void Start() { synthMain = Camera.main.GetComponent <SynthManager>(); if (!synthMain.spawnFlowers) { return; } flowers = new List <GameObject>(); flowerSpawnTime = new List <float>(); notesOrder = new List <int>(); xRange = endPoint.position.x - startPoint.position.x; noteRange = endNote - startNote; }
void Start() { synth = Camera.main.GetComponent <SynthManager>(); StartCoroutine(RandomNotes()); }
void Awake() { Instance = this; }