Beispiel #1
0
 public override void Awake()
 {
     _statusCountsPrevious         = new int[58];
     _clientStatusCountAdjustments = new int[58];
     _actorData = GetComponent <ActorData>();
     _statusCounts.InitializeBehaviour(this, kListm_statusCounts);
     _statusDurations.InitializeBehaviour(this, kListm_statusDurations);
 }
Beispiel #2
0
 public override void Awake()
 {
     m_actor = GetComponent <ActorData>();
     m_syncEnemySourcesForDamageOrDebuff.InitializeBehaviour(this, kListm_syncEnemySourcesForDamageOrDebuff);
     m_syncAllySourcesForHealAndBuff.InitializeBehaviour(this, kListm_syncAllySourcesForHealAndBuff);
 }