private void CmdSync(float interpolationTime, Vector3 position, Quaternion rotation, Vector3 velocity)
 {
     // add keyframe to buffer
     _syncBuffer.AddKeyframe(interpolationTime, position, rotation, velocity);
     // send it to other clients
     RpcSync(interpolationTime, position, rotation, velocity);
 }
Beispiel #2
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 public override void Sync(RpcArgs args)
 {
     _syncBuffer.AddKeyframe(args.GetNext <float>(), args.GetNext <Vector3>(), args.GetNext <Quaternion>(), args.GetNext <Vector3>());
 }