private async void ApplyEffect(CompositionImage image)
        {
            Task <CompositionDrawingSurface> task = null;

            // If we've requested a load time effect input, kick it off now
            if (_currentTechnique.LoadTimeEffectHandler != null)
            {
                task = SurfaceLoader.LoadFromUri(image.Source, Size.Empty, _currentTechnique.LoadTimeEffectHandler);
            }

            // Create the new brush, set the inputs and set it on the image
            CompositionEffectBrush brush = _currentTechnique.CreateBrush();

            brush.SetSourceParameter("ImageSource", image.SurfaceBrush);
            image.Brush = brush;

            // If we've got an active task, wait for it to finish
            if (task != null)
            {
                CompositionDrawingSurface effectSurface = await task;

                // Set the effect surface as input
                brush.SetSourceParameter("EffectSource", _compositor.CreateSurfaceBrush(effectSurface));
            }
        }
Beispiel #2
0
        private async void Page_Loaded(object sender, RoutedEventArgs e)
        {
            _backgroundImageVisual = _compositor.CreateSpriteVisual();
            _imageContainer        = _compositor.CreateContainerVisual();
            _imageSurfaceBrush     = _compositor.CreateSurfaceBrush();
            _capabilities.Changed += HandleCapabilitiesChanged;

            ElementCompositionPreview.SetElementChildVisual(ImageCanvas, _imageContainer);

            // Load in image
            var uri     = new Uri("ms-appx:///Assets/Landscapes/Landscape-7.jpg");
            var surface = await SurfaceLoader.LoadFromUri(uri);

            var imageSurface = _compositor.CreateSurfaceBrush(surface);

            _imageSurfaceBrush.Surface = imageSurface.Surface;
            _imageSurfaceBrush.Stretch = CompositionStretch.Fill;

            _imageContainer.Size = new Vector2((float)ImageCanvas.ActualWidth, (float)ImageCanvas.ActualHeight);

            _imageContainer.Children.InsertAtTop(_backgroundImageVisual);

            UpdateVisualSizeAndPosition();

            UpdateAlbumArt();
        }
Beispiel #3
0
#pragma warning disable 1998
        private async void OnLoading(FrameworkElement sender, object args)
        {
            this.SizeChanged += OnSizeChanged;
            OnSizeChanged(this, null);

            m_noiseBrush.Surface = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Assets/noise.jpg"));

            m_noiseBrush.Stretch = CompositionStretch.UniformToFill;
        }
        async private Task LoadImages()
        {
            _imageLoader = ImageLoaderFactory.CreateImageLoader(_compositor);

            string[] imageNames = { "Photos/Pic06",           "Photos/Pic30",           "Photos/Pic39",            "Landscapes/Landscape-7",
                                    "Landscapes/Landscape-8", "Landscapes/Landscape-9", "Landscapes/Landscape-12", "Photos/pic22",
                                    "Photos/Pic11" };

            for (int i = 0; i < imageNames.Length; ++i)
            {
                var uri     = new Uri($"ms-appx:///Assets/{imageNames[i]}.jpg");
                var surface = await SurfaceLoader.LoadFromUri(uri);

                _imageSurfaces[i] = _compositor.CreateSurfaceBrush(surface);
            }
        }
Beispiel #5
0
        private async void Page_Loaded(object sender, RoutedEventArgs e)
        {
            // Populate the light type combobox
            IList <ComboBoxItem> lightList = new List <ComboBoxItem>();

            foreach (LightingTypes type in Enum.GetValues(typeof(LightingTypes)))
            {
                ComboBoxItem item = new ComboBoxItem();
                item.Tag     = type;
                item.Content = type.ToString();
                lightList.Add(item);
            }

            LightingSelection.ItemsSource   = lightList;
            LightingSelection.SelectedIndex = 0;

            // Get the current compositor
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;

            ThumbnailList.ItemsSource = Model.Items;

            //
            // Create the sperical normal map.  The normals will give the appearance of a sphere, and the alpha channel is used
            // for masking off the rectangular edges.
            //

            CompositionDrawingSurface normalMap = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Samples/SDK Insider/ThumbnailLighting/SphericalWithMask.png"));

            _circleNormalsBrush         = _compositor.CreateSurfaceBrush(normalMap);
            _circleNormalsBrush.Stretch = CompositionStretch.Fill;


