public override void CreateGame(Games gameMode)
        {
            switch (gameMode)
            {
            case Games.Classic:
                playerOneLevel = new Level(PlayerIndex.One);
                playerTwoLevel = new Level(PlayerIndex.Two);
                break;

            case Games.Tug:
                playerOneLevel = new Tug_Of_War(PlayerIndex.One);
                playerTwoLevel = new Tug_Of_War(PlayerIndex.Two);
                break;

            case Games.Line:
                playerOneLevel = new LineEmUp(PlayerIndex.One);
                playerTwoLevel = new LineEmUp(PlayerIndex.Two);
                break;

            case Games.Pick:
                playerOneLevel = new PicknDrop(PlayerIndex.One);
                playerTwoLevel = new PicknDrop(PlayerIndex.Two);
                break;

            case Games.Switch:
                playerOneLevel = new SwitcharooBuckaroo(PlayerIndex.One);
                playerTwoLevel = new SwitcharooBuckaroo(PlayerIndex.Two);
                break;

            case Games.Nightmare:
                playerOneLevel = new Nightmare(PlayerIndex.One);
                playerTwoLevel = new Nightmare(PlayerIndex.Two);
                break;

            default:
                Console.WriteLine("The gamemode " + gameMode + " isn't supported in local multiplayer.");
                overlordReference.ReturnToMenu();
                break;
            }

            playerOneController.SetLevelReference(playerOneLevel);
            playerOneController.SetGameMode(gameMode);
            playerOneLevel.gameClassReference = this;

            playerTwoController.SetLevelReference(playerTwoLevel);
            playerTwoController.SetGameMode(gameMode);
            playerTwoLevel.gameClassReference = this;
            gameState = GameState.InGame;

            base.CreateGame(gameMode);
        }
        public override void CreateGame(Games gameMode)
        {
            switch (gameMode)
            {
            case Games.OnlineClassic:
                player      = new Level(PlayerIndex.One);
                otherPlayer = new Level(PlayerIndex.Two);
                break;

            case Games.OnlineTug:
                player      = new Tug_Of_War(PlayerIndex.One);
                otherPlayer = new Tug_Of_War(PlayerIndex.Two);
                break;

            case Games.OnlineLine:
                player      = new LineEmUp(PlayerIndex.One);
                otherPlayer = new LineEmUp(PlayerIndex.Two);
                break;

            case Games.OnlinePick:
                player      = new PicknDrop(PlayerIndex.One);
                otherPlayer = new PicknDrop(PlayerIndex.Two);
                break;

            case Games.OnlineSwitch:
                player      = new SwitcharooBuckaroo(PlayerIndex.One);
                otherPlayer = new SwitcharooBuckaroo(PlayerIndex.Two);
                break;

            case Games.OnlineNightmare:
                player      = new Nightmare(PlayerIndex.One);
                otherPlayer = new Nightmare(PlayerIndex.Two);
                break;

            case Games.OnlineDoubleTrouble:
                player = new DoubleTrouble();
                break;

            default: Console.WriteLine("The gamemode " + gameMode + " isn't supported in online multiplayer.");
                break;
            }

            playerController.SetLevelReference(player);
            playerController.SetGameMode(gameMode);
            player.gameClassReference      = this;
            otherPlayer.gameClassReference = this;
            gameState = GameState.InGame;
        }