public override bool OnBeforeDeath()
        {
            Server.Multis.BaseBoat.SinkShip(boat, this);
            Point3D    wreck     = new Point3D((this.X + 3), (this.Y + 3), 0);
            SunkenShip ShipWreck = Server.Multis.BaseBoat.CreateSunkenShip(this, this.LastKiller);

            ShipWreck.DropItem(new HarpoonRope(Utility.RandomMinMax(10, 30)));

            return(base.OnBeforeDeath());
        }
Beispiel #2
0
 public override bool OnBeforeDeath()
 {
     if (CaptainCanDie())
     {
         Server.Multis.BaseBoat.SinkShip(ship, this);
         Point3D    wreck     = new Point3D((this.X + 3), (this.Y + 3), 0);
         SunkenShip ShipWreck = Server.Multis.BaseBoat.CreateSunkenShip(this, this.LastKiller);
         ShipWreck.MoveToWorld(wreck, Map);
     }
     else
     {
         Say(healme);
         this.Hits = this.HitsMax;
         this.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
         this.PlaySound(0x202);
         return(false);
     }
     return(base.OnBeforeDeath());
 }