            //
            // Create the flat normal map with beveled edges.  This should give the appearance of slanting of the surface along
            // the edges, flat in the middle.
            //

            normalMap = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Samples/SDK Insider/ThumbnailLighting/BeveledEdges.jpg"));

            _flatNormalsBrush         = _compositor.CreateSurfaceBrush(normalMap);
            _flatNormalsBrush.Stretch = CompositionStretch.Fill;

            // Update the effect brushes now that the normal maps are available.
            UpdateEffectBrush();
        }
        public override async Task <CompositionDrawingSurface> LoadResources()
        {
            var graphicsEffect = new ArithmeticCompositeEffect
            {
                Name          = "Arithmetic",
                Source1       = new CompositionEffectSourceParameter("ImageSource"),
                Source1Amount = .25f,
                Source2       = new Transform2DEffect
                {
                    Name   = "LightMapTransform",
                    Source = new CompositionEffectSourceParameter("LightMap")
                },
                Source2Amount  = 0,
                MultiplyAmount = 1
            };

            _effectFactory = _compositor.CreateEffectFactory(graphicsEffect, new[] { "LightMapTransform.TransformMatrix" });

            // Create the image
            _lightMap = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Samples/SDK 10586/PointerEnterEffects/conemap.jpg"));

            // Create the animations
            float sweep      = (float)Math.PI / 10f;
            float fullCircle = (float)Math.PI * -2f;

            _enterAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _enterAnimation.InsertKeyFrame(0.1f, fullCircle);
            _enterAnimation.InsertKeyFrame(0.4f, fullCircle + sweep);
            _enterAnimation.InsertKeyFrame(0.8f, fullCircle - sweep);
            _enterAnimation.InsertKeyFrame(1.0f, fullCircle);
            _enterAnimation.Duration          = TimeSpan.FromMilliseconds(4500);
            _enterAnimation.IterationBehavior = AnimationIterationBehavior.Count;
            _enterAnimation.IterationCount    = 1;

            _exitAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _exitAnimation.InsertKeyFrame(1.0f, 0f);
            _exitAnimation.Duration          = TimeSpan.FromMilliseconds(1000);
            _exitAnimation.IterationBehavior = AnimationIterationBehavior.Count;
            _exitAnimation.IterationCount    = 1;

            _transformExpression = _compositor.CreateExpressionAnimation("Matrix3x2.CreateFromTranslation(-props.CenterPointOffset) * Matrix3x2(cos(props.Rotation) * props.Scale, sin(props.Rotation), -sin(props.Rotation), cos(props.Rotation) * props.Scale, 0, 0) * Matrix3x2.CreateFromTranslation(props.CenterPointOffset + props.Translate)");

            return(null);
        }
Beispiel #7
0
        private async void ShowCustomSplashScreen(Rect imageBounds)
        {
            Compositor compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            Vector2    windowSize = new Vector2((float)Window.Current.Bounds.Width, (float)Window.Current.Bounds.Height);


            //
            // Create a container visual to hold the color fill background and image visuals.
            // Configure this visual to scale from the center.
            //

            ContainerVisual container = compositor.CreateContainerVisual();

            container.Size        = windowSize;
            container.CenterPoint = new Vector3(windowSize.X, windowSize.Y, 0) * .5f;
            ElementCompositionPreview.SetElementChildVisual(this, container);


            //
            // Create the colorfill sprite for the background, set the color to the same as app theme
            //

            SpriteVisual backgroundSprite = compositor.CreateSpriteVisual();

            backgroundSprite.Size  = windowSize;
            backgroundSprite.Brush = compositor.CreateColorBrush(Color.FromArgb(1, 0, 178, 240));
            container.Children.InsertAtBottom(backgroundSprite);


            //
            // Create the image sprite containing the splash screen image.  Size and position this to
            // exactly cover the Splash screen image so it will be a seamless transition between the two
            //

            CompositionDrawingSurface surface = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Assets/SplashScreen.png"));

            SpriteVisual imageSprite = compositor.CreateSpriteVisual();

            imageSprite.Brush  = compositor.CreateSurfaceBrush(surface);
            imageSprite.Offset = new Vector3((float)imageBounds.X, (float)imageBounds.Y, 0f);
            imageSprite.Size   = new Vector2((float)imageBounds.Width, (float)imageBounds.Height);
            container.Children.InsertAtTop(imageSprite);
        }
        public override async Task <CompositionDrawingSurface> LoadResources()
        {
            var graphicsEffect = new ArithmeticCompositeEffect
            {
                Name          = "Arithmetic",
                Source1       = new CompositionEffectSourceParameter("ImageSource"),
                Source1Amount = .1f,
                Source2       = new Transform2DEffect
                {
                    Name   = "LightMapTransform",
                    Source = new CompositionEffectSourceParameter("LightMap")
                },
                Source2Amount  = 0,
                MultiplyAmount = 1
            };

