Beispiel #1
0
        private void PlatformConstruct(GraphicsDevice graphicsDevice, int size, bool mipMap, SurfaceFormat format, bool renderTarget)
        {
            this.glTarget = TextureTarget.TextureCubeMap;

            Threading.BlockOnUIThread(() =>
            {
#if IOS || ANDROID
                GL.GenTextures(1, ref this.glTexture);
#else
                GL.GenTextures(1, out this.glTexture);
#endif
                GraphicsExtensions.CheckGLError();
                GL.BindTexture(TextureTarget.TextureCubeMap, this.glTexture);
                GraphicsExtensions.CheckGLError();
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMinFilter,
                                mipMap ? (int)TextureMinFilter.LinearMipmapLinear : (int)TextureMinFilter.Linear);
                GraphicsExtensions.CheckGLError();
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMagFilter,
                                (int)TextureMagFilter.Linear);
                GraphicsExtensions.CheckGLError();
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapS,
                                (int)TextureWrapMode.ClampToEdge);
                GraphicsExtensions.CheckGLError();
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapT,
                                (int)TextureWrapMode.ClampToEdge);
                GraphicsExtensions.CheckGLError();


                format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

                for (int i = 0; i < 6; i++)
                {
                    TextureTarget target = GetGLCubeFace((CubeMapFace)i);

                    if (glFormat == (PixelFormat)All.CompressedTextureFormats)
                    {
                        throw new NotImplementedException();
                    }
                    else
                    {
#if IOS || ANDROID
                        GL.TexImage2D(target, 0, (int)glInternalFormat, size, size, 0, glFormat, glType, IntPtr.Zero);
#else
                        GL.TexImage2D(target, 0, glInternalFormat, size, size, 0, glFormat, glType, IntPtr.Zero);
#endif
                        GraphicsExtensions.CheckGLError();
                    }
                }

                if (mipMap)
                {
#if IOS || ANDROID
                    GL.GenerateMipmap(TextureTarget.TextureCubeMap);
#else
                    GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.GenerateMipmap, (int)All.True);
#endif
                    GraphicsExtensions.CheckGLError();
                }
            });
        }
        private void PlatformConstruct(GraphicsDevice graphicsDevice, int width, int height, int depth, bool mipMap, SurfaceFormat format, bool renderTarget)
        {
#if GLES
            throw new NotSupportedException("OpenGL ES 2.0 doesn't support 3D textures.");
#else
            this.glTarget = TextureTarget.Texture3D;

            Threading.BlockOnUIThread(() =>
            {
                GL.GenTextures(1, out this.glTexture);
                GraphicsExtensions.CheckGLError();

                GL.BindTexture(glTarget, glTexture);
                GraphicsExtensions.CheckGLError();

                format.GetGLFormat(GraphicsDevice, out glInternalFormat, out glFormat, out glType);

                GL.TexImage3D(glTarget, 0, glInternalFormat, width, height, depth, 0, glFormat, glType, IntPtr.Zero);
                GraphicsExtensions.CheckGLError();
            });

            if (mipMap)
            {
                throw new NotImplementedException("Texture3D does not yet support mipmaps.");
            }
#endif
        }
Beispiel #3
0
 public TextureCube(int size, bool mipMap, SurfaceFormat format)
 {
     ID     = GL.GenTexture();
     Size   = size;
     Format = format;
     Format.GetGLFormat(out glInternalFormat, out glFormat, out glType);
     LevelCount = mipMap ? CalculateMipLevels(size, size) : 1;
     if (glFormat == GL.GL_NUM_COMPRESSED_TEXTURE_FORMATS)
     {
         throw new NotImplementedException("Compressed cubemaps");
     }
     //Bind the new TextureCube
     BindTo(0);
     //enable filtering
     GL.TexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
     GL.TexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
     //initialise
     for (int i = 0; i < 6; i++)
     {
         var target = ((CubeMapFace)i).ToGL();
         GL.TexImage2D(target, 0, glInternalFormat,
                       size, size, 0, glFormat, glType, IntPtr.Zero);
     }
     if (mipMap)
     {
         //This isn't actually supported on GL 3, why is it here?
         //GL.TexParameteri(GL.GL_TEXTURE_CUBE_MAP, TextureParameterName.GenerateMipmap, 1);
     }
 }
        private void PlatformConstruct(
            GraphicsDevice graphicsDevice, int width, int height, int depth, bool mipMap, SurfaceFormat format, bool renderTarget)
        {
            if (GL.IsES)
            {
                throw new PlatformNotSupportedException("OpenGL ES 2.0 doesn't support 3D textures.");
            }

            _glTarget = TextureTarget.Texture3D;

            if (mipMap)
            {
                throw new NotImplementedException(nameof(Texture3D) + " does not yet support mipmaps.");
            }

            _glTexture = GL.GenTexture();
            GL.CheckError();

            GL.BindTexture(_glTarget, _glTexture);
            GL.CheckError();

            format.GetGLFormat(GraphicsDevice, out _glInternalFormat, out _glFormat, out _glType);

            GL.TexImage3D(_glTarget, 0, _glInternalFormat, width, height, depth, 0, _glFormat, _glType, IntPtr.Zero);
            GL.CheckError();
        }
Beispiel #5
0
        public TextureCube(int size, bool mipMap, SurfaceFormat format)
        {
            ID     = GL.GenTexture();
            Size   = size;
            Format = format;
            Format.GetGLFormat(out glInternalFormat, out glFormat, out glType);
            LevelCount = mipMap ? CalculateMipLevels(size, size) : 1;

            //Bind the new TextureCube
            BindTo(4);
            //enable filtering
            GL.TexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
            GL.TexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
            //initialise
            if (glFormat == GL.GL_NUM_COMPRESSED_TEXTURE_FORMATS)
            {
                int imageSize = 0;
                if (GLExtensions.S3TC)
                {
                    switch (Format)
                    {
                    case SurfaceFormat.Dxt1:
                    case SurfaceFormat.Dxt3:
                    case SurfaceFormat.Dxt5:
                        imageSize = ((size + 3) / 4) * ((size + 3) / 4) * format.GetSize();
                        break;

                    default:
                        throw new NotSupportedException();
                    }
                }

                for (int i = 0; i < 6; i++)
                {
                    var target = ((CubeMapFace)i).ToGL();
                    if (GLExtensions.S3TC)
                    {
                        GL.CompressedTexImage2D(target, 0, glInternalFormat,
                                                size, size, 0,
                                                imageSize, IntPtr.Zero);
                    }
                    else
                    {
                        GL.TexImage2D(target, 0,
                                      GL.GL_RGBA,
                                      size, size, 0,
                                      GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, IntPtr.Zero);
                    }
                }
            }
            else
            {
                for (int i = 0; i < 6; i++)
                {
                    var target = ((CubeMapFace)i).ToGL();
                    GL.TexImage2D(target, 0, glInternalFormat,
                                  size, size, 0, glFormat, glType, IntPtr.Zero);
                }
            }
        }
Beispiel #6
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="mipmap"></param>
        /// <param name="format"></param>
        /// <param name="type"></param>
        /// <param name="shared"></param>
        private void PlatformConstruct(int width, int height, bool mipmap, SurfaceFormat format, SurfaceType type, bool shared)
        {
            this.glTarget = TextureTarget.Texture2D;

