public void ObjectCanBeReusedAfterReset()
        {
            clientSyncDictionary.Reset();

            // make old client the host
            SyncDictionaryIntString hostList    = clientSyncDictionary;
            SyncDictionaryIntString clientList2 = new SyncDictionaryIntString();

            Assert.That(hostList.IsReadOnly, Is.False);

            // Check Add and Sync without errors
            hostList.Add(30, "hello");
            hostList.Add(35, "world");
            SerializeDeltaTo(hostList, clientList2);
        }
        public void ResetShouldClearChanges()
        {
            serverSyncDictionary.Reset();

            Assert.That(serverSyncDictionary.GetChangeCount(), Is.Zero);
        }