private void BeginFrame(GameTime gameTime) { ICamera camera = SunBurn.GetManager <ICameraManager>(true).ActiveCamera; camera.BeginFrameRendering(gameTime, _frameBuffers); SunBurn.BeginFrameRendering(camera.SceneState); }
private void EndFrame() { ICamera camera = SunBurn.GetManager <ICameraManager>(true).ActiveCamera; SunBurn.EndFrameRendering(); camera.EndFrameRendering(); }
void IUpdate.Update(GameTime gameTime) { SunBurn.Update(gameTime); Update(gameTime); }