protected override void OnLaunched(LaunchActivatedEventArgs e)
        {
#if DEBUG
            if (System.Diagnostics.Debugger.IsAttached)
            {
                this.DebugSettings.EnableFrameRateCounter = true;
            }
#endif
            //Debug.WriteLine(Colors.LightPink);
            //Debug.WriteLine(Colors.GhostWhite);

            var    t      = FontFamily.XamlAutoFontFamily;
            double width  = Window.Current.Bounds.Width;
            double height = Window.Current.Bounds.Height;
            Class.Component.screenX = (float)width;
            Class.Component.screenY = (float)height;
            DX.DX_Core.Initial();
            Swapchain              = new DX.SwapChain(width, height);
            Main                   = new Canvas();
            Main.Width             = width;
            Main.Height            = height;
            Main.Background        = new SolidColorBrush(Colors.DimGray);
            Window.Current.Content = Main;
            Main.Children.Add(Swapchain);
            Window.Current.Activate();
            Window.Current.SizeChanged += (o, a) =>
            {
                double w = Window.Current.Bounds.Width;
                double h = Window.Current.Bounds.Height;
                Main.Width              = w;
                Main.Height             = h;
                Class.Component.screenX = (float)w;
                Class.Component.screenY = (float)h;
                Swapchain.ReSize(w, h);
                Class.PageManageEx.ReSize();
            };
            //delegate sub thread create ui
            ThreadManage.BindThreadResource(3);
            ThreadManage.AsyncDelegate(() => { Class.Main.Initial(Swapchain); });
#if phone
            StatusBar.GetForCurrentView().BackgroundColor = Colors.Black;
            StatusBar s = StatusBar.GetForCurrentView();
            s.BackgroundOpacity = 1;
            s.ForegroundColor   = Colors.White;
            SystemNavigationManager.GetForCurrentView().BackRequested += OnBackRequested;
#endif
            Window.Current.CoreWindow.KeyUp += KeyUp;
        }