Beispiel #1
0
        /// <summary>
        /// マウスオーバー時のテキスト指定
        /// </summary>
        /// <param name="go">ボタンのGameObject。Add()の戻り値</param>
        /// <param name="label">マウスオーバー時のテキスト。null可</param>
        public static void SetText(GameObject go, string label)
        {
            var t = go.GetComponent <UIEventTrigger>();

            t.onHoverOver.Clear();
            EventDelegate.Add(t.onHoverOver, () => { SysShortcut.VisibleExplanation(label, label != null); });
            var b = go.GetComponent <UIButton>();

            // 既にホバー中なら説明を変更する
            if (b.state == UIButtonColor.State.Hover)
            {
                SysShortcut.VisibleExplanation(label, label != null);
            }
        }
Beispiel #2
0
        public unsafe static void SetText(GameObject go, string label)
        {
            //IL_002a: Unknown result type (might be due to invalid IL or missing references)
            //IL_002f: Unknown result type (might be due to invalid IL or missing references)
            //IL_003b: Unknown result type (might be due to invalid IL or missing references)
            //IL_0041: Invalid comparison between Unknown and I4
            UIEventTrigger component = go.GetComponent <UIEventTrigger>();

            component.onHoverOver.Clear();
            EventDelegate.Add(component.onHoverOver, () => { SysShortcut.VisibleExplanation(label, label != null); });
            if ((int)go.GetComponent <UIButton>().state == 1)
            {
                SysShortcut.VisibleExplanation(label, label != null);
            }
        }
Beispiel #3
0
        /// <summary>
        /// 歯車メニューにボタンを追加
        /// </summary>
        /// <param name="name">ボタンオブジェクト名。null可</param>
        /// <param name="label">ツールチップテキスト。null可(ツールチップ非表示)。アイコンへのマウスオーバー時に表示される</param>
        /// <param name="pngData">アイコン画像。null可(システムアイコン使用)。32x32ピクセルのPNGファイル</param>
        /// <param name="action">コールバック。null可(コールバック削除)。アイコンクリック時に呼び出されるコールバック</param>
        /// <returns>生成されたボタンのGameObject</returns>
        /// <example>
        /// ボタン追加例
        /// <code>
        /// public class MyPlugin : UnityInjector.PluginBase {
        ///     void Awake() {
        ///         GearMenu.Buttons.Add(GetType().Name, "テスト", null, GearMenuCallback);
        ///     }
        ///     void GearMenuCallback(GameObject goButton) {
        ///         Debug.LogWarning("GearMenuCallback呼び出し");
        ///     }
        /// }
        /// </code>
        /// </example>
        public static GameObject Add(string name, string label, byte[] pngData, Action <GameObject> action)
        {
            GameObject goButton = null;

            // 既に存在する場合は削除して続行
            if (Contains(name))
            {
                Remove(name);
            }

            if (action == null)
            {
                return(goButton);
            }

            try
            {
                // ギアメニューの子として、コンフィグパネル呼び出しボタンを複製
                goButton = NGUITools.AddChild(Grid, UTY.GetChildObject(Grid, "Config", true));

                // 名前を設定
                if (name != null)
                {
                    goButton.name = name;
                }

                // イベントハンドラ設定(同時に、元から持っていたハンドラは削除)
                EventDelegate.Set(goButton.GetComponent <UIButton>().onClick, () => { action(goButton); });

                // ポップアップテキストを追加
                {
                    UIEventTrigger t = goButton.GetComponent <UIEventTrigger>();
                    EventDelegate.Add(t.onHoverOut, () => { SysShortcut.VisibleExplanation(null, false); });
                    EventDelegate.Add(t.onDragStart, () => { SysShortcut.VisibleExplanation(null, false); });
                    SetText(goButton, label);
                }

                // PNG イメージを設定
                {
                    if (pngData == null)
                    {
                        pngData = DefaultIcon.Png;
                    }

                    // 本当はスプライトを削除したいが、削除するとパネルのα値とのTween同期が動作しない
                    // (動作させる方法が分からない) ので、スプライトを描画しないように設定する
                    // もともと持っていたスプライトを削除する場合は以下のコードを使うと良い
                    //     NGUITools.Destroy(goButton.GetComponent<UISprite>());
                    UISprite us = goButton.GetComponent <UISprite>();
                    us.type       = UIBasicSprite.Type.Filled;
                    us.fillAmount = 0.0f;

