Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     if (trigger == null || !trigger.isTrigger)
     {
         trigger = gameObject.GetComponent <Collider>();
     }
     interactable      = interactableObject.GetComponent <SwitchInteractable>();
     renderer          = gameObject.GetComponent <MeshRenderer>();
     renderer.material = turnedOffMaterial;
 }
    // Start is called before the first frame update
    void Start()
    {
        switchPunched = false;
        if (collider == null)
        {
            collider = gameObject.GetComponent <Collider>();
        }
        interactable = interactableObject.GetComponent <SwitchInteractable>();

        renderer = collider.gameObject.GetComponent <MeshRenderer>();
    }
 // Start is called before the first frame update
 private void Start()
 {
     animator     = GetComponent <Animator>();
     interactable = GetComponent <SwitchInteractable>();
 }