            Threading.BlockOnUIThread(() => {
                //Store the current bound texture
                var prevTexture = GraphicsExtensions.GetBoundTexture2D();

                GenerateGLTextureIfRequired();

                format.GetGLFormat(GraphicsDevice, out glInternalFormat, out glFormat, out glType);
                if (glFormat == (PixelFormat)GLPixelFormat.CompressedTextureFormats)
                {
                }
                else
                {
                    GL.TexImage2D(TextureTarget.Texture2D, 0, glInternalFormat, this.width, this.height, 0, glFormat, glType, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }

                if (mipmap)
                {
#if IOS || ANDROID
                    GL.GenerateMipmap(TextureTarget.TextureCubeMap);
#else
#endif
                }

                GL.BindTexture(TextureTarget.Texture2D, prevTexture);
                GraphicsExtensions.CheckGLError();
            });
        }
Beispiel #7
0
        private void PlatformConstruct(int width, int height, bool mipmap, SurfaceFormat format, SurfaceType type, bool shared)
        {
            this.glTarget = TextureTarget.Texture2D;
            format.GetGLFormat(GraphicsDevice, out glInternalFormat, out glFormat, out glType);
            Threading.BlockOnUIThread(() =>
            {
                GenerateGLTextureIfRequired();
                int w     = width;
                int h     = height;
                int level = 0;
                while (true)
                {
                    if (glFormat == (PixelFormat)GLPixelFormat.CompressedTextureFormats)
                    {
                        int imageSize = 0;
                        // PVRTC has explicit calculations for imageSize
                        // https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt
                        if (format == SurfaceFormat.RgbPvrtc2Bpp || format == SurfaceFormat.RgbaPvrtc2Bpp)
                        {
                            imageSize = (Math.Max(w, 16) * Math.Max(h, 8) * 2 + 7) / 8;
                        }
                        else if (format == SurfaceFormat.RgbPvrtc4Bpp || format == SurfaceFormat.RgbaPvrtc4Bpp)
                        {
                            imageSize = (Math.Max(w, 8) * Math.Max(h, 8) * 4 + 7) / 8;
                        }
                        else
                        {
                            int blockSize = format.GetSize();
                            int blockWidth, blockHeight;
                            format.GetBlockSize(out blockWidth, out blockHeight);
                            int wBlocks = (w + (blockWidth - 1)) / blockWidth;
                            int hBlocks = (h + (blockHeight - 1)) / blockHeight;
                            imageSize   = wBlocks * hBlocks * blockSize;
                        }
                        GL.CompressedTexImage2D(TextureTarget.Texture2D, level, glInternalFormat, w, h, 0, imageSize, IntPtr.Zero);
                        GraphicsExtensions.CheckGLError();
                    }
                    else
                    {
                        GL.TexImage2D(TextureTarget.Texture2D, level, glInternalFormat, w, h, 0, glFormat, glType, IntPtr.Zero);
                        GraphicsExtensions.CheckGLError();
                    }

                    if ((w == 1 && h == 1) || !mipmap)
                    {
                        break;
                    }
                    if (w > 1)
                    {
                        w = w / 2;
                    }
                    if (h > 1)
                    {
                        h = h / 2;
                    }
                    ++level;
                }
            });
        }
Beispiel #8
0
        private void PlatformConstruct(int width, int height, bool mipmap, SurfaceFormat format, SurfaceType type, bool shared)
        {
            this.glTarget = TextureTarget.Texture2D;

            Threading.BlockOnUIThread(() =>
            {
                // Store the current bound texture.
                var prevTexture = GraphicsExtensions.GetBoundTexture2D();

                GenerateGLTextureIfRequired();

                format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

                if (glFormat == (GLPixelFormat)All.CompressedTextureFormats)
                {
                    var imageSize = 0;
                    switch (format)
                    {
                    case SurfaceFormat.RgbPvrtc2Bpp:
                    case SurfaceFormat.RgbaPvrtc2Bpp:
                        imageSize = (Math.Max(this.width, 16) * Math.Max(this.height, 8) * 2 + 7) / 8;
                        break;

                    case SurfaceFormat.RgbPvrtc4Bpp:
                    case SurfaceFormat.RgbaPvrtc4Bpp:
                        imageSize = (Math.Max(this.width, 8) * Math.Max(this.height, 8) * 4 + 7) / 8;
                        break;

                    case SurfaceFormat.RgbEtc1:
                    case SurfaceFormat.Dxt1:
                    case SurfaceFormat.Dxt1a:
                    case SurfaceFormat.Dxt3:
                    case SurfaceFormat.Dxt5:
                        imageSize = ((this.width + 3) / 4) * ((this.height + 3) / 4) * GraphicsExtensions.GetSize(format);
                        break;

                    default:
                        throw new NotSupportedException();
                    }

                    GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, glInternalFormat,
                                            this.width, this.height, 0,
                                            imageSize, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }
                else
                {
                    GL.TexImage2D(TextureTarget.Texture2D, 0, glInternalFormat,
                                  this.width, this.height, 0,
                                  glFormat, glType, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }

                // Restore the bound texture.
                GL.BindTexture(TextureTarget.Texture2D, prevTexture);
                GraphicsExtensions.CheckGLError();
            });
        }
        private void PlatformConstruct(int width, int height, bool mipmap, SurfaceFormat format, SurfaceType type, bool shared)
        {
            this.glTarget = gl.TEXTURE_2D;
            format.GetGLFormat(GraphicsDevice, out glInternalFormat, out glFormat, out glType);