            _effectFactory = _compositor.CreateEffectFactory(graphicsEffect, new[] { "LightMapTransform.TransformMatrix" });

            // Create the image
            _lightMap = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Samples/SDK 10586/PointerEnterEffects/pointmap.jpg"));

            // Create the animations
            CubicBezierEasingFunction easeIn = _compositor.CreateCubicBezierEasingFunction(new Vector2(0.0f, 0.51f), new Vector2(1.0f, 0.51f));

            _enterAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _enterAnimation.InsertKeyFrame(0.33f, 1.25f, easeIn);
            _enterAnimation.InsertKeyFrame(0.66f, 0.75f, easeIn);
            _enterAnimation.InsertKeyFrame(1.0f, 1.0f, easeIn);
            _enterAnimation.Duration          = TimeSpan.FromMilliseconds(5000);
            _enterAnimation.IterationBehavior = AnimationIterationBehavior.Forever;

            _exitAnimation = _compositor.CreateVector2KeyFrameAnimation();
            _exitAnimation.InsertKeyFrame(1.0f, new Vector2(0, 0));
            _exitAnimation.Duration          = TimeSpan.FromMilliseconds(750);
            _exitAnimation.IterationBehavior = AnimationIterationBehavior.Count;
            _exitAnimation.IterationCount    = 1;

            _transformExpression = _compositor.CreateExpressionAnimation("Matrix3x2(props.Scale, 0, 0, props.Scale, props.CenterPointOffset.X * (1-props.Scale) + (props.Translate.X * props.CenterPointOffset.X * 2), props.CenterPointOffset.Y * (1-props.Scale) + (props.Translate.Y * props.CenterPointOffset.Y * 2))");

            return(null);
        }
        /// <summary>
        /// Function is responsible for creating the circular alpha masked profile brush
        /// </summary>
        /// <returns></returns>
        private async Task <CompositionEffectBrush> InitializeCrossFadeEffect(Uri uri)
        {
            var graphicsEffect = new ArithmeticCompositeEffect
            {
                Name           = "Arithmetic",
                Source1        = new CompositionEffectSourceParameter("ImageSource"),
                Source1Amount  = 1,
                Source2        = new CompositionEffectSourceParameter("BlurImage"),
                Source2Amount  = 0,
                MultiplyAmount = 0
            };

            var factory = _compositor.CreateEffectFactory(graphicsEffect, new[] { "Arithmetic.Source1Amount", "Arithmetic.Source2Amount" });

            CompositionDrawingSurface blurSurface = await SurfaceLoader.LoadFromUri(uri, Size.Empty, ApplyBlurEffect);

            CompositionEffectBrush crossFadeBrush = factory.CreateBrush();;

            crossFadeBrush.SetSourceParameter("ImageSource", ParallaxingImage.SurfaceBrush);
            crossFadeBrush.SetSourceParameter("BlurImage", _compositor.CreateSurfaceBrush(blurSurface));

            return(crossFadeBrush);
        }
Beispiel #10
0
        private async void CreateImageAndLights(Vector2 sizeLightBounds)
        {
            //
            // Image and effect setup
            //

            // Create the effect graph.  We will combine the desaturated image with two diffuse lights
            IGraphicsEffect graphicsEffect = new CompositeEffect()
            {
                Mode    = Microsoft.Graphics.Canvas.CanvasComposite.Add,
                Sources =
                {
                    new SaturationEffect()
                    {
                        Saturation = 0,
                        Source     = new CompositionEffectSourceParameter("ImageSource")
                    },

                    new PointDiffuseEffect()
                    {
                        Name          = "Light1",
                        DiffuseAmount = 1f,
                        Source        = new CompositionEffectSourceParameter("NormalMap"),
                    },

                    new PointDiffuseEffect()
                    {
                        Name          = "Light2",
                        DiffuseAmount = 1f,
                        Source        = new CompositionEffectSourceParameter("NormalMap"),
                    },
                }
            };

