Beispiel #1
0
    public void addPopups(List <GameObject> positionMarkers, DataFields dataFields)
    {
        if ((openPopups.Count > 0 && openPopups[0].GetComponent <PopupDisplay>().data.name != dataFields.name) || //some popup is open, but it isn't the one we just clicked on
            openPopups.Count == 0)     //or there is no popup open now

        {
            if (openPopups.Count > 0)
            {
                closePopups();
            }

            //add new ones

            foreach (GameObject marker in positionMarkers)
            {
                GameObject popup = Instantiate(windowPrefab);

                //put in a good spot
                popup.transform.position = marker.transform.position;
                //turn toward player
                popup.transform.LookAt(transform.position);
                popup.transform.Rotate(0, 180, 0);

                //Fill with Data
                popup.GetComponent <PopupDisplay>().data = dataFields;

                openPopups.Add(popup);
            }

            //take us to the reconstruction (or keep us there)
            swapper.changeStates();
        }
        else   //otherwise, it is the one which is already open, so we probably just want to close it
        {
            closePopups();
        }
    }