            GenerateGLTextureIfRequired();
            int w     = width;
            int h     = height;
            int level = 0;

            while (true)
            {
                if (glFormat == gl.COMPRESSED_TEXTURE_FORMATS)
                {
                    int imageSize = 0;
                    // PVRTC has explicit calculations for imageSize
                    // https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt
                    if (format == SurfaceFormat.RgbPvrtc2Bpp || format == SurfaceFormat.RgbaPvrtc2Bpp)
                    {
                        imageSize = (Math.Max(w, 16) * Math.Max(h, 8) * 2 + 7) / 8;
                    }
                    else if (format == SurfaceFormat.RgbPvrtc4Bpp || format == SurfaceFormat.RgbaPvrtc4Bpp)
                    {
                        imageSize = (Math.Max(w, 8) * Math.Max(h, 8) * 4 + 7) / 8;
                    }
                    else
                    {
                        int blockSize = format.GetSize();
                        int blockWidth, blockHeight;
                        format.GetBlockSize(out blockWidth, out blockHeight);
                        int wBlocks = (w + (blockWidth - 1)) / blockWidth;
                        int hBlocks = (h + (blockHeight - 1)) / blockHeight;
                        imageSize = wBlocks * hBlocks * blockSize;
                    }
                }

                gl.texImage2D(gl.TEXTURE_2D, level, glInternalFormat, glFormat, glType, (new ImageData(w, h).As <ImageBitmap>()));
                GraphicsExtensions.CheckGLError();

                if ((w == 1 && h == 1) || !mipmap)
                {
                    break;
                }
                if (w > 1)
                {
                    w = w / 2;
                }
                if (h > 1)
                {
                    h = h / 2;
                }
                ++level;
            }
        }
Beispiel #10
0
        public Texture3D(GraphicsDevice graphicsDevice, int width, int height, int depth, bool mipMap, SurfaceFormat format)
        {
            if (graphicsDevice == null)
            {
                throw new ArgumentNullException("graphicsDevice");
            }

            this.GraphicsDevice = graphicsDevice;
            this.width          = width;
            this.height         = height;
            this.depth          = depth;
            this.levelCount     = 1;

#if OPENGL
            this.glTarget = TextureTarget.Texture3D;

            GL.GenTextures(1, out this.glTexture);
            GraphicsExtensions.CheckGLError();

            GL.BindTexture(glTarget, glTexture);
            GraphicsExtensions.CheckGLError();

            format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

            GL.TexImage3D(glTarget, 0, glInternalFormat, width, height, depth, 0, glFormat, glType, IntPtr.Zero);
            GraphicsExtensions.CheckGLError();

            if (mipMap)
            {
                throw new NotImplementedException("Texture3D does not yet support mipmaps.");
            }
#elif DIRECTX
            if (mipMap)
            {
                this.levelCount = CalculateMipLevels(width, height, depth);
            }

            var description = new Texture3DDescription
            {
                Width          = width,
                Height         = height,
                Depth          = depth,
                MipLevels      = levelCount,
                Format         = SharpDXHelper.ToFormat(format),
                BindFlags      = BindFlags.ShaderResource,
                CpuAccessFlags = CpuAccessFlags.None,
                Usage          = ResourceUsage.Default,
                OptionFlags    = ResourceOptionFlags.None,
            };

            _texture = new SharpDX.Direct3D11.Texture3D(graphicsDevice._d3dDevice, description);
#endif
        }
Beispiel #11
0
        public Texture2D(int width, int height, bool hasMipMaps, SurfaceFormat format) : this(true)
        {
            Width  = width;
            Height = height;
            Format = format;
            Format.GetGLFormat(out glInternalFormat, out glFormat, out glType);
            LevelCount    = hasMipMaps ? CalculateMipLevels(width, height) : 1;
            currentLevels = hasMipMaps ? (LevelCount - 1) : 0;
            //Bind the new TextureD
            GLBind.Trash();
            GLBind.BindTexture(4, GL.GL_TEXTURE_2D, ID);
            //initialise the texture data
            var imageSize = 0;
            Dxt1 = format == SurfaceFormat.Dxt1;
            if (glFormat == GL.GL_NUM_COMPRESSED_TEXTURE_FORMATS)
            {
                if (GLExtensions.S3TC)
                {
                    switch (Format)
                    {
                    case SurfaceFormat.Dxt1:
                    case SurfaceFormat.Dxt3:
                    case SurfaceFormat.Dxt5:
                        imageSize = ((Width + 3) / 4) * ((Height + 3) / 4) * format.GetSize();
                        break;

                    default:
                        throw new NotSupportedException();
                    }
                    GL.CompressedTexImage2D(GL.GL_TEXTURE_2D, 0, glInternalFormat,
                                            Width, Height, 0,
                                            imageSize, IntPtr.Zero);
                }
                else
                {
                    GL.TexImage2D(GL.GL_TEXTURE_2D, 0,
                                  GL.GL_RGBA,
                                  Width, Height, 0,
                                  GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, IntPtr.Zero);
                }
            }
            else
            {
                GL.TexImage2D(GL.GL_TEXTURE_2D, 0,
                              glInternalFormat,
                              Width, Height, 0,
                              glFormat, glType, IntPtr.Zero);
            }
            //enable filtering
            GL.TexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
            GL.TexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
        }
Beispiel #12
0
        protected Texture3D(GraphicsDevice graphicsDevice, int width, int height, int depth, bool mipMap, SurfaceFormat format, bool renderTarget)
        {
            if (graphicsDevice == null)
            {
                throw new ArgumentNullException("graphicsDevice");
            }

            this.GraphicsDevice = graphicsDevice;
            this.width          = width;
            this.height         = height;
            this.depth          = depth;
            this._levelCount    = 1;
            this._format        = format;

#if OPENGL
            this.glTarget = TextureTarget.Texture3D;

            GL.GenTextures(1, out this.glTexture);
            GraphicsExtensions.CheckGLError();

            GL.BindTexture(glTarget, glTexture);
            GraphicsExtensions.CheckGLError();

            format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

            GL.TexImage3D(glTarget, 0, glInternalFormat, width, height, depth, 0, glFormat, glType, IntPtr.Zero);
            GraphicsExtensions.CheckGLError();

            if (mipMap)
            {
                throw new NotImplementedException("Texture3D does not yet support mipmaps.");
            }
#elif DIRECTX
            this.renderTarget = renderTarget;
            this.mipMap       = mipMap;

            if (mipMap)
            {
                this._levelCount = CalculateMipLevels(width, height, depth);
            }