                    // テクスチャを生成
                    var tex = new Texture2D(1, 1);
                    tex.LoadImage(pngData);

                    // 新しくテクスチャスプライトを追加
                    UITexture ut = NGUITools.AddWidget <UITexture>(goButton);
                    ut.material             = new Material(ut.shader);
                    ut.material.mainTexture = tex;
                    ut.MakePixelPerfect();
                }

                // グリッド内のボタンを再配置
                Reposition();
            }
            catch
            {
                // 既にオブジェクトを作っていた場合は削除
                if (goButton != null)
                {
                    NGUITools.Destroy(goButton);
                    goButton = null;
                }
                throw;
            }
            return(goButton);
        }
Beispiel #4
0
        public unsafe static GameObject Add(string name, string label, byte[] pngData, Action <GameObject> action)
        {
            //IL_0043: Unknown result type (might be due to invalid IL or missing references)
            //IL_0048: Unknown result type (might be due to invalid IL or missing references)
            //IL_004d: Expected O, but got Unknown
            //IL_0078: Unknown result type (might be due to invalid IL or missing references)
            //IL_007d: Unknown result type (might be due to invalid IL or missing references)
            //IL_0094: Unknown result type (might be due to invalid IL or missing references)
            //IL_0099: Unknown result type (might be due to invalid IL or missing references)
            //IL_00a8: Unknown result type (might be due to invalid IL or missing references)
            //IL_00ad: Unknown result type (might be due to invalid IL or missing references)
            //IL_00ae: Unknown result type (might be due to invalid IL or missing references)
            //IL_00b3: Unknown result type (might be due to invalid IL or missing references)
            //IL_00be: Unknown result type (might be due to invalid IL or missing references)
            //IL_00c3: Unknown result type (might be due to invalid IL or missing references)
            //IL_00d2: Unknown result type (might be due to invalid IL or missing references)
            //IL_00d7: Unknown result type (might be due to invalid IL or missing references)
            //IL_00d8: Unknown result type (might be due to invalid IL or missing references)
            //IL_00dd: Unknown result type (might be due to invalid IL or missing references)
            //IL_0117: Unknown result type (might be due to invalid IL or missing references)
            //IL_011c: Expected O, but got Unknown
            //IL_0132: Unknown result type (might be due to invalid IL or missing references)
            //IL_0137: Unknown result type (might be due to invalid IL or missing references)
            //IL_0142: Unknown result type (might be due to invalid IL or missing references)
            GameObject goButton = null;

            if (Contains(name))
            {
                Remove(name);
            }
            if (action == null)
            {
                return(goButton);
            }
            try
            {
                goButton = NGUITools.AddChild(Grid, UTY.GetChildObject(Grid, "Config", true));
                if (name != null)
                {
                    goButton.name = name;
                }
                EventDelegate.Set(goButton.GetComponent <UIButton>().onClick, () => { action(goButton); });
                UIEventTrigger component = goButton.GetComponent <UIEventTrigger>();
                EventDelegate.Add(component.onHoverOut, () => { SysShortcut.VisibleExplanation(null, false); });
                EventDelegate.Add(component.onDragStart, () => { SysShortcut.VisibleExplanation(null, false); });
                SetText(goButton, label);
                if (pngData == null)
                {
                    pngData = DefaultIcon.Png;
                }
                UISprite component2 = goButton.GetComponent <UISprite>();
                component2.type       = (UIBasicSprite.Type) 3;
                component2.fillAmount = 0f;
                Texture2D val3 = new Texture2D(1, 1);
                val3.LoadImage(pngData);
                UITexture obj = NGUITools.AddWidget <UITexture>(goButton);
                obj.material             = new Material(obj.shader);
                obj.material.mainTexture = val3;
                obj.MakePixelPerfect();
                Reposition();
            }
            catch
            {
                if (goButton != null)
                {
                    NGUITools.Destroy(goButton);
                    goButton = null;
                }
                throw;
            }
            return(goButton);
        }