public void Serialize(NetworkWriter writer)
        {
            Util.LogSerialization(this, false);

            writer.Write(NetUser.gameObject);
            writer.Write(SwapKey.ToString());
            writer.Write(SwapOnRetool);
        }
        public void Serialize(NetworkWriter writer)
        {
            ToolbotEquipmentSwap.Logger.LogDebug($"[Serializing '{nameof(ClientConfigRequestReply)}']");

            writer.Write(NetUser.gameObject);
            writer.Write(SwapKey.ToString());
            writer.Write(SwapOnRetool);
        }