Beispiel #1
0
        private Func <Card, Card, Tuple <SuitHandGradeEnum, int> > GetFlopGridGrader(FlopBoard flopBoard)
        {
            switch (flopBoard.SuitTexture)
            {
            case FlopBoardSuitTextureEnum.SuitedThree:
                return((c1, c2) =>
                {
                    var tuple = new SuitedThreeSuitTexture(flopBoard).TestGridAgainstBoard(c1, c2);
                    return new Tuple <SuitHandGradeEnum, int>(tuple.Item1.Grade(), tuple.Item2);
                });

            case FlopBoardSuitTextureEnum.SuitedTwo:
                return((c1, c2) =>
                {
                    var tuple = new SuitedTwoSuitTexture(flopBoard).TestGridAgainstBoard(c1, c2);
                    return new Tuple <SuitHandGradeEnum, int>(tuple.Item1.Grade(), tuple.Item2);
                });

            case FlopBoardSuitTextureEnum.Rainbow:
                return((c1, c2) =>
                {
                    var tuple = new RainbowSuitTexture().TestGridAgainstBoard(c1, c2);
                    return new Tuple <SuitHandGradeEnum, int>(tuple.Item1.Grade(), tuple.Item2);
                });

            default:
                throw new InvalidOperationException();
            }
        }
Beispiel #2
0
        private void SetSuitTexture()
        {
            switch (FlopBoard.SuitTexture)
            {
            case FlopBoardSuitTextureEnum.SuitedThree:
                SuitTexture = TurnCard.Suit == FlopBoard.Flop1.Suit ? TurnBoardSuitTextureEnum.SuitedFour : TurnBoardSuitTextureEnum.SuitedThree;
                break;

            case FlopBoardSuitTextureEnum.SuitedTwo:
                var suitedTwoBoard = new SuitedTwoSuitTexture(FlopBoard);
                if (TurnCard.Suit == suitedTwoBoard.SuitedCard1.Suit)
                {
                    SuitTexture = TurnBoardSuitTextureEnum.SuitedThree;
                }
                else if (TurnCard.Suit == suitedTwoBoard.OffsuitCard.Suit)
                {
                    SuitTexture = TurnBoardSuitTextureEnum.SuitedTwoPairs;
                }
                else
                {
                    SuitTexture = TurnBoardSuitTextureEnum.SuitedTwo;
                }
                break;

            case FlopBoardSuitTextureEnum.Rainbow:
                if (TurnCard.Suit == FlopBoard.Flop1.Suit || TurnCard.Suit == FlopBoard.Flop2.Suit || TurnCard.Suit == FlopBoard.Flop3.Suit)
                {
                    SuitTexture = TurnBoardSuitTextureEnum.SuitedTwo;
                }
                else
                {