            // Create the normal map.  For this sample, we want a flat surface with no bumps
            CompositionDrawingSurface normalMap = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Samples/SDK Insider/NowPlaying/NormalMap.jpg"));

            CompositionSurfaceBrush surfaceBrush = _compositor.CreateSurfaceBrush(normalMap);

            surfaceBrush.Stretch = CompositionStretch.Fill;

            // Create the effect factory, we're going to animate the light positions and colors
            CompositionEffectFactory effectFactory = _compositor.CreateEffectFactory(graphicsEffect,
                                                                                     new[] { "Light1.LightPosition", "Light1.LightColor",
                                                                                             "Light2.LightPosition", "Light2.LightColor", });

            // Create the effect brush and bind the normal map
            CompositionEffectBrush brush = effectFactory.CreateBrush();

            brush.SetSourceParameter("NormalMap", surfaceBrush);

            // Update the CompositionImage to use the custom effect brush
            ArtistImage.Brush = brush;


            //
            //  Animation setup
            //

            // Setup the first light's position, top and to the left in general
            LinearEasingFunction     linear            = _compositor.CreateLinearEasingFunction();
            Vector3KeyFrameAnimation positionAnimation = _compositor.CreateVector3KeyFrameAnimation();

            positionAnimation.InsertKeyFrame(0f, new Vector3(0f, 0f, 300f), linear);
            positionAnimation.InsertKeyFrame(.33f, new Vector3(sizeLightBounds.X * .5f, sizeLightBounds.Y * .5f, 100f), linear);
            positionAnimation.InsertKeyFrame(.66f, new Vector3(sizeLightBounds.X * .25f, sizeLightBounds.Y * .95f, 100f), linear);
            positionAnimation.InsertKeyFrame(1f, new Vector3(0f, 0f, 300f), linear);
            positionAnimation.Duration          = TimeSpan.FromMilliseconds(20000);
            positionAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
            brush.StartAnimation("Light1.LightPosition", positionAnimation);


            // Setup the first light's color animation, cycling through some brighter tones
            ColorKeyFrameAnimation colorAnimation = _compositor.CreateColorKeyFrameAnimation();

            colorAnimation.InsertKeyFrame(0f, Colors.Orange);
            colorAnimation.InsertKeyFrame(.2f, Colors.Orange);
            colorAnimation.InsertKeyFrame(.3f, Colors.Red);
            colorAnimation.InsertKeyFrame(.5f, Colors.Red);
            colorAnimation.InsertKeyFrame(.6f, Colors.Yellow);
            colorAnimation.InsertKeyFrame(.8f, Colors.Yellow);
            colorAnimation.InsertKeyFrame(.9f, Colors.Orange);
            colorAnimation.InsertKeyFrame(1f, Colors.Orange);
            colorAnimation.Duration          = TimeSpan.FromMilliseconds(20000);
            colorAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
            brush.StartAnimation("Light1.LightColor", colorAnimation);


            // Setup the second light's position, down and to the right in general
            positionAnimation = _compositor.CreateVector3KeyFrameAnimation();
            positionAnimation.InsertKeyFrame(0f, new Vector3(sizeLightBounds.X, sizeLightBounds.Y, 200f), linear);
            positionAnimation.InsertKeyFrame(.33f, new Vector3(sizeLightBounds.X * .7f, sizeLightBounds.Y * .9f, 300f), linear);
            positionAnimation.InsertKeyFrame(.66f, new Vector3(sizeLightBounds.X * .95f, sizeLightBounds.Y * .95f, 100f), linear);
            positionAnimation.InsertKeyFrame(1f, new Vector3(sizeLightBounds.X, sizeLightBounds.Y, 200f), linear);
            positionAnimation.Duration          = TimeSpan.FromMilliseconds(20000);
            positionAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
            brush.StartAnimation("Light2.LightPosition", positionAnimation);

