void MapStoriesToProps(Story story)
    {
        SwitchesStory switchesStory = story.Get <SwitchesStory>();
        SwitchStory   switchStory   = switchesStory.GetStory(location);
        SwitchState   state         = switchStory.state;


        if (state == SwitchState.OFF)
        {
            gameObject.GetComponent <SpriteRenderer>().sprite = switchOffSprite;
        }
        else
        {
            gameObject.GetComponent <SpriteRenderer>().sprite = switchOnSprite;
        }
        // SwitchStory switchStory =
        // Dictionary<Enemy, Location> characterLocations= story.Get<EnemyPositionStory>().characterLocations;
        // Text text = GetComponent<Text>();

        // text.text = enemy.ToString() + ":" +characterLocations[enemy].ToString();
    }