            // Create texture
            GetTexture();
#endif
        }
Beispiel #13
0
        public Texture3D(GraphicsDevice graphicsDevice, int width, int height, int depth, bool mipMap, SurfaceFormat format)
        {
            this.graphicsDevice = graphicsDevice;
            Width  = width;
            Height = height;
            Depth  = depth;

            this.glTarget = TextureTarget.Texture3D;

            GL.GenTextures(1, out this.glTexture);
            GL.BindTexture(glTarget, glTexture);

            format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

            GL.TexImage3D(glTarget, 0, glInternalFormat, width, height, depth, 0, glFormat, glType, IntPtr.Zero);

            if (mipMap)
            {
                throw new NotImplementedException();
            }
        }
Beispiel #14
0
        protected Texture2D(GraphicsDevice graphicsDevice, int width, int height, bool mipmap, SurfaceFormat format, SurfaceType type, bool shared)
		{
            if (graphicsDevice == null)
                throw new ArgumentNullException("Graphics Device Cannot Be Null");

            this.GraphicsDevice = graphicsDevice;
            this.width = width;
            this.height = height;
            this._format = format;
            this._levelCount = mipmap ? CalculateMipLevels(width, height) : 1;

            // Texture will be assigned by the swap chain.
		    if (type == SurfaceType.SwapChainRenderTarget)
		        return;

#if DIRECTX
            // TODO: Move this to SetData() if we want to make Immutable textures!
            var desc = new SharpDX.Direct3D11.Texture2DDescription();
            desc.Width = width;
            desc.Height = height;
            desc.MipLevels = _levelCount;
            desc.ArraySize = 1;
            desc.Format = SharpDXHelper.ToFormat(format);
            desc.BindFlags = SharpDX.Direct3D11.BindFlags.ShaderResource;
            desc.CpuAccessFlags = SharpDX.Direct3D11.CpuAccessFlags.None;
            desc.SampleDescription.Count = 1;
            desc.SampleDescription.Quality = 0;
            desc.Usage = SharpDX.Direct3D11.ResourceUsage.Default;
            desc.OptionFlags = SharpDX.Direct3D11.ResourceOptionFlags.None;

            if (type == SurfaceType.RenderTarget)
            {
                desc.BindFlags |= SharpDX.Direct3D11.BindFlags.RenderTarget;
                if (mipmap)
                {
                    // Note: XNA 4 does not have a method Texture.GenerateMipMaps() 
                    // because generation of mipmaps is not supported on the Xbox 360.
                    // TODO: New method Texture.GenerateMipMaps() required.
                    desc.OptionFlags |= SharpDX.Direct3D11.ResourceOptionFlags.GenerateMipMaps;
                }
            }

            if (shared)
                desc.OptionFlags |= SharpDX.Direct3D11.ResourceOptionFlags.Shared;

            _texture = new SharpDX.Direct3D11.Texture2D(graphicsDevice._d3dDevice, desc);

#elif PSM
            PixelBufferOption option = PixelBufferOption.None;
            if (type == SurfaceType.RenderTarget)
			    option = PixelBufferOption.Renderable;
            _texture2D = new Sce.PlayStation.Core.Graphics.Texture2D(width, height, mipmap, PSSHelper.ToFormat(format),option);
#else

            this.glTarget = TextureTarget.Texture2D;
            
            Threading.BlockOnUIThread(() =>
            {
                // Store the current bound texture.
                var prevTexture = GraphicsExtensions.GetBoundTexture2D();

                GenerateGLTextureIfRequired();

                format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

                if (glFormat == (GLPixelFormat)All.CompressedTextureFormats)
                {
                    var imageSize = 0;
                    switch (format)
                    {
                        case SurfaceFormat.RgbPvrtc2Bpp:
                        case SurfaceFormat.RgbaPvrtc2Bpp:
                            imageSize = (Math.Max(this.width, 8) * Math.Max(this.height, 8) * 2 + 7) / 8;
                            break;
                        case SurfaceFormat.RgbPvrtc4Bpp:
                        case SurfaceFormat.RgbaPvrtc4Bpp:
                            imageSize = (Math.Max(this.width, 16) * Math.Max(this.height, 8) * 4 + 7) / 8;
                            break;
                        case SurfaceFormat.Dxt1:
                        case SurfaceFormat.Dxt1a:
                        case SurfaceFormat.Dxt3:
                        case SurfaceFormat.Dxt5:
                            imageSize = ((this.width + 3) / 4) * ((this.height + 3) / 4) * format.Size();
                            break;
                        default:
                            throw new NotImplementedException();
                    }

                    GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, glInternalFormat,
                                            this.width, this.height, 0,
                                            imageSize, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }
                else
                {
                    GL.TexImage2D(TextureTarget.Texture2D, 0,
#if IOS || ANDROID
                        (int)glInternalFormat,
#else				           
					    glInternalFormat,
#endif
                        this.width, this.height, 0,
                        glFormat, glType, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }

                // Restore the bound texture.
                GL.BindTexture(TextureTarget.Texture2D, prevTexture);
                GraphicsExtensions.CheckGLError();
            });
#endif
        }
        private void PlatformConstruct(int width, int height, bool mipmap, SurfaceFormat format, SurfaceType type, bool shared)
        {
            this.glTarget = TextureTarget.Texture2D;

            Threading.BlockOnUIThread(() =>
            {
                // Store the current bound texture.
                var prevTexture = GraphicsExtensions.GetBoundTexture2D();

                GenerateGLTextureIfRequired();

                format.GetGLFormat(GraphicsDevice, out glInternalFormat, out glFormat, out glType);

                if (glFormat == (PixelFormat)GLPixelFormat.CompressedTextureFormats)
                {
                    var imageSize = 0;
                    switch (format)
                    {
                    case SurfaceFormat.RgbPvrtc2Bpp:
                    case SurfaceFormat.RgbaPvrtc2Bpp:
                        imageSize = (Math.Max(this.width, 16) * Math.Max(this.height, 8) * 2 + 7) / 8;
                        break;

                    case SurfaceFormat.RgbPvrtc4Bpp:
                    case SurfaceFormat.RgbaPvrtc4Bpp:
                        imageSize = (Math.Max(this.width, 8) * Math.Max(this.height, 8) * 4 + 7) / 8;
                        break;

                    case SurfaceFormat.Dxt1:
                    case SurfaceFormat.Dxt1a:
                    case SurfaceFormat.Dxt1SRgb:
                    case SurfaceFormat.Dxt3:
                    case SurfaceFormat.Dxt3SRgb:
                    case SurfaceFormat.Dxt5:
                    case SurfaceFormat.Dxt5SRgb:
                    case SurfaceFormat.RgbEtc1:
                    case SurfaceFormat.RgbaAtcExplicitAlpha:
                    case SurfaceFormat.RgbaAtcInterpolatedAlpha:
                        imageSize = ((this.width + 3) / 4) * ((this.height + 3) / 4) * GraphicsExtensions.GetSize(format);
                        break;

                    default:
                        throw new NotSupportedException();
                    }

