Beispiel #1
0
 void OnSpACtrlRedo()
 {
     Debug.Log("OnSpACtrlRedo");
     spACtrl.evtFinished -= OnSpACtrlFinished;
     spACtrl.evtRedo     -= OnSpACtrlRedo;
     spACtrl.Dispose();
     spACtrl = ResManager.GetPrefab("Prefabs/Swap/SwapA").GetComponent <SwapCtrlA>();
     spACtrl.transform.SetParent(transform);
     spACtrl.evtFinished += OnSpACtrlFinished;
     spACtrl.evtRedo     += OnSpACtrlRedo;
 }
Beispiel #2
0
 private void StartPro()
 {
     com.SetComUITitle("第一阶段 以物换物");
     SwapModel.GetInstance().hpUI.gameObject.SetActive(false);
     spACtrl = ResManager.GetPrefab("Prefabs/Swap/SwapA").GetComponent <SwapCtrlA>();
     spACtrl.transform.SetParent(transform);
     spACtrl.evtFinished += OnSpACtrlFinished;
     spACtrl.evtRedo     += OnSpACtrlRedo;
     //Debug.Log("fsfds");
     //spBCtrl = ResManager.GetPrefab("Prefabs/Swap/SwapB").GetComponent<SwapCtrlB>();
     //spBCtrl.transform.SetParent(transform);
     //spBCtrl.evtFinished += OnSpBCtrlFinished;
     //spBCtrl.evtRedo += OnSpBCtrlRedo;
     //spCCtrl = ResManager.GetPrefab("Prefabs/Swap/SwapC").GetComponent<SwapCtrlC>();
     //spCCtrl.transform.SetParent(transform);
     //spCCtrl.evtFinished += OnSpCCtrlFinished;
     //spCCtrl.evtRedo += OnSpCCtrlRedo;
 }