            // Setup the second light's color animation, cycling through some darker tones
            colorAnimation = _compositor.CreateColorKeyFrameAnimation();
            colorAnimation.InsertKeyFrame(0f, Colors.Blue);
            colorAnimation.InsertKeyFrame(.2f, Colors.Blue);
            colorAnimation.InsertKeyFrame(.3f, Colors.DarkGreen);
            colorAnimation.InsertKeyFrame(.5f, Colors.DarkGreen);
            colorAnimation.InsertKeyFrame(.6f, Colors.DarkBlue);
            colorAnimation.InsertKeyFrame(.8f, Colors.DarkBlue);
            colorAnimation.InsertKeyFrame(.9f, Colors.Blue);
            colorAnimation.InsertKeyFrame(1f, Colors.Blue);
            colorAnimation.Duration          = TimeSpan.FromMilliseconds(20000);
            colorAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
            brush.StartAnimation("Light2.LightColor", colorAnimation);
        }
Beispiel #11
0
            private async void LoadImageAsync(Compositor compositor)
            {
                var surface = await SurfaceLoader.LoadFromUri(imageUri);

                visual.Brush = compositor.CreateSurfaceBrush(surface);
            }
Beispiel #12
0
        private async void LoadSurface()
        {
            // If we're clearing out the content, return
            if (_uri == null)
            {
                ReleaseSurface();
                return;
            }

            try
            {
                // Start a timer to enable the placeholder image if requested
                if (_surface == null && _placeholderDelay >= TimeSpan.Zero)
                {
                    _timer          = new DispatcherTimer();
                    _timer.Interval = _placeholderDelay;
                    _timer.Tick    += Timer_Tick;
                    _timer.Start();
                }

                // Load the image asynchronously
                CompositionDrawingSurface surface = await SurfaceLoader.LoadFromUri(_uri, Size.Empty, _loadEffectDelegate);

                if (_surface != null)
                {
                    ReleaseSurface();
                }

                _surface = surface;

                // The surface has changed, so we need to re-measure with the new surface dimensions
                InvalidateMeasure();

                // Async operations may take a while.  If we've unloaded, return now.
                if (_unloaded)
                {
                    ReleaseSurface();
                    return;
                }

                // Update the brush
                UpdateBrush();

                // Success, fire the Opened event
                if (ImageOpened != null)
                {
                    ImageOpened(this, null);
                }

                //
                // If we created the loading placeholder, now that the image has loaded
                // cross-fade it out.
                //

                if (_sprite != null && _sprite.Children.Count > 0)
                {
                    Debug.Assert(_timer == null);
                    StartCrossFade();
                }
                else if (_timer != null)
                {
                    // We didn't end up loading the placeholder, so just stop the timer
                    _timer.Stop();
                    _timer = null;
                }
            }
            catch (FileNotFoundException)
            {
                if (ImageFailed != null)
                {
                    ImageFailed(this, null);
                }
            }
        }
Beispiel #13
0
        private async void UpdateEffect()
        {
            if (_compositor != null)
            {
                ComboBoxItem     item                 = EffectSelection.SelectedValue as ComboBoxItem;
                IGraphicsEffect  graphicsEffect       = null;
                CompositionBrush secondaryBrush       = null;
                string[]         animatableProperties = null;

                //
                // Create the appropriate effect graph and resources
                //

                switch ((EffectTypes)item.Tag)
                {
                case EffectTypes.Desaturation:
                {
                    graphicsEffect = new SaturationEffect()
                    {
                        Saturation = 0.0f,
                        Source     = new CompositionEffectSourceParameter("ImageSource")
                    };
                }
                break;

                case EffectTypes.Hue:
                {
                    graphicsEffect = new HueRotationEffect()
                    {
                        Name   = "Hue",
                        Angle  = 3.14f,
                        Source = new CompositionEffectSourceParameter("ImageSource")
                    };
                    animatableProperties = new[] { "Hue.Angle" };
                }
                break;

                case EffectTypes.VividLight:
                {
                    graphicsEffect = new BlendEffect()
                    {
                        Mode       = BlendEffectMode.VividLight,
                        Foreground = new ColorSourceEffect()
                        {
                            Name  = "Base",
                            Color = Color.FromArgb(255, 80, 40, 40)
                        },
                        Background = new CompositionEffectSourceParameter("ImageSource"),
                    };
                    animatableProperties = new[] { "Base.Color" };
                }
                break;

                case EffectTypes.Mask:
                {
                    graphicsEffect = new CompositeEffect()
                    {
                        Mode    = CanvasComposite.DestinationOver,
                        Sources =
                        {
                            new CompositeEffect()
                            {
                                Mode    = CanvasComposite.DestinationIn,
                                Sources =
                                {
                                    new CompositionEffectSourceParameter("ImageSource"),
                                    new CompositionEffectSourceParameter("SecondSource")
                                }
                            },
                            new ColorSourceEffect()
                            {
                                Color = Color.FromArgb(200, 255, 255, 255)
                            },
                        }
                    };