                    GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, glInternalFormat,
                                            this.width, this.height, 0,
                                            imageSize, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }
                else
                {
                    GL.TexImage2D(TextureTarget.Texture2D, 0, glInternalFormat,
                                  this.width, this.height, 0,
                                  glFormat, glType, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }

                if (mipmap)
                {
#if IOS || ANDROID
                    GL.GenerateMipmap(TextureTarget.TextureCubeMap);
#else
                    GraphicsDevice.FramebufferHelper.Get().GenerateMipmap((int)glTarget);
                    // This updates the mipmaps after a change in the base texture
                    GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.GenerateMipmap, 1);
#endif
                }

                // Restore the bound texture.
                GL.BindTexture(TextureTarget.Texture2D, prevTexture);
                GraphicsExtensions.CheckGLError();
            });
        }
Beispiel #16
0
        private void PlatformConstruct(GraphicsDevice graphicsDevice, int size, bool mipMap, SurfaceFormat format, bool renderTarget)
        {
            this.glTarget = TextureTarget.TextureCubeMap;

            Threading.BlockOnUIThread(() =>
            {
                GL.GenTextures(1, out this.glTexture);
                GraphicsExtensions.CheckGLError();
                GL.BindTexture(TextureTarget.TextureCubeMap, this.glTexture);
                GraphicsExtensions.CheckGLError();
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMinFilter,
                                mipMap ? (int)TextureMinFilter.LinearMipmapLinear : (int)TextureMinFilter.Linear);
                GraphicsExtensions.CheckGLError();
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMagFilter,
                                (int)TextureMagFilter.Linear);
                GraphicsExtensions.CheckGLError();
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapS,
                                (int)TextureWrapMode.ClampToEdge);
                GraphicsExtensions.CheckGLError();
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapT,
                                (int)TextureWrapMode.ClampToEdge);
                GraphicsExtensions.CheckGLError();


                format.GetGLFormat(GraphicsDevice, out glInternalFormat, out glFormat, out glType);

                for (var i = 0; i < 6; i++)
                {
                    var target = GetGLCubeFace((CubeMapFace)i);

                    if (glFormat == (PixelFormat)GLPixelFormat.CompressedTextureFormats)
                    {
                        var imageSize = 0;
                        switch (format)
                        {
                        case SurfaceFormat.RgbPvrtc2Bpp:
                        case SurfaceFormat.RgbaPvrtc2Bpp:
                            imageSize = (Math.Max(size, 16) * Math.Max(size, 8) * 2 + 7) / 8;
                            break;

                        case SurfaceFormat.RgbPvrtc4Bpp:
                        case SurfaceFormat.RgbaPvrtc4Bpp:
                            imageSize = (Math.Max(size, 8) * Math.Max(size, 8) * 4 + 7) / 8;
                            break;

                        case SurfaceFormat.Dxt1:
                        case SurfaceFormat.Dxt1a:
                        case SurfaceFormat.Dxt1SRgb:
                        case SurfaceFormat.Dxt3:
                        case SurfaceFormat.Dxt3SRgb:
                        case SurfaceFormat.Dxt5:
                        case SurfaceFormat.Dxt5SRgb:
                        case SurfaceFormat.RgbEtc1:
                        case SurfaceFormat.RgbaAtcExplicitAlpha:
                        case SurfaceFormat.RgbaAtcInterpolatedAlpha:
                            imageSize = (size + 3) / 4 * ((size + 3) / 4) * format.GetSize();
                            break;

                        default:
                            throw new NotSupportedException();
                        }
                        GL.CompressedTexImage2D(target, 0, glInternalFormat, size, size, 0, imageSize, IntPtr.Zero);
                        GraphicsExtensions.CheckGLError();
                    }
                    else
                    {
                        GL.TexImage2D(target, 0, glInternalFormat, size, size, 0, glFormat, glType, IntPtr.Zero);
                        GraphicsExtensions.CheckGLError();
                    }
                }

                if (mipMap)
                {
#if IOS || ANDROID
                    GL.GenerateMipmap(TextureTarget.TextureCubeMap);
#else
                    GraphicsDevice.FramebufferHelper.Get().GenerateMipmap((int)glTarget);
                    // This updates the mipmaps after a change in the base texture
                    GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.GenerateMipmap, (int)Bool.True);
#endif
                    GraphicsExtensions.CheckGLError();
                }
            });
        }
Beispiel #17
0
        protected Texture3D(GraphicsDevice graphicsDevice, int width, int height, int depth, bool mipMap, SurfaceFormat format, bool renderTarget)
        {
            if (graphicsDevice == null)
            {
                throw new ArgumentNullException("graphicsDevice");
            }

            this.GraphicsDevice = graphicsDevice;
            this.width          = width;
            this.height         = height;
            this.depth          = depth;
            this._levelCount    = 1;
            this._format        = format;

#if OPENGL
            this.glTarget = TextureTarget.Texture3D;

            GL.GenTextures(1, out this.glTexture);
            GraphicsExtensions.CheckGLError();

            GL.BindTexture(glTarget, glTexture);
            GraphicsExtensions.CheckGLError();

            format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

            GL.TexImage3D(glTarget, 0, glInternalFormat, width, height, depth, 0, glFormat, glType, IntPtr.Zero);
            GraphicsExtensions.CheckGLError();

            if (mipMap)
            {
                throw new NotImplementedException("Texture3D does not yet support mipmaps.");
            }
#elif DIRECTX
            if (mipMap)
            {
                this._levelCount = CalculateMipLevels(width, height, depth);
            }

            var description = new Texture3DDescription
            {
                Width          = width,
                Height         = height,
                Depth          = depth,
                MipLevels      = _levelCount,
                Format         = SharpDXHelper.ToFormat(format),
                BindFlags      = BindFlags.ShaderResource,
                CpuAccessFlags = CpuAccessFlags.None,
                Usage          = ResourceUsage.Default,
                OptionFlags    = ResourceOptionFlags.None,
            };

            if (renderTarget)
            {
                description.BindFlags |= BindFlags.RenderTarget;
                if (mipMap)
                {
                    // Note: XNA 4 does not have a method Texture.GenerateMipMaps()
                    // because generation of mipmaps is not supported on the Xbox 360.
                    // TODO: New method Texture.GenerateMipMaps() required.
                    description.OptionFlags |= ResourceOptionFlags.GenerateMipMaps;
                }
            }

