// Token: 0x060041A6 RID: 16806 RVA: 0x0014C3B4 File Offset: 0x0014A7B4 public void OnButtonHit(int id) { this.animTimeout = this.animTimeMax; BaseObject baseObject = null; switch (id) { case 0: { baseObject = Triangle.Create(1f, 0); float[] array = new float[6]; array[0] = 4f; array[1] = 4f; this.shapeParamsMax = array; float[] array2 = new float[6]; array2[0] = 1f; array2[1] = 1f; this.shapeParamsStart = array2; break; } case 1: baseObject = PlaneObject.Create(1f, 1f, 1, 1); this.shapeParamsMax = new float[] { 4f, 4f, 1f, 1f, 0f, 0f }; this.shapeParamsStart = new float[] { 1f, 1f, 1f, 1f, 0f, 0f }; break; case 2: { baseObject = Circle.Create(1f, 3); float[] array3 = new float[6]; array3[0] = 2.5f; array3[1] = 40f; this.shapeParamsMax = array3; float[] array4 = new float[6]; array4[0] = 1f; array4[1] = 3f; this.shapeParamsStart = array4; break; } case 3: baseObject = Ellipse.Create(1f, 0.5f, 3); this.shapeParamsMax = new float[] { 2.5f, 1.2f, 40f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 1f, 0.5f, 3f, 0f, 0f, 0f }; break; case 4: baseObject = Ring.Create(0.5f, 1f, 3); this.shapeParamsMax = new float[] { 1f, 2.5f, 40f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 0.5f, 1f, 3f, 0f, 0f, 0f }; break; case 5: baseObject = Box.Create(1f, 1f, 1f, 1, 1, 1, false, null, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 2.5f, 2.5f, 2.5f, 1f, 1f, 1f }; this.shapeParamsStart = new float[] { 1f, 1f, 1f, 1f, 1f, 1f }; break; case 6: baseObject = Cylinder.Create(1f, 3f, 3, 1, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 1.25f, 4f, 40f, 1f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 1f, 3f, 3f, 1f, 0f, 0f, 0f }; break; case 7: baseObject = Cone.Create(1f, 0f, 0f, 2f, 3, 10, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 1.25f, 0f, 4f, 40f, 10f, 0f, 0f }; this.shapeParamsStart = new float[] { 1f, 1f, 2f, 3f, 10f, 0f, 0f }; break; case 8: { baseObject = Sphere.Create(1f, 4, 0f, 0f, 0f, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); float[] array5 = new float[6]; array5[0] = 2.25f; array5[1] = 40f; this.shapeParamsMax = array5; float[] array6 = new float[6]; array6[0] = 1f; array6[1] = 4f; this.shapeParamsStart = array6; break; } case 9: baseObject = Ellipsoid.Create(1f, 1f, 1f, 4, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 1.25f, 2.45f, 2.5f, 40f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 1f, 1f, 1f, 4f, 0f, 0f, 0f }; break; case 10: baseObject = Pyramid.Create(1f, 1f, 1f, 1, 1, 1, false, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 2.7f, 2.7f, 1.7f, 1f, 1f, 1f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 1f, 1f, 1f, 1f, 1f, 1f, 0f, 0f, 0f }; break; case 11: { baseObject = GeoSphere.Create(1f, 0, GeoSpherePrimitive.BaseType.Icosahedron, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); float[] array7 = new float[6]; array7[0] = 2.45f; array7[1] = 4f; this.shapeParamsMax = array7; float[] array8 = new float[6]; array8[0] = 1f; this.shapeParamsStart = array8; break; } case 12: baseObject = Tube.Create(0.8f, 1f, 1f, 3, 1, 0f, false, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 0.8f, 1.5f, 4f, 40f, 0f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 0.8f, 1f, 1f, 3f, 0f, 0f, 0f, 0f }; break; case 13: baseObject = Capsule.Create(1f, 1f, 4, 1, false, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 1.2f, 4f, 40f, 1f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 1f, 1f, 4f, 1f, 0f, 0f, 0f }; break; case 14: baseObject = RoundedCube.Create(1f, 1f, 1f, 1, 0.2f, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 1.6f, 1.6f, 1.6f, 20f, 0.6f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 1f, 1f, 1f, 1f, 0.2f, 0f, 0f, 0f }; break; case 15: baseObject = Torus.Create(1f, 0.5f, 4, 4, 0f, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 1.6f, 0.8f, 40f, 40f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 1f, 0.5f, 4f, 4f, 0f, 0f, 0f }; break; case 16: baseObject = TorusKnot.Create(0.5f, 0.3f, 10, 4, 2, 3, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 1f, 0.5f, 120f, 40f, 2f, 3f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 0.5f, 0.3f, 10f, 4f, 2f, 3f, 0f, 0f, 0f }; break; case 17: baseObject = Arc.Create(1f, 1f, 1f, 1f, 10, PivotPosition.Botttom); ((Arc)baseObject).gizmo.gameObject.transform.localPosition = new Vector3(-1f, -1f, 0f); this.shapeParamsMax = new float[] { 4f, 3f, 2f, 1f, 20f, -1f }; this.shapeParamsStart = new float[] { 0.5f, 0.5f, 0.1f, 0.5f, 0f, 0f }; break; case 18: baseObject = SphericalCone.Create(1f, 20, 180f, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 2f, 40f, 20f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 1f, 20f, 360f, 0f, 0f, 0f }; break; case 19: baseObject = SuperEllipsoid.Create(1f, 1f, 1f, 20, 0.5f, 1f, (!this.flatNormals) ? NormalsType.Vertex : NormalsType.Face, PivotPosition.Botttom); this.shapeParamsMax = new float[] { 2f, 2f, 2f, 20f, 0.5f, 1f, 0f, 0f, 0f }; this.shapeParamsStart = new float[] { 0.5f, 0.5f, 0.5f, 1f, 0f, 0f, 0f, 0f, 0f }; break; case 20: this.textureToggle = !this.textureToggle; break; case 21: this.flatNormals = !this.flatNormals; break; } if (baseObject) { if (this.shapeOld) { UnityEngine.Object.Destroy(this.shapeOld.gameObject); } this.shapeOld = this.shapeMain; this.shapeMain = baseObject; this.shapeMain.gameObject.GetComponent <Renderer>().material = new Material(this.GetSpecularShader()); this.shapeMain.gameObject.GetComponent <Renderer>().material.SetColor("_Color", new Color(1f, 0.7058824f, 0.7058824f)); this.shapeMain.gameObject.GetComponent <Renderer>().material.SetColor("_SpecColor", Color.white); this.shapeMain.gameObject.transform.position = this.prevPosition.position; this.nextShowTimeout = this.nextShowTimeoutMax; this.shapeID = id; } if (this.textureToggle) { this.shapeMain.GetComponent <MeshRenderer>().sharedMaterial = (Resources.Load("Checker") as Material); } else { this.shapeMain.GetComponent <MeshRenderer>().sharedMaterial = new Material(this.GetSpecularShader()); this.shapeMain.gameObject.GetComponent <Renderer>().material.SetColor("_Color", new Color(1f, 0.7058824f, 0.7058824f)); this.shapeMain.gameObject.GetComponent <Renderer>().material.SetColor("_SpecColor", Color.white); } }
private void Shape_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (TheShape != null) { TheViewport3D.Children.Remove(TheShape); } switch (Shape.SelectedIndex) { case 0: TheShape = new Sphere(); break; case 1: TheShape = new Cone(); break; case 2: TheShape = new Cylinder(); break; case 3: TheShape = new Ellipsoid(); break; case 4: TheShape = new RomanSurface(); break; case 5: TheShape = new Torus(); break; case 6: TheShape = new SuperEllipsoid(); break; case 7: TheShape = new SuperToroid(); break; case 8: TheShape = new MobiusStrip(); break; case 9: TheShape = new Figure8Torus(); break; case 10: TheShape = new BoysSurface(); break; default: break; } TextBox tb = new TextBox(); tb.TextWrapping = TextWrapping.Wrap; tb.Text = "Windows Presentation Foundation (WPF) is a next-generation presentation system for building Windows client applications with visually stunning user experiences. The core of WPF is a resolution-independent and vector-based rendering engine that is built to take advantage of modern graphics hardware. WPF extends the core with a comprehensive set of application-development features that include Extensible Application Markup Language (XAML), controls, data binding, layout, 2-D and 3-D graphics, animation, styles, templates, documents, media, text, and typography. WPF is included in the Microsoft .NET Framework, so you can build applications that incorporate other elements of the .NET Framework class library."; TheShape.FrontMaterial = new Shape3DMaterial(tb); // TheShape.BackMaterial = null; TheViewport3D.Children.Add(TheShape); //Dispatcher.BeginInvoke((Action)UpdateTheCanvas, System.Windows.Threading.DispatcherPriority.Background); }