                    CompositionDrawingSurface backgroundSurface = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Samples/SDK 14393/ForegroundFocusEffects/mask.png"));

                    CompositionSurfaceBrush maskBrush = _compositor.CreateSurfaceBrush(backgroundSurface);
                    maskBrush.Stretch     = CompositionStretch.UniformToFill;
                    maskBrush.CenterPoint = _destinationSprite.Size * .5f;
                    secondaryBrush        = maskBrush;
                }
                break;

                case EffectTypes.Blur:
                {
                    graphicsEffect = new GaussianBlurEffect()
                    {
                        BlurAmount   = 20,
                        Source       = new CompositionEffectSourceParameter("ImageSource"),
                        Optimization = EffectOptimization.Balanced,
                        BorderMode   = EffectBorderMode.Hard,
                    };
                }
                break;

                case EffectTypes.LightenBlur:
                {
                    graphicsEffect = new ArithmeticCompositeEffect()
                    {
                        Source1Amount  = .4f,
                        Source2Amount  = .6f,
                        MultiplyAmount = 0,
                        Source1        = new ColorSourceEffect()
                        {
                            Name  = "Base",
                            Color = Color.FromArgb(255, 255, 255, 255),
                        },
                        Source2 = new GaussianBlurEffect()
                        {
                            BlurAmount   = 20,
                            Source       = new CompositionEffectSourceParameter("ImageSource"),
                            Optimization = EffectOptimization.Balanced,
                            BorderMode   = EffectBorderMode.Hard,
                        }
                    };
                }
                break;

                case EffectTypes.DarkenBlur:
                {
                    graphicsEffect = new ArithmeticCompositeEffect()
                    {
                        Source1Amount  = .4f,
                        Source2Amount  = .6f,
                        MultiplyAmount = 0,
                        Source1        = new ColorSourceEffect()
                        {
                            Name  = "Base",
                            Color = Color.FromArgb(255, 0, 0, 0),
                        },
                        Source2 = new GaussianBlurEffect()
                        {
                            BlurAmount   = 20,
                            Source       = new CompositionEffectSourceParameter("ImageSource"),
                            Optimization = EffectOptimization.Balanced,
                            BorderMode   = EffectBorderMode.Hard,
                        }
                    };
                }
                break;

                case EffectTypes.RainbowBlur:
                {
                    graphicsEffect = new ArithmeticCompositeEffect()
                    {
                        Source1Amount  = .3f,
                        Source2Amount  = .7f,
                        MultiplyAmount = 0,
                        Source1        = new ColorSourceEffect()
                        {
                            Name  = "Base",
                            Color = Color.FromArgb(255, 0, 0, 0),
                        },
                        Source2 = new GaussianBlurEffect()
                        {
                            BlurAmount   = 20,
                            Source       = new CompositionEffectSourceParameter("ImageSource"),
                            Optimization = EffectOptimization.Balanced,
                            BorderMode   = EffectBorderMode.Hard,
                        }
                    };
                    animatableProperties = new[] { "Base.Color" };
                }
                break;

                default:
                    break;
                }

                // Create the effect factory and instantiate a brush
                CompositionEffectFactory _effectFactory = _compositor.CreateEffectFactory(graphicsEffect, animatableProperties);
                CompositionEffectBrush   brush          = _effectFactory.CreateBrush();

                // Set the destination brush as the source of the image content
                brush.SetSourceParameter("ImageSource", _compositor.CreateBackdropBrush());

                // If his effect uses a secondary brush, set it now
                if (secondaryBrush != null)
                {
                    brush.SetSourceParameter("SecondSource", secondaryBrush);
                }

                // Update the destination layer with the fully configured brush
                _destinationSprite.Brush = brush;
            }
        }
Beispiel #14
0
        private async void SamplePage_Loaded(object sender, Windows.UI.Xaml.RoutedEventArgs e)
        {
            ConstructWalls();

            CompositionDrawingSurface normalMap = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Samples/SDK 14393/LightSpheres/SphericalWithMask.png"));

            CompositionSurfaceBrush normalBrush = _compositor.CreateSurfaceBrush(normalMap);

            LightControl1.Offset                     = new Vector3(-77, 21, -768);
            LightControl1.LightColor.Color           = Color.FromArgb(255, 255, 255, 255);
            LightControl1.LinearAttenuation.Value    = 29;
            LightControl1.ConstantAttenuation.Value  = 50;
            LightControl2.QuadraticAttenuation.Value = 0;

