Beispiel #1
0
    public override IEnumerator Activate()
    {
        yield return(StartCoroutine(base.Activate()));

        Tile firstTile = boardManager.GetTile(0, summon.GetComponentInParent <Tile>().row);

        summon.Walk(firstTile);
        yield return(new WaitUntil(() => summon.DoneMoving()));

        gameObject.SetActive(false);
        base.Deactivate();
    }