(int idx, SkillShowItem comp) { SysSkillMainVo skillData = SkillUtility.GetSkillData(heroSkills[idx], -1, -1); Texture textue = null; string type = (skillData.skill_trigger != 3) ? "(主动)" : "(被动)"; string unikey = skillData.skill_id + "_lv0" + ((player.getSkillById(skillData.skill_id).skillLevel != 0) ? player.getSkillById(skillData.skill_id).skillLevel : 1).ToString(); SysSkillLevelupVo dataById = BaseDataMgr.instance.GetDataById <SysSkillLevelupVo>(unikey); comp.Init(textue, skillData.skill_name, type, SkillView.FixSkillTxtInfo(BaseDataMgr.instance.GetLanguageData(dataById.skill_description).content, player), !player.skillManager.IsSkillUnlock(skillData.skill_id), (dataById.cd / (1f + player.GetAttr(AttrType.NormalSkillCooling))).ToString("0.0")); }); this.mSkillGird.Reposition(); }
private void ChangeSkillText(int index) { SysHeroMainVo heroMainData = BaseDataMgr.instance.GetHeroMainData(this.heroNPC); string[] AllSkillName = heroMainData.skill_id.Split(new char[] { ',' }); SysSkillMainVo skillData = SkillUtility.GetSkillData(AllSkillName[index - 1], -1, -1); this.skillName.text = LanguageManager.Instance.GetStringById(skillData.skill_name); this.skillDescription.text = LanguageManager.Instance.GetStringById(skillData.skill_description); if (skillData.skill_trigger == 3) { this.activeSkill.gameObject.SetActive(false); this.passiveSkill.gameObject.SetActive(true); this.passiveSkill.text = LanguageManager.Instance.GetStringById("HeroAltar_Passive"); } else { this.activeSkill.gameObject.SetActive(true); this.passiveSkill.gameObject.SetActive(false); this.DealWithActiveSkill(AllSkillName[index - 1]); } SysSkillDescVo dataById = BaseDataMgr.instance.GetDataById <SysSkillDescVo>(AllSkillName[index - 1] + "_lv01"); SysSkillLevelupVo dataById2 = BaseDataMgr.instance.GetDataById <SysSkillLevelupVo>(AllSkillName[index - 1] + "_lv01"); this.Lv4.gameObject.SetActive(4 == dataById2.skill_levelmax); for (int num = 0; num != this.skillEffectGrid.transform.childCount; num++) { this.skillEffectGrid.transform.GetChild(num).gameObject.SetActive(true); } GridHelper.FillGrid <PropViewSkillEffect>(this.skillEffectGrid, this.skillEffect, (dataById != null) ? dataById.effect_num : 0, delegate(int idx, PropViewSkillEffect comp) { comp.name = index.ToString(); comp.Init(AllSkillName[index - 1], idx); }); this.skillEffectGrid.Reposition(); }
private static void LevelUpImpact(ref SysSkillMainVo baseData, ref SysSkillLevelupVo levelupData) { if (!SkillUtility.CheckStringDefault(levelupData.skill_name)) { baseData.skill_name = levelupData.skill_name; } if (!SkillUtility.CheckStringDefault(levelupData.skill_description)) { baseData.skill_description = levelupData.skill_description; } if (!SkillUtility.CheckStringDefault(levelupData.skill_description2)) { baseData.skill_description2 = levelupData.skill_description2; } if (!SkillUtility.CheckStringDefault(levelupData.skill_description3)) { baseData.skill_description3 = levelupData.skill_description3; } if (!SkillUtility.CheckStringDefault(levelupData.skill_icon)) { baseData.skill_icon = levelupData.skill_icon; } if (!SkillUtility.CheckIntDefault(levelupData.skill_index)) { baseData.skill_index = levelupData.skill_index; } if (!SkillUtility.CheckIntDefault(levelupData.skill_type)) { baseData.skill_type = levelupData.skill_type; } if (!SkillUtility.CheckIntDefault(levelupData.skill_logic_type)) { baseData.skill_logic_type = levelupData.skill_logic_type; } if (!SkillUtility.CheckIntDefault(levelupData.skill_trigger)) { baseData.skill_trigger = levelupData.skill_trigger; } if (!SkillUtility.CheckIntDefault(levelupData.skill_prop)) { baseData.skill_prop = levelupData.skill_prop; } if (!SkillUtility.CheckFloatDefault(levelupData.distance)) { baseData.distance = levelupData.distance; } if (!SkillUtility.CheckStringDefault(levelupData.target_type)) { baseData.target_type = levelupData.target_type; } if (!SkillUtility.CheckStringDefault(levelupData.effective_range)) { baseData.effective_range = levelupData.effective_range; } if (!SkillUtility.CheckIntDefault(levelupData.max_num)) { baseData.max_num = levelupData.max_num; } if (!SkillUtility.CheckStringDefault(levelupData.need_target)) { baseData.need_target = levelupData.need_target; } if (!SkillUtility.CheckFloatDefault(levelupData.sing_time)) { baseData.sing_time = levelupData.sing_time; } if (!SkillUtility.CheckStringDefault(levelupData.guide_time)) { baseData.guide_time = levelupData.guide_time; } if (!SkillUtility.CheckIntDefault(levelupData.interrupt)) { baseData.interrupt = levelupData.interrupt; } if (!SkillUtility.CheckStringDefault(levelupData.cost)) { baseData.cost = levelupData.cost; } if (!SkillUtility.CheckFloatDefault(levelupData.cost_upgrade)) { baseData.cost_upgrade = levelupData.cost_upgrade; } if (!SkillUtility.CheckStringDefault(levelupData.skill_phase)) { baseData.skill_phase = levelupData.skill_phase; } if (!SkillUtility.CheckFloatDefault(levelupData.skill_interval)) { baseData.skill_interval = levelupData.skill_interval; } if (!SkillUtility.CheckFloatDefault(levelupData.cd)) { baseData.cd = levelupData.cd; } if (!SkillUtility.CheckFloatDefault(levelupData.cd_upgrade)) { baseData.cd_upgrade = levelupData.cd_upgrade; } if (!SkillUtility.CheckFloatDefault(levelupData.hard_cd)) { baseData.hard_cd = levelupData.hard_cd; } if (!SkillUtility.CheckStringDefault(levelupData.skill_mutex)) { baseData.skill_mutex = levelupData.skill_mutex; } if (!SkillUtility.CheckStringDefault(levelupData.ready_action_ids)) { baseData.ready_action_ids = levelupData.ready_action_ids; } if (!SkillUtility.CheckStringDefault(levelupData.start_action_ids)) { baseData.start_action_ids = levelupData.start_action_ids; } if (!SkillUtility.CheckStringDefault(levelupData.hit_action_ids)) { baseData.hit_action_ids = levelupData.hit_action_ids; } if (!SkillUtility.CheckStringDefault(levelupData.end_action_ids)) { baseData.end_action_ids = levelupData.end_action_ids; } if (!SkillUtility.CheckStringDefault(levelupData.init_higheff_ids)) { baseData.init_higheff_ids = levelupData.init_higheff_ids; } if (!SkillUtility.CheckStringDefault(levelupData.start_higheff_ids)) { baseData.start_higheff_ids = levelupData.start_higheff_ids; } if (!SkillUtility.CheckStringDefault(levelupData.hit_higheff_ids)) { baseData.hit_higheff_ids = levelupData.hit_higheff_ids; } if (!SkillUtility.CheckStringDefault(levelupData.start_buff_ids)) { baseData.start_buff_ids = levelupData.start_buff_ids; } if (!SkillUtility.CheckStringDefault(levelupData.hit_buff_ids)) { baseData.hit_buff_ids = levelupData.hit_buff_ids; } if (!SkillUtility.CheckIntDefault(levelupData.hit_trigger_type)) { baseData.hit_trigger_type = levelupData.hit_trigger_type; } if (!SkillUtility.CheckStringDefault(levelupData.hit_time)) { baseData.hit_time = levelupData.hit_time; } if (!SkillUtility.CheckStringDefault(levelupData.damage_id)) { baseData.damage_id = levelupData.damage_id; } if (!SkillUtility.CheckStringDefault(levelupData.ConjureRangetype)) { baseData.ConjureRangetype = levelupData.ConjureRangetype; } if (!SkillUtility.CheckStringDefault(levelupData.SkillExtraParam)) { baseData.SkillExtraParam = levelupData.SkillExtraParam; } }