protected override void CommonInit(int uniqueId)
 {
     base.CommonInit(uniqueId);
     m_currentInput    = SurfaceInputs.UV_COORDS;
     m_textLabelWidth  = 65;
     m_customPrecision = true;
 }
Beispiel #2
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 private void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
 }