            _texture = new SharpDX.Direct3D11.Texture3D(graphicsDevice._d3dDevice, description);
#endif
        }
Beispiel #18
0
        internal TextureCube(GraphicsDevice graphicsDevice, int size, bool mipMap, SurfaceFormat format, bool renderTarget)
        {
            if (graphicsDevice == null)
            {
                throw new ArgumentNullException("graphicsDevice");
            }

            this.GraphicsDevice = graphicsDevice;
            this.size           = size;
            this._format        = format;
            this._levelCount    = mipMap ? CalculateMipLevels(size) : 1;

#if DIRECTX
            _renderTarget = renderTarget;
            _mipMap       = mipMap;

            // Create texture
            GetTexture();
#elif PSM
            //TODO
#else
            this.glTarget = TextureTarget.TextureCubeMap;
#if IOS || ANDROID
            GL.GenTextures(1, ref this.glTexture);
#else
            GL.GenTextures(1, out this.glTexture);
#endif
            GraphicsExtensions.CheckGLError();
            GL.BindTexture(TextureTarget.TextureCubeMap, this.glTexture);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMinFilter,
                            mipMap ? (int)TextureMinFilter.LinearMipmapLinear : (int)TextureMinFilter.Linear);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMagFilter,
                            (int)TextureMagFilter.Linear);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapS,
                            (int)TextureWrapMode.ClampToEdge);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapT,
                            (int)TextureWrapMode.ClampToEdge);
            GraphicsExtensions.CheckGLError();


            format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

            for (int i = 0; i < 6; i++)
            {
                TextureTarget target = GetGLCubeFace((CubeMapFace)i);

                if (glFormat == (PixelFormat)All.CompressedTextureFormats)
                {
                    throw new NotImplementedException();
                }
                else
                {
#if IOS || ANDROID
                    GL.TexImage2D(target, 0, (int)glInternalFormat, size, size, 0, glFormat, glType, IntPtr.Zero);
#else
                    GL.TexImage2D(target, 0, glInternalFormat, size, size, 0, glFormat, glType, IntPtr.Zero);
#endif
                    GraphicsExtensions.CheckGLError();
                }
            }

            if (mipMap)
            {
#if IOS || ANDROID
                GL.GenerateMipmap(TextureTarget.TextureCubeMap);
#else
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.GenerateMipmap, (int)All.True);
#endif
                GraphicsExtensions.CheckGLError();
            }
#endif
        }
Beispiel #19
0
        protected Texture2D(GraphicsDevice graphicsDevice, int width, int height, bool mipmap, SurfaceFormat format, SurfaceType type, bool shared)
		{
            if (graphicsDevice == null)
                throw new ArgumentNullException("Graphics Device Cannot Be Null");

            this.GraphicsDevice = graphicsDevice;
            this.width = width;
            this.height = height;
            this._format = format;
            this._levelCount = mipmap ? CalculateMipLevels(width, height) : 1;

            // Texture will be assigned by the swap chain.
		    if (type == SurfaceType.SwapChainRenderTarget)
		        return;

#if DIRECTX
            _shared = shared;

            _renderTarget = (type == SurfaceType.RenderTarget);
            _mipmap = mipmap;

            // Create texture
            GetTexture();

#elif PSM
            PixelBufferOption option = PixelBufferOption.None;
            if (type == SurfaceType.RenderTarget)
			    option = PixelBufferOption.Renderable;
            _texture2D = new Sce.PlayStation.Core.Graphics.Texture2D(width, height, mipmap, PSSHelper.ToFormat(format),option);
#else

            this.glTarget = TextureTarget.Texture2D;
            
            Threading.BlockOnUIThread(() =>
            {
                // Store the current bound texture.
                var prevTexture = GraphicsExtensions.GetBoundTexture2D();

                GenerateGLTextureIfRequired();

                format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

                if (glFormat == (GLPixelFormat)All.CompressedTextureFormats)
                {
                    var imageSize = 0;
                    switch (format)
                    {
                        case SurfaceFormat.RgbPvrtc2Bpp:
                        case SurfaceFormat.RgbaPvrtc2Bpp:
                            imageSize = (Math.Max(this.width, 16) * Math.Max(this.height, 8) * 2 + 7) / 8;
                            break;
                        case SurfaceFormat.RgbPvrtc4Bpp:
                        case SurfaceFormat.RgbaPvrtc4Bpp:
                            imageSize = (Math.Max(this.width, 8) * Math.Max(this.height, 8) * 4 + 7) / 8;
                            break;
                        case SurfaceFormat.RgbEtc1:
                        case SurfaceFormat.Dxt1:
                        case SurfaceFormat.Dxt1a:
                        case SurfaceFormat.Dxt3:
                        case SurfaceFormat.Dxt5:
                            imageSize = ((this.width + 3) / 4) * ((this.height + 3) / 4) * format.Size();
                            break;
                        default:
                            throw new NotSupportedException();
                    }

                    GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, glInternalFormat,
                                            this.width, this.height, 0,
                                            imageSize, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }
                else
                {
                    GL.TexImage2D(TextureTarget.Texture2D, 0,
#if IOS || ANDROID
                        (int)glInternalFormat,
#else				           
					    glInternalFormat,
#endif
                        this.width, this.height, 0,
                        glFormat, glType, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }

                // Restore the bound texture.
                GL.BindTexture(TextureTarget.Texture2D, prevTexture);
                GraphicsExtensions.CheckGLError();
            });
#endif
        }
Beispiel #20
0
        private void PlatformConstruct(GraphicsDevice graphicsDevice, int size, bool mipMap, SurfaceFormat format, bool renderTarget)
        {
            this.glTarget = gl.TEXTURE_CUBE_MAP;

            this.glTexture = gl.createTexture();
            GraphicsExtensions.CheckGLError();
            gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.glTexture);
            GraphicsExtensions.CheckGLError();
            gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, mipMap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
            GraphicsExtensions.CheckGLError();
            gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
            GraphicsExtensions.CheckGLError();
            gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
            GraphicsExtensions.CheckGLError();
            gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
            GraphicsExtensions.CheckGLError();


            format.GetGLFormat(GraphicsDevice, out glInternalFormat, out glFormat, out glType);

            for (var i = 0; i < 6; i++)
            {
                var target = GetGLCubeFace((CubeMapFace)i);

