private void SwitchSwitchers() { foreach (GameObject obj in switchingSwitchers) { SwitcherBehaviour swCtrl = obj.GetComponent <SwitcherBehaviour>(); if (!swCtrl.isTriggered) { swCtrl.onSwitchEvent.Call(); } else { swCtrl.isTriggered = false; } } }
// Use this for initialization void Start() { swCtrl = gameObject.GetComponent <SwitcherBehaviour> (); AttachMethodsToEvent(); ChangeSprite(); }
// Use this for initialization void Start() { swCtrl = gameObject.GetComponent<SwitcherBehaviour> (); AttachMethodsToEvent (); ChangeSprite (); }