Beispiel #1
0
 void CreateSwitch(Character switchTarget)
 {
     if (Party.InBattle.Status.HasCondition(ConditionType.SwitchLock))
     {
         Debug.LogWarning("Cannot switch out due to SwitchLock!");
     }
     else
     {
         SwitchedCharacter.InvokeSafe(SwitchCommand.Create(this, switchTarget));
         SetReady();
     }
 }
Beispiel #2
0
    public override void OnStart()
    {
        // Insert any battle initialization logic here.

        // Send in each player's first character.
        foreach (var player in Coordinator.System.Players)
        {
            Coordinator.Queue.RegisterPlayerCommand(SwitchCommand.Create(player, player.Party.Characters[0]));
        }

        Coordinator.Queue.Emptied += OnQueueEmpty;
        OnContinue();
    }