                if (glFormat == gl.COMPRESSED_TEXTURE_FORMATS)
                {
                    var imageSize = 0;
                    switch (format)
                    {
                    case SurfaceFormat.RgbPvrtc2Bpp:
                    case SurfaceFormat.RgbaPvrtc2Bpp:
                        imageSize = (Math.Max(size, 16) * Math.Max(size, 8) * 2 + 7) / 8;
                        break;

                    case SurfaceFormat.RgbPvrtc4Bpp:
                    case SurfaceFormat.RgbaPvrtc4Bpp:
                        imageSize = (Math.Max(size, 8) * Math.Max(size, 8) * 4 + 7) / 8;
                        break;

                    case SurfaceFormat.Dxt1:
                    case SurfaceFormat.Dxt1a:
                    case SurfaceFormat.Dxt1SRgb:
                    case SurfaceFormat.Dxt3:
                    case SurfaceFormat.Dxt3SRgb:
                    case SurfaceFormat.Dxt5:
                    case SurfaceFormat.Dxt5SRgb:
                    case SurfaceFormat.RgbEtc1:
                    case SurfaceFormat.RgbaAtcExplicitAlpha:
                    case SurfaceFormat.RgbaAtcInterpolatedAlpha:
                        imageSize = (size + 3) / 4 * ((size + 3) / 4) * format.GetSize();
                        break;

                    default:
                        throw new NotSupportedException();
                    }
                    gl.compressedTexImage2D(target, 0, glInternalFormat, size, size, 0, new Int8Array(0));
                    GraphicsExtensions.CheckGLError();
                }
                else
                {
                    gl.texImage2D(target, 0, glInternalFormat, size, size, 0, glFormat, glType, new Int8Array(0).As <ArrayBufferView>());
                    GraphicsExtensions.CheckGLError();
                }
            }

            if (mipMap)
            {
                gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
                GraphicsExtensions.CheckGLError();
            }
        }
Beispiel #21
0
        internal TextureCube(GraphicsDevice graphicsDevice, int size, bool mipMap, SurfaceFormat format, bool renderTarget)
        {
            if (graphicsDevice == null)
            {
                throw new ArgumentNullException("graphicsDevice");
            }

            this.GraphicsDevice = graphicsDevice;
            this.size           = size;
            this._format        = format;
            this._levelCount    = mipMap ? CalculateMipLevels(size) : 1;

#if DIRECTX
            var description = new Texture2DDescription
            {
                Width             = size,
                Height            = size,
                MipLevels         = _levelCount,
                ArraySize         = 6, // A texture cube is a 2D texture array with 6 textures.
                Format            = SharpDXHelper.ToFormat(format),
                BindFlags         = BindFlags.ShaderResource,
                CpuAccessFlags    = CpuAccessFlags.None,
                SampleDescription = { Count = 1, Quality = 0 },
                Usage             = ResourceUsage.Default,
                OptionFlags       = ResourceOptionFlags.TextureCube
            };

            if (renderTarget)
            {
                description.BindFlags |= BindFlags.RenderTarget;
                if (mipMap)
                {
                    description.OptionFlags |= ResourceOptionFlags.GenerateMipMaps;
                }
            }

            _texture = new SharpDX.Direct3D11.Texture2D(graphicsDevice._d3dDevice, description);
#elif PSM
            //TODO
#else
            this.glTarget = TextureTarget.TextureCubeMap;
#if IOS || ANDROID
            GL.GenTextures(1, ref this.glTexture);
#else
            GL.GenTextures(1, out this.glTexture);
#endif
            GraphicsExtensions.CheckGLError();
            GL.BindTexture(TextureTarget.TextureCubeMap, this.glTexture);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMinFilter,
                            mipMap ? (int)TextureMinFilter.LinearMipmapLinear : (int)TextureMinFilter.Linear);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMagFilter,
                            (int)TextureMagFilter.Linear);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapS,
                            (int)TextureWrapMode.ClampToEdge);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapT,
                            (int)TextureWrapMode.ClampToEdge);
            GraphicsExtensions.CheckGLError();


            format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

            for (int i = 0; i < 6; i++)
            {
                TextureTarget target = GetGLCubeFace((CubeMapFace)i);

                if (glFormat == (PixelFormat)All.CompressedTextureFormats)
                {
                    throw new NotImplementedException();
                }
                else
                {
#if IOS || ANDROID
                    GL.TexImage2D(target, 0, (int)glInternalFormat, size, size, 0, glFormat, glType, IntPtr.Zero);
#else
                    GL.TexImage2D(target, 0, glInternalFormat, size, size, 0, glFormat, glType, IntPtr.Zero);
#endif
                    GraphicsExtensions.CheckGLError();
                }
            }

            if (mipMap)
            {
#if IOS || ANDROID
                GL.GenerateMipmap(TextureTarget.TextureCubeMap);
#else
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.GenerateMipmap, (int)All.True);
#endif
                GraphicsExtensions.CheckGLError();
            }
#endif
        }
        public TextureCube(GraphicsDevice graphicsDevice, int size, bool mipMap, SurfaceFormat format)
        {
            this.size       = size;
            this.levelCount = 1;

#if WINRT
#elif PSS
            //TODO
#else
            this.glTarget = TextureTarget.TextureCubeMap;

#if IPHONE || ANDROID
            GL.GenTextures(1, ref this.glTexture);
#else
            GL.GenTextures(1, out this.glTexture);
#endif
            GraphicsExtensions.CheckGLError();
            GL.BindTexture(TextureTarget.TextureCubeMap, this.glTexture);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMinFilter,
                            mipMap ? (int)TextureMinFilter.LinearMipmapLinear : (int)TextureMinFilter.Linear);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMagFilter,
                            (int)TextureMagFilter.Linear);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapS,
                            (int)TextureWrapMode.ClampToEdge);
            GraphicsExtensions.CheckGLError();
            GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapT,
                            (int)TextureWrapMode.ClampToEdge);
            GraphicsExtensions.CheckGLError();


            format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

            for (int i = 0; i < 6; i++)
            {
                TextureTarget target = GetGLCubeFace((CubeMapFace)i);

                if (glFormat == (PixelFormat)All.CompressedTextureFormats)
                {
                    throw new NotImplementedException();
                }
                else
                {
#if IPHONE || ANDROID
                    GL.TexImage2D(target, 0, (int)glInternalFormat, size, size, 0, glFormat, glType, IntPtr.Zero);
#else
                    GL.TexImage2D(target, 0, glInternalFormat, size, size, 0, glFormat, glType, IntPtr.Zero);
#endif
                    GraphicsExtensions.CheckGLError();
                }
            }

