Beispiel #1
0
        public SupComMap(SupCom.ScmapFile map)
            : base(new SupComMapLoader.Heightmap(map), 33, 10000.0f / 16.0f, 0.15f)
        {
            MapFile = map;

            TextureLoader loader = new TextureLoader();

            Normal = loader.LoadDDS(new MemoryStream(MapFile.NormalmapData));
            Mask   = loader.LoadDDS(new MemoryStream(MapFile.TexturemapData));
        }
Beispiel #2
0
        public SupComMap(SupCom.ScmapFile map)
            : base(new SupComMapLoader.Heightmap(map),33,10000.0f / 16.0f,0.15f)
        {
            MapFile = map;

            TextureLoader loader = new TextureLoader();

            Normal = loader.LoadDDS(new MemoryStream(MapFile.NormalmapData));
            Mask = loader.LoadDDS(new MemoryStream(MapFile.TexturemapData));
        }