Beispiel #1
0
        protected virtual void OnChasePathComplete(List <FixVector3> path)
        {
            SyncC2S sync = new SyncC2S();

            sync.uintId    = id;
            sync.timestamp = DataManager.GetInstance().GetFrame();
            sync.syncState = SyncState.Chase;

            GetPositionsFromPath(path, sync.positions);

            PostBattleMessage(MsgCode.SyncMessage, sync);
        }
Beispiel #2
0
        // Sync move
        protected virtual void OnWalkPathComplete(List <FixVector3> path)
        {
            DebugUtils.Log(DebugUtils.Type.PathRender, string.Format("Current path point count {0}", path.Count));

            SyncC2S sync = new SyncC2S();

            sync.uintId    = id;
            sync.timestamp = DataManager.GetInstance().GetFrame();
            sync.syncState = SyncState.Walk;

            GetPositionsFromPath(path, sync.positions);

            PostBattleMessage(MsgCode.SyncMessage, sync);

            DebugUtils.LogWarning(DebugUtils.Type.AI_MovableUnit, string.Format("{0} {1} find Walk path count {1}", id, type, sync.positions.Count));
        }
Beispiel #3
0
        private void BroadCastFeedBack(long frame)
        {
            byte[] dataS2C = null;

            UpdateS2C updateS2C = new UpdateS2C();

            updateS2C.battleId  = 0;
            updateS2C.timestamp = frame;

            if (status == LocalBattleStatus.Start)
            {
                NoticeS2C noticeS2C = new NoticeS2C();
                noticeS2C.type = NoticeType.BattleBegin;
                dataS2C        = ProtobufUtils.Serialize(noticeS2C);

                localMessageHandlers[MsgCode.NoticeMessage](dataS2C);
                status = LocalBattleStatus.Normaly;
            }

            for (int i = messageList.Count - 1; i >= 0; i--)
            {
                if (messageList[i].msgCode == MsgCode.UpdateMessage)
                {
                    UpdateC2S updateC2S = ProtobufUtils.Deserialize <UpdateC2S>(messageList[i].data);
                    updateS2C.ops.Add(updateC2S.operation);
                }
                else if (messageList[i].msgCode == MsgCode.NoticeMessage)
                {
                    NoticeC2S noticeC2S = ProtobufUtils.Deserialize <NoticeC2S>(messageList[i].data);

                    NoticeS2C noticeS2C = new NoticeS2C();
                    noticeS2C.type = noticeC2S.type;
                    dataS2C        = ProtobufUtils.Serialize(noticeS2C);

                    DebugUtils.Log(DebugUtils.Type.LocalBattleMessage, string.Format("Send {0} feed back succeed ", messageList[i].msgCode));
                    localMessageHandlers[MsgCode.NoticeMessage](dataS2C);

                    // battle end need to stop send updateS2CS
                    if (noticeC2S.type == NoticeType.BattleResultBlueWin ||
                        noticeC2S.type == NoticeType.BattleResultRedWin ||
                        noticeC2S.type == NoticeType.BattleResultDraw)
                    {
                        status = LocalBattleStatus.End;
                    }
                }
                else if (messageList[i].msgCode == MsgCode.SyncMessage)
                {
                    SyncC2S syncC2S = ProtobufUtils.Deserialize <SyncC2S>(messageList[i].data);

                    Sync s = new Sync();
                    s.syncState        = syncC2S.syncState;
                    s.unitId           = syncC2S.uintId;
                    s.continuedWalkNum = syncC2S.continuedWalkNum;
                    s.timestamp        = frame;
                    foreach (Position item in syncC2S.positions)
                    {
                        s.positions.Add(item);
                    }

                    Operation operation = new Operation();
                    operation.sync   = s;
                    operation.opType = OperationType.SyncPath;

                    updateS2C.ops.Add(operation);
                }
                else if (messageList[i].msgCode == MsgCode.QuitBattleMessage)
                {
                    QuitBattleC2S quitBattleC2S = ProtobufUtils.Deserialize <QuitBattleC2S>(messageList[i].data);
                    QuitBattleS2C quitBattleS2C = new QuitBattleS2C();
                    quitBattleS2C.serverIp   = "127.0.0.1";
                    quitBattleS2C.serverPort = 0;
                    quitBattleS2C.serverType = ServerType.GameServer;
                    dataS2C = ProtobufUtils.Serialize(quitBattleS2C);

                    DebugUtils.Log(DebugUtils.Type.LocalBattleMessage, string.Format("Send {0} feed back succeed ", messageList[i].msgCode));
                    localMessageHandlers[MsgCode.QuitBattleMessage](dataS2C);
                    status = LocalBattleStatus.End;

                    return;
                }
                else if (messageList[i].msgCode == MsgCode.UploadSituationMessage)
                {
                    UploadSituationC2S uploadSituationC2S = ProtobufUtils.Deserialize <UploadSituationC2S>(messageList[i].data);

                    UploadSituationS2C uploadSituationS2C = new UploadSituationS2C();
                    uploadSituationS2C.type = uploadSituationC2S.type;
                    dataS2C = ProtobufUtils.Serialize(uploadSituationS2C);

                    DebugUtils.Log(DebugUtils.Type.LocalBattleMessage, string.Format("Send {0} feed back succeed ", messageList[i].msgCode));

                    Action <byte[]> callback = null;
                    if (localMessageHandlers.TryGetValue(MsgCode.UploadSituationMessage, out callback))
                    {
                        callback.Invoke(dataS2C);
                    }
                }
                else
                {
                    DebugUtils.LogError(DebugUtils.Type.LocalBattleMessage, string.Format("Can't handle this local message now message code = {0} ", messageList[i].msgCode));
                }

                messageList.RemoveAt(i);
            }

            dataS2C = ProtobufUtils.Serialize(updateS2C);

            for (int i = 0; i < updateS2C.ops.Count; i++)
            {
                DebugUtils.Log(DebugUtils.Type.LocalBattleMessage, string.Format("Frame: Send feed back operation {0}", updateS2C.ops[i].opType));
            }

            localMessageHandlers[MsgCode.UpdateMessage](dataS2C);
        }