Beispiel #1
0
        /// <summary>
        /// Loads a base <see cref="AudioClip"/> from disk
        /// </summary>
        /// <returns>
        /// A base <see cref="AudioClip"/>
        /// </returns>
        /// <param name='path'>
        /// Path to audio file
        /// </param>
        /// <param name='stream'>
        /// Whether or not the <see cref="AudioClip"/> should be fully loaded into memory or streamed from disk
        /// </param>
        private static AudioClip LoadAudioClip(string path, bool stream)
        {
            string filePath = SysPath.FindFile(path, SysPath.AudioExtensions);

            if (filePath == null)
            {
                Logger.Error(TAG, String.Format("Unable to find audio file: \"{0}\"", path));
                return(null);
            }

            string url = SysPath.GetWwwPath(filePath);
            WWW    www = new WWW(url);
            //while (!www.isDone); // FIXME: Is blocking here necessary?

            AudioClip clip;

            clip = www.GetAudioClip(false, stream);
            while (!clip.isReadyToPlay)
            {
                ;                      // Wait for buffer
            }
            www.Dispose();             // FIXME: What does this even do? Documentation is blank...

            if (clip == null)
            {
                Logger.Error(TAG, String.Format("Unable to load audio file: \"{0}\"", url));
            }
            return(clip);
        }
Beispiel #2
0
        /// <summary>
        /// Preload all audio from <see cref="AudioClips"/>
        /// </summary>
        private static void LoadAudioClips()
        {
            // Load default paths first
            foreach (AudioClips audio in Enum.GetValues(typeof(AudioClips)))
            {
                // Reflection magic!
                MemberInfo    memberInfo    = typeof(AudioClips).GetMember(audio.ToString()).FirstOrDefault();
                AudioClipAttr audioClipAttr = (AudioClipAttr)Attribute.GetCustomAttribute(memberInfo, typeof(AudioClipAttr));

                AudioInfo audioInfo = new AudioInfo();
                audioInfo.path   = audioClipAttr.path;
                audioInfo.loop   = audioClipAttr.loop;
                audioInfo.stream = false;
                audioInfo.audio  = null;

                _audioMap.Add(audioClipAttr.key, audio);
                _audioCache.Add(audio, audioInfo);
            }

            // Override default paths via settings
            // TODO: Implement

            // Load AudioClip objects
            // Note: No file existence check up until this step, aka no fallbacks
            foreach (AudioInfo audioInfo in _audioCache.Values.ToList())
            {
                audioInfo.audio = LoadAudioClip(SysPath.GetDataPath(audioInfo.path), audioInfo.stream);
            }
        }
Beispiel #3
0
        public static Texture2D LoadTexture(string path, bool repeat)
        {
            Texture2D texture;
            WWW       www = new WWW(SysPath.GetWwwPath(path));

            while (!www.isDone)
            {
                ;                            // FIXME: Blocks, thread this?
            }
            texture          = www.texture;  // Compare with www.LoadImageIntoTexture(texture)?
            texture.wrapMode = (repeat) ? TextureWrapMode.Repeat : TextureWrapMode.Clamp;
            texture.Compress(true);
            www.Dispose();
            return(texture);
        }
Beispiel #4
0
        /// <summary>
        /// Load a simfile
        /// </summary>
        /// <param name='path'>
        /// Path to simfile
        /// </param>
        /// <exception cref='ParserException'>
        /// Is thrown when the parser is unable to find the simfile
        /// </exception>
        public virtual void Load(string path)
        {
            if (!SysPath.FileExists(path))
            {
                throw new ParserException(TAG, "Unable to find simfile: " + path);
            }
            _info.path = path;

            string parentFolder = SysPath.GetParentFolder(path);

            if (parentFolder == null)
            {
                throw new ParserException(TAG, "Unable to determine parent folder for path: " + path);
            }
            _info.folder = parentFolder;
        }
Beispiel #5
0
        private static void PreloadSprites()
        {
            int numSprites = Enum.GetNames(typeof(Sprites)).Length;

            _textureCache = new Dictionary <Sprites, Texture2D>(numSprites);

            foreach (Sprites sprite in Enum.GetValues(typeof(Sprites)))
            {
                // Reflection magic!
                MemberInfo memberInfo = typeof(Sprites).GetMember(sprite.ToString()).FirstOrDefault();
                SpriteInfo spriteInfo = (SpriteInfo)Attribute.GetCustomAttribute(memberInfo, typeof(SpriteInfo));

                string    path    = SysPath.GetDataPath(spriteInfo.path);
                Texture2D texture = LoadTexture(path, spriteInfo.repeat);
                _textureCache.Add(sprite, texture);
            }
        }
Beispiel #6
0
        /// <summary>
        /// Finds a file. Uses <see cref="SysPath.FindFile"/>
        /// </summary>
        /// <returns>
        /// The path to the file, null if not found
        /// </returns>
        /// <param name='name'>
        /// Name of key being parsed for
        /// </param>
        /// <param name='val'>
        /// Value string being parsed
        /// </param>
        /// <param name='fatal'>
        /// Whether or not a <see cref="ParserException"/> should be thrown upon parsing error
        /// </param>
        /// <param name='type'>
        /// Type of file
        /// </param>
        /// <param name='extensions'>
        /// List of file extensions to check with
        /// </param>
        public string FindFile(string name, string val, bool fatal, string type, string[] extensions)
        {
            string path = SysPath.FindFile(SysPath.GetPath(_info.folder, val), extensions);

            if (path == null)
            {
                string msg = String.Format("Unable to find {0} {1} file: {2}", name, type, val);
                if (fatal)
                {
                    Error(msg);
                }
                else
                {
                    Warning(msg);
                }
            }
            return(path);
        }
Beispiel #7
0
        protected void InitAll()
        {
            // Order matters
            Logger.Init();
            SettingsManager.Init();
            StringsManager.Init();
            Screens.Init();
            SysInfo.Init();
            SysPath.Init();

            // Order doesn't matter
            Inputs.Init();
            Rand.Init();
            Score.Init();
            Vibrator.Init();
            Tracker.Init();
            SpriteLoader.Init();
            AudioLoader.Init();
        }