            if (mipMap)
            {
#if IPHONE || ANDROID
                GL.GenerateMipmap(TextureTarget.TextureCubeMap);
#else
                GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.GenerateMipmap, (int)All.True);
#endif
                GraphicsExtensions.CheckGLError();

                int v = this.size;
                while (v > 1)
                {
                    v /= 2;
                    this.levelCount++;
                }
            }
#endif
        }
Beispiel #23
0
		internal Texture2D(GraphicsDevice graphicsDevice, int width, int height, bool mipmap, SurfaceFormat format, bool renderTarget)
		{
            if (graphicsDevice == null)
                throw new ArgumentNullException("Graphics Device Cannot Be Null");

            this.GraphicsDevice = graphicsDevice;
            this.width = width;
            this.height = height;
            this.format = format;
            this.levelCount = 1;

            if (mipmap)
            {
                int size = Math.Max(this.width, this.height);
                while (size > 1)
                {
                    size = size / 2;
                    this.levelCount++;
                }
            }

#if DIRECTX

            // TODO: Move this to SetData() if we want to make Immutable textures!
            var desc = new SharpDX.Direct3D11.Texture2DDescription();
            desc.Width = width;
            desc.Height = height;
            desc.MipLevels = levelCount;
            desc.ArraySize = 1;
            desc.Format = SharpDXHelper.ToFormat(format);
            desc.BindFlags = SharpDX.Direct3D11.BindFlags.ShaderResource;
            desc.CpuAccessFlags = SharpDX.Direct3D11.CpuAccessFlags.None;
            desc.SampleDescription.Count = 1;
            desc.SampleDescription.Quality = 0;
            desc.Usage = SharpDX.Direct3D11.ResourceUsage.Default;
            desc.OptionFlags = SharpDX.Direct3D11.ResourceOptionFlags.None;

            if (renderTarget)
                desc.BindFlags |= SharpDX.Direct3D11.BindFlags.RenderTarget;

            _texture = new SharpDX.Direct3D11.Texture2D(graphicsDevice._d3dDevice, desc);

#elif PSM
			_texture2D = new Sce.PlayStation.Core.Graphics.Texture2D(width, height, mipmap, PSSHelper.ToFormat(format));
#else

            this.glTarget = TextureTarget.Texture2D;
            
            Threading.BlockOnUIThread(() =>
            {
                // Store the current bound texture.
                var prevTexture = GraphicsExtensions.GetBoundTexture2D();

                GenerateGLTextureIfRequired();

                format.GetGLFormat(out glInternalFormat, out glFormat, out glType);

                if (glFormat == (GLPixelFormat)All.CompressedTextureFormats)
                {
                    var imageSize = 0;
                    switch (format)
                    {
                        case SurfaceFormat.RgbPvrtc2Bpp:
                        case SurfaceFormat.RgbaPvrtc2Bpp:
                            imageSize = (Math.Max(this.width, 8) * Math.Max(this.height, 8) * 2 + 7) / 8;
                            break;
                        case SurfaceFormat.RgbPvrtc4Bpp:
                        case SurfaceFormat.RgbaPvrtc4Bpp:
                            imageSize = (Math.Max(this.width, 16) * Math.Max(this.height, 8) * 4 + 7) / 8;
                            break;
                        case SurfaceFormat.Dxt1:
                            imageSize = ((this.width + 3) / 4) * ((this.height + 3) / 4) * 8 * 1;
                            break;
                        case SurfaceFormat.Dxt3:
                        case SurfaceFormat.Dxt5:
                            imageSize = ((this.width + 3) / 4) * ((this.height + 3) / 4) * 16 * 1;
                            break;
                        default:
                            throw new NotImplementedException();
                    }

                    GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, glInternalFormat,
                                            this.width, this.height, 0,
                                            imageSize, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }
                else
                {
                    GL.TexImage2D(TextureTarget.Texture2D, 0,
#if IOS || ANDROID
                        (int)glInternalFormat,
#else				           
					    glInternalFormat,
#endif
                        this.width, this.height, 0,
                        glFormat, glType, IntPtr.Zero);
                    GraphicsExtensions.CheckGLError();
                }

                // Restore the bound texture.
                GL.BindTexture(TextureTarget.Texture2D, prevTexture);
                GraphicsExtensions.CheckGLError();
            });
#endif
        }
Beispiel #24
0
        private void PlatformConstruct(
            int width, int height, bool mipmap, SurfaceFormat format, SurfaceType type, bool shared)
        {
            _glTarget = TextureTarget.Texture2D;
            format.GetGLFormat(GraphicsDevice, out _glInternalFormat, out _glFormat, out _glType);

            GenerateGLTextureIfRequired();
            int level = 0;

            while (true)
            {
                if (_glFormat == GLPixelFormat.CompressedTextureFormats)
                {
                    // PVRTC has explicit calculations for imageSize
                    // https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt

                    int imageSize;
                    switch (format)
                    {
                    case SurfaceFormat.RgbPvrtc2Bpp:
                    case SurfaceFormat.RgbaPvrtc2Bpp:
                        imageSize = (Math.Max(width, 16) * Math.Max(height, 8) * 2 + 7) / 8;
                        break;

                    case SurfaceFormat.RgbPvrtc4Bpp:
                    case SurfaceFormat.RgbaPvrtc4Bpp:
                        imageSize = (Math.Max(width, 8) * Math.Max(height, 8) * 4 + 7) / 8;
                        break;

                    default:
                    {
                        format.GetBlockSize(out int blockWidth, out int blockHeight);
                        int wBlocks = (width + (blockWidth - 1)) / blockWidth;
                        int hBlocks = (height + (blockHeight - 1)) / blockHeight;
                        imageSize = wBlocks * hBlocks * format.GetSize();
                        break;
                    }
                    }

                    GL.CompressedTexImage2D(
                        TextureTarget.Texture2D, level, _glInternalFormat, width, height, 0, imageSize, IntPtr.Zero);
                    GL.CheckError();
                }
                else
                {
                    GL.TexImage2D(
                        TextureTarget.Texture2D, level, _glInternalFormat, width, height, 0, _glFormat, _glType, IntPtr.Zero);
                    GL.CheckError();
                }

                if ((width == 1 && height == 1) || !mipmap)
                {
                    break;
                }

                if (width > 1)
                {
                    width /= 2;
                }
                if (height > 1)
                {
                    height /= 2;
                }
                level++;
            }
        }