public void OnSlashEvent()
 {
     if (IsDead)
     {
         return;
     }
     sword.DoSlash(mouseDirection.Forward);
 }
Beispiel #2
0
 public void OnAttackAreaTrigger()
 {
     audioSource.volume = 0.5f;
     AudioManager.Instance.PlayAudio(audioSource, Audio.Game.TO_BE_CONTINUED);
     sword.DoSlash(myTransform.forward);
 }