Beispiel #1
0
        public async Task <Dictionary <string, object> > GetSyncResponse(int eventId, int teamId, int puzzleId, List <int> query_puzzle_ids,
                                                                         int?min_solve_count, string annotations, string last_sync_time)
        {
            SyncResponse response = new SyncResponse();

            // Get information for the puzzle that's being sync'ed.

            Puzzle thisPuzzle = await context.Puzzles.Where(puz => puz.ID == puzzleId).FirstOrDefaultAsync();

            if (thisPuzzle == null)
            {
                response.AddError("Could not find the puzzle you tried to sync.");
                return(response.GetResult());
            }

            // Check to make sure that they're not trying to sync a puzzle and event that don't go together.
            // That could be a security issue, allowing them to unlock pieces for a puzzle using the progress
            // they made in a whole different event!

            if (thisPuzzle.Event.ID != eventId)
            {
                response.AddError("That puzzle doesn't belong to that event.");
                return(response.GetResult());
            }

            // Get the site version for this puzzle, so that if it's changed since the last time the
            // requester sync'ed, the requester will know to reload itself.

            response.SetSiteVersion(GetSiteVersion(thisPuzzle));

            // Decode the request.  If there are any errors, return an error response.

            DecodedSyncRequest request = new DecodedSyncRequest(query_puzzle_ids, min_solve_count, annotations, last_sync_time,
                                                                thisPuzzle.MaxAnnotationKey, ref response);

            // Do any processing that requires fetching the list of all puzzles this team has
            // solved.  Pass thisPuzzle.Group as the groupExcludedFromSolveCount parameter so that,
            // when counting solves, we don't count solves in the same group as this puzzle as part
            // of the solve count.

            await HandleSyncAspectsRequiringListOfSolvedPuzzles(request, response, thisPuzzle.Group, teamId, eventId);

            // Store any annotations the requester provided

            await StoreAnnotations(request, response, thisPuzzle.ID, teamId);

            // Fetch and return any annotations that the requester may not have yet

            await GetAnnotationsRequesterLacks(request, response, thisPuzzle.ID, teamId);

            return(response.GetResult());
        }