Beispiel #1
0
        /// <summary>
        /// On inventory update event callback
        /// </summary>
        /// <param name="op">Operation (ADD, SET, REMOVE...)</param>
        /// <param name="key">inventory item position</param>
        /// <param name="item">item data</param>
        private void OnInventoryUpdate(SyncIDictionary <Vector2Byte, ItemData> .Operation op, Vector2Byte key, ItemData item)
        {
            switch (op)
            {
            case SyncIDictionary <Vector2Byte, ItemData> .Operation.OP_ADD:
            case SyncIDictionary <Vector2Byte, ItemData> .Operation.OP_SET:
                InventorySystem.Instance.OnInventoryUpdate(key, item);
                break;

            case SyncIDictionary <Vector2Byte, ItemData> .Operation.OP_REMOVE:
                InventorySystem.DropItem(key);
                break;
            }
        }
Beispiel #2
0
        }                       // set player reference

        /// <summary>
        /// Called on equipment update
        /// </summary>
        /// <param name="op">Operation (SET/UPDATE/REMOVE...)</param>
        /// <param name="key">Equipment slot</param>
        /// <param name="item">Item data</param>
        public static void OnEquipmentUpdate(SyncIDictionary <EquipmentSlot, ItemData> .Operation op, EquipmentSlot key, ItemData item)
        {
            switch (op)
            {
            case SyncIDictionary <EquipmentSlot, ItemData> .Operation.OP_SET:
            case SyncIDictionary <EquipmentSlot, ItemData> .Operation.OP_ADD:
                Equipment equipment = (Equipment)ObjectDatabase.GetItem(item.ID);
                if (equipment)
                {
                    Instance.SetIcon(key, equipment.icon);
                }
                break;

            case SyncIDictionary <EquipmentSlot, ItemData> .Operation.OP_REMOVE:
                Instance.SetIcon(key, null);
                break;
            }
        }
Beispiel #3
0
 private void OnFertilizingCooldownUpdate(SyncIDictionary <NetworkIdentity, double> .Operation op, NetworkIdentity key, double item)
 {
     // TODO: Update visuals?
 }
Beispiel #4
0
 void OnPlayerListUpdate(SyncIDictionary <int, Player> .Operation op, int key, Player item)
 {
     Debug.LogWarning("Players list changed");
     Debug.LogWarning(op.ToString());
 }