            LightControl2.Offset                     = new Vector3(2047, 500, -676);
            LightControl2.LightColor.Color           = Color.FromArgb(255, 255, 0, 255);
            LightControl2.LinearAttenuation.Value    = 0;
            LightControl2.ConstantAttenuation.Value  = 9;
            LightControl2.QuadraticAttenuation.Value = 100;

            // Create the colors for the spheres
            Color[] colors = new Color[]
            {
                Color.FromArgb(255, 60, 60, 60),        // Black
                Color.FromArgb(255, 200, 200, 200),     // White
                Color.FromArgb(255, 139, 255, 211),     // Green
                Color.FromArgb(255, 160, 244, 255),     // Blue
                Color.FromArgb(255, 253, 99, 105),      // Red
                Color.FromArgb(255, 206, 181, 251),     // Purple
                Color.FromArgb(255, 67, 228, 124),      // Bright Green
                Color.FromArgb(255, 248, 216, 148),     // Yellow
                Color.FromArgb(255, 228, 190, 198),     // Mauve
            };

            // Create the lighting effect for the spheres
            IGraphicsEffect graphicsEffect = new CompositeEffect()
            {
                Mode    = CanvasComposite.DestinationIn,
                Sources =
                {
                    new ArithmeticCompositeEffect()
                    {
                        Source1Amount  = .9f,
                        Source2Amount  = 1f,
                        MultiplyAmount = 0,
                        Source1        = new ArithmeticCompositeEffect()
                        {
                            MultiplyAmount = .5f,
                            Source1Amount  = .5f,
                            Source2Amount  = 0f,
                            Source1        = new ArithmeticCompositeEffect()
                            {
                                MultiplyAmount = 1f,
                                Source1Amount  = 0f,
                                Source2Amount  = 0f,
                                Source1        = new ColorSourceEffect()
                                {
                                    Name = "Color",
                                },
                                Source2 = new SceneLightingEffect()
                                {
                                    Name            = "Ambient",
                                    AmbientAmount   = 1f,
                                    DiffuseAmount   = 0f,
                                    SpecularAmount  = 0f,
                                    NormalMapSource = new CompositionEffectSourceParameter("ImageSource"),
                                }
                            },
                            Source2 = new SceneLightingEffect()
                            {
                                Name            = "Diffuse",
                                AmbientAmount   = 0f,
                                DiffuseAmount   = 1f,
                                SpecularAmount  = 0f,
                                NormalMapSource = new CompositionEffectSourceParameter("ImageSource"),
                            }
                        },
                        Source2 = new SceneLightingEffect()
                        {
                            Name            = "Specular",
                            AmbientAmount   = 0,
                            DiffuseAmount   = 0f,
                            SpecularAmount  = .1f,
                            SpecularShine   = 5,
                            NormalMapSource = new CompositionEffectSourceParameter("ImageSource"),
                        }
                    },
                    new CompositionEffectSourceParameter("ImageSource"),
                }
            };

            CompositionEffectFactory effectFactory = _compositor.CreateEffectFactory(graphicsEffect,
                                                                                     new string[] { "Color.Color", "Diffuse.DiffuseAmount",
                                                                                                    "Specular.SpecularAmount", "Specular.SpecularShine" });

            // Create the spheres
            int xOffset = 0;

            foreach (Color color in colors)
            {
                CompositionEffectBrush brush = effectFactory.CreateBrush();
                brush.Properties.InsertColor("Color.Color", color);
                brush.SetSourceParameter("ImageSource", normalBrush);
                _brushList.Add(brush);

                SpriteVisual sprite = _compositor.CreateSpriteVisual();
                sprite.Brush  = brush;
                sprite.Size   = new Vector2(200, 200);
                sprite.Offset = new Vector3(xOffset, 0, 0) + _defaultSphereOffset;
                _sceneContainer.Children.InsertAtTop(sprite);
                _sphereList.Add(sprite);
                xOffset += _defaultSphereSpace;

                LightControl1.AddTargetVisual(sprite);
                LightControl2.AddTargetVisual(sprite);
            }

            UpdateAnimationState();
        }
        private async Task <CompositionBrush> GenerateCompositionBrush()
        {
            var surface = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Assets/KKBOX.png"));

            return(compositor.CreateSurfaceBrush(surface));
        }