private bool onSwitchChange(SwitchEvents.SwitchChange evt)
 {
     if (evt.Owner == owner && evt.Value)
     {
         taskIncrement();
     }
     return(false);
 }
Beispiel #2
0
    private bool OnSwitchChange(SwitchEvents.SwitchChange evt)
    {
        Switch component = evt.Owner.GetComponent <Switch>();

        if (component != null && component == SourceSwitch)
        {
            Change(!evt.Value);
        }
        return(false);
    }
Beispiel #3
0
        private bool onSwitchChange(SwitchEvents.SwitchChange evt)
        {
            int count = switches.Count;

            for (int i = 0; i < count; i++)
            {
                if (evt.Owner == switches[i].transform)
                {
                    updateGroups();
                    break;
                }
            }
            return(false);
        }
    private bool OnSwitchChange(SwitchEvents.SwitchChange evt)
    {
        CameraController component = evt.Owner.GetComponent <CameraController>();

        if (component != null)
        {
            if (evt.Value)
            {
                ActiveCamera.Set(component);
            }
            else
            {
                ActiveCamera.Clear(component);
            }
        }
        return(false);
    }