protected override JobHandle OnUpdate(JobHandle inputDeps) { var job = new SwayJob { DeltaTime = Time.deltaTime }; return(job.Schedule(this, inputDeps)); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { var sj = new SwayJob() { frequency = 0.5f , amplitude = 60 , timeDelta = Time.deltaTime }; return(sj.Schedule(this, inputDeps)); }
// Update is called once per frame void Update() { var job = new SwayJob() { timeDelta = Time.deltaTime , angle = this.angle , frequency = this.frequency , theta = this.theta }; jh = job.Schedule(transforms); }
public void Update() { job = new SwayJob() { deltaTime = Time.deltaTime, frequency = this.frequency, axis = this.axis, angle = this.angle, theta = this.theta }; jh = job.Schedule(transforms); }