Beispiel #1
0
        public static void DrawInstructionPage()
        {
            SwinGame.DrawBitmapOnScreen(_gameBackground, 0, 0);
            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 0, 750, 630);


            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 0, 750, 30);
            SwinGame.DrawTextLines("Swinburne University of Technology Sarawak", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 12, 12, 300, 100);
            SwinGame.DrawTextLines("SWE20001 Development Project 1 - Tools and Practices", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 420, 12, 400, 100);

            SwinGame.DrawBitmapOnScreen(_Images["instruction"], 180, 55);

            SwinGame.DrawText("1. Left click on your mouse to select the first block, then, right click on the second", Color.White, 10, 155);
            SwinGame.DrawText("   block to swap.", Color.White, 10, 170);
            SwinGame.DrawText("2. Blocks can only be swapped if their are located next to each other, above or below", Color.White, 10, 195);
            SwinGame.DrawText("   of each other.", Color.White, 10, 210);
            SwinGame.DrawText("3. Blocks will not be swapped if there is no match.", Color.White, 10, 235);
            SwinGame.DrawText("4. When there are 3 or more matching blocks, they will be deleted and new blocks will", Color.White, 10, 260);
            SwinGame.DrawText("   be generated.", Color.White, 10, 275);
            SwinGame.DrawText("5. Score as many as you can in 1 minute before the time runs out!", Color.White, 10, 300);

            //Back button
            SwinGame.DrawBitmapOnScreen(_Images ["button"], 280, 500);
            SwinGame.DrawTextLines("Back", SwinGame.RGBColor(51, 102, 0), SwinGame.RGBAColor(0, 0, 0, 0), "mavenbold", 20, FontAlignment.AlignCenter, 280, 535, 200, 100);

            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 610, 750, 30);
            //SwinGame.DrawTextLines ("SWE20001 Development Project 1 - Tools and Practices", Color.White, SwinGame.RGBAColor (0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 12, 612, 400, 100);
            SwinGame.DrawTextLines("Developed by: Agile Crocodile (Sharon Lo Ying Ying, Darren Wong Siew Ding, Joseph Sim Wei Min)", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 12, 612, 600, 100);
        }
Beispiel #2
0
        public static void DrawEndGame()
        {
            SwinGame.DrawBitmapOnScreen(_gameBackground, 0, 0);
            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 0, 750, 630);

            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 0, 750, 30);
            SwinGame.DrawTextLines("Swinburne University of Technology Sarawak", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 12, 12, 300, 100);

            SwinGame.DrawBitmapOnScreen(_Images["ranking"], 245, 55);
        }
Beispiel #3
0
        public static void DrawGameBoard(Board myBoard, ColorBlock[,] _blocks)
        {
            timeTicks = SwinGame.TimerTicks(gameTime);
            SwinGame.DrawBitmapOnScreen(_gameBackground, 0, 0);
            SwinGame.DrawBitmapOnScreen(_gamePanel, 540, 12);
            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 12, 12, 525, 615);
            for (int x = 0; x < 9; x++)
            {
                for (int y = 0; y < 9; y++)
                {
                    _blocks [x, y].Draw();
                }
            }

            //SwinGame.FillRectangle(SwinGame.RGBAColor (0, 0, 0, 200), 12, 639, 524, 50);

            //SwinGame.DrawRectangle (Color.White, 12, 639, 524, 50);
            SwinGame.DrawBitmapOnScreen(_boxPanel, 548, 48);
            SwinGame.DrawTextLines("End Time:", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 20, FontAlignment.AlignCenter, 492, 60, 300, 100);
            SwinGame.DrawTextLines(endTime.ToString(), Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 25, FontAlignment.AlignCenter, 496, 80, 300, 100);

            SwinGame.DrawBitmapOnScreen(_boxPanel, 548, 130);
            SwinGame.DrawTextLines("Time:", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 20, FontAlignment.AlignCenter, 496, 140, 300, 100);
            SwinGame.DrawTextLines((timeTicks /= 1000).ToString(), Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 25, FontAlignment.AlignCenter, 496, 160, 300, 100);

            SwinGame.DrawBitmapOnScreen(_boxPanel, 548, 210);
            SwinGame.DrawTextLines("Score:", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 20, FontAlignment.AlignCenter, 495, 220, 300, 100);
            SwinGame.DrawTextLines(myBoard.Score.ToString(), Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 25, FontAlignment.AlignCenter, 496, 240, 300, 100);

            if (UIController.TimerPaused)
            {
                //Draw a layer to cover the game board
                SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 12, 12, 525, 615);
                SwinGame.DrawTextLines("Game Paused", Color.White, SwinGame.RGBAColor(0, 0, 0, 200), "maven_pro_regular", 40, FontAlignment.AlignCenter, 125, 260, 300, 100);

                //Draw the resume button on the right game panel
                SwinGame.DrawBitmapOnScreen(_Images ["resume"], 565, 320);
            }
            else
            {
                //Draw the pause button on the right game panel
                SwinGame.DrawBitmapOnScreen(_Images ["pause"], 565, 320);
            }
            //Draw the buttons on the game panel
            SwinGame.DrawBitmapOnScreen(_Images["menu"], 565, 400);
            SwinGame.DrawBitmapOnScreen(_Images["exit"], 565, 480);
            //SwinGame.DrawText ("EndTime: " + endTime, Color.White, 550, 100);
            //SwinGame.DrawText ("Score: " + myBoard.Score, Color.White, 100, 660);
            //SwinGame.DrawText ("Time: " + (timeTicks/=1000).ToString() + " seconds", Color.White, 350, 660);
        }
Beispiel #4
0
        public static void DrawRanking()
        {
            SwinGame.DrawBitmapOnScreen(_gameBackground, 0, 0);
            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 0, 750, 630);

            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 0, 750, 30);
            SwinGame.DrawTextLines("Swinburne University of Technology Sarawak", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 12, 12, 300, 100);
            SwinGame.DrawTextLines("SWE20001 Development Project 1 - Tools and Practices", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 420, 12, 400, 100);

            SwinGame.DrawBitmapOnScreen(_Images["ranking"], 245, 55);

            SwinGame.DrawBitmapOnScreen(_Images ["button"], 280, 500);
            SwinGame.DrawTextLines("Back", SwinGame.RGBColor(51, 102, 0), SwinGame.RGBAColor(0, 0, 0, 0), "mavenbold", 20, FontAlignment.AlignCenter, 280, 535, 200, 100);
            SwinGame.DrawTextLines("Developed by: Agile Crocodile (Sharon Lo Ying Ying, Darren Wong Siew Ding, Joseph Sim Wei Min)", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 12, 612, 600, 100);
        }
Beispiel #5
0
        public static void DrawMenuPage()
        {
            SwinGame.DrawBitmapOnScreen(_Background, 0, 0);

            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 0, 750, 30);
            SwinGame.DrawTextLines("Swinburne University of Technology Sarawak", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 12, 12, 300, 100);
            SwinGame.DrawTextLines("SWE20001 Development Project 1 - Tools and Practices", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 420, 12, 400, 100);

            SwinGame.DrawTextLines("Play", SwinGame.RGBColor(51, 102, 0), SwinGame.RGBAColor(0, 0, 0, 0), "mavenbold", 20, FontAlignment.AlignCenter, 282, 242, 200, 100);
            SwinGame.DrawTextLines("Instruction", SwinGame.RGBColor(51, 102, 0), SwinGame.RGBAColor(0, 0, 0, 0), "mavenbold", 20, FontAlignment.AlignCenter, 285, 318, 200, 100);
            SwinGame.DrawTextLines("Ranking", SwinGame.RGBColor(51, 102, 0), SwinGame.RGBAColor(0, 0, 0, 0), "mavenbold", 20, FontAlignment.AlignCenter, 285, 390, 200, 100);
            SwinGame.DrawTextLines("Quit", SwinGame.RGBColor(51, 102, 0), SwinGame.RGBAColor(0, 0, 0, 0), "mavenbold", 20, FontAlignment.AlignCenter, 285, 465, 200, 100);

            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 610, 750, 30);

            SwinGame.DrawTextLines("Developed by: Agile Crocodile (Sharon Lo Ying Ying, Darren Wong Siew Ding, Joseph Sim Wei Min)", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 12, 612, 600, 100);
        }
Beispiel #6
0
        public static void DrawEndRanking()
        {
            SwinGame.DrawBitmapOnScreen(_gameBackground, 0, 0);
            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 0, 750, 630);

            SwinGame.FillRectangle(SwinGame.RGBAColor(0, 0, 0, 200), 0, 0, 750, 30);
            SwinGame.DrawTextLines("Swinburne University of Technology Sarawak", Color.White, SwinGame.RGBAColor(0, 0, 0, 0), "maven_pro_regular", 12, FontAlignment.AlignLeft, 12, 12, 300, 100);

            SwinGame.DrawBitmapOnScreen(_Images["ranking"], 245, 55);


            SwinGame.DrawBitmapOnScreen(_Images["button"], 60, 500);
            SwinGame.DrawTextLines("Menu", SwinGame.RGBColor(51, 102, 0), SwinGame.RGBAColor(0, 0, 0, 0), "mavenbold", 20, FontAlignment.AlignCenter, 115, 535, 100, 100);


            SwinGame.DrawBitmapOnScreen(_Images["button"], 500, 500);
            SwinGame.DrawTextLines("Play Again", SwinGame.RGBColor(51, 102, 0), SwinGame.RGBAColor(0, 0, 0, 0), "mavenbold", 20, FontAlignment.AlignCenter, 550, 535, 100, 100);
        }
Beispiel #7
0
        public static void Main()
        {
            //Open the game window
            SwinGame.OpenGraphicsWindow("GameMain", 900, 650);


            GameBoard gb = new GameBoard();

            gb.BackgroundColor = SwinGame.RandomRGBColor(255);
            ObstacleType  obstacleToAdd = ObstacleType.Car;
            PlayerVehicle p             = new PlayerVehicle(415, 570);
            ScoreBoard    s             = new ScoreBoard(0, 3, 1, "Peak Hours");

            //Run the game loop
            while (false == SwinGame.WindowCloseRequested())
            {
                Random     _random = new Random();
                int        _chance = _random.Next(0, 10);
                Car        c       = new Car(415, 20);
                Lorry      l       = new Lorry(415, 20);
                Motorcycle m       = new Motorcycle(415, 20);
                Fuel       f       = new Fuel(415, 20);



                if (_chance == 0 || _chance == 1 || _chance == 2)
                {
                    obstacleToAdd = ObstacleType.Car;
                }
                else if (_chance == 3 || _chance == 4 || _chance == 5)
                {
                    obstacleToAdd = ObstacleType.Lorry;
                }
                else if (_chance == 6 || _chance == 7 || _chance == 8)
                {
                    obstacleToAdd = ObstacleType.Motorcycle;
                }
                else if (_chance == 9)
                {
                    obstacleToAdd = ObstacleType.Fuel;
                }
                SwinGame.ProcessEvents();
                SwinGame.ClearScreen(Color.White);

                gb.Draw();
                gb.Spawned = false;


                while (gb.Spawned == false)
                {
                    //Fetch the next batch of UI interaction
                    SwinGame.ProcessEvents();

                    //Clear the screen and draw the framerate
                    SwinGame.ClearScreen(Color.White);
                    gb.Draw();

                    if (obstacleToAdd == ObstacleType.Car)
                    {
                        gb.RandomSpawnVehicle(c, s, p);
                    }
                    else if (obstacleToAdd == ObstacleType.Lorry)
                    {
                        gb.RandomSpawnVehicle(l, s, p);
                    }
                    else if (obstacleToAdd == ObstacleType.Motorcycle)
                    {
                        gb.RandomSpawnVehicle(m, s, p);
                    }
                    else if (obstacleToAdd == ObstacleType.Fuel)
                    {
                        gb.RandomSpawnVehicle(f, s, p);
                    }

                    if (SwinGame.KeyTyped(KeyCode.vk_LEFT))
                    {
                        p.NavigateLeft();
                    }
                    else if (SwinGame.KeyTyped(KeyCode.vk_RIGHT))
                    {
                        p.NavigateRight();
                    }
                    p.Draw();

                    SwinGame.DrawText("Score:" + s.Score.ToString(), Color.Black, 10, 100);
                    SwinGame.DrawText("Life:" + s.Life.ToString(), Color.Black, 10, 150);
                    SwinGame.DrawText("Stage:" + s.Stage.ToString(), Color.Black, 10, 200);
                    SwinGame.DrawText("Speed:" + s.Traffic.ToString(), Color.Black, 10, 350);
                    SwinGame.DrawText("Right Arrow key to move right", Color.Black, 10, 250);
                    SwinGame.DrawText("Left Arrow key to move left", Color.Black, 10, 300);
                    SwinGame.DrawFramerate(0, 0);

                    //Draw onto the screen
                    SwinGame.RefreshScreen(60);
                }

                gb.GetScore(s);
                gb.ClearScreen();
                gb.DisplaySpeed(s);
                if (gb.GameOver(s) == true)
                {
//
//					if (SwinGame.KeyTyped (KeyCode.vk_y))
//					{
//						SwinGame.ClearScreen();
//						s.Life = 3;
//						s.Score = 0;
//					}
//					else if (SwinGame.KeyTyped (KeyCode.vk_n))
//					{
//						do
//						{
//							SwinGame.DrawBitmapOnScreen (new Bitmap("thankyou.jpg"), 0, 0);
//							SwinGame.RefreshScreen (60);
//							SwinGame.ReleaseBitmap("thankyou.jpg");
//						} while (false == SwinGame.WindowCloseRequested ());
//					}
//					else
//					{
//							do
//							{
//							SwinGame.DrawBitmapOnScreen(new Bitmap("gameover.jpg"), 0, 0);
//								SwinGame.RefreshScreen (25);
//							SwinGame.ReleaseBitmap("gameover.jpg");
//							} while (false == SwinGame.WindowCloseRequested());
//					}

                    do
                    {
                        SwinGame.ProcessEvents();
                        SwinGame.DrawBitmapOnScreen(new Bitmap("gameover.jpg"), 0, 0);
                        SwinGame.RefreshScreen(60);
                        SwinGame.ReleaseBitmap("gameover.jpg");
                    } while (SwinGame.AnyKeyPressed() == false);
                    //}while (!(SwinGame.KeyTyped (KeyCode.vk_y)) || !(SwinGame.KeyTyped (KeyCode.vk_n)) );

                    if (SwinGame.KeyTyped(KeyCode.vk_y))
                    {
                        s.Life  = 3;
                        s.Score = 0;
                        gb.RestartTimer();
                    }
                    else if (SwinGame.KeyTyped(KeyCode.vk_n))
                    {
                        do
                        {
                            SwinGame.DrawBitmapOnScreen(new Bitmap("thankyou.jpg"), 0, 0);
                            SwinGame.RefreshScreen(60);
                            SwinGame.ReleaseBitmap("thankyou.jpg");
                        } while (false == SwinGame.WindowCloseRequested());
                    }
                }

                SwinGame.DrawFramerate(0, 0);

                //Draw onto the screen
                SwinGame.RefreshScreen(60);
            }
        }