void Awake() { sunMove = new SunMove(); pSim = new PlanetSimulator(5, 10, SunFunction, sunAngle, angularVelocity); simDisplay = new SimulatorDisplay(pSim, DisplayMapType.PRESSURE_MAP); aRenderer = new AxisRenderer(); debug = new DebugGUI(pSim); //cloudSystem = new CloudSystem(pSim); pSim.bufferFlip += simDisplay.OnBufferChange; if (mainCamera == null) { mainCamera = GameObject.Find("Main Camera"); SetCamera(); } }
public DebugGUI(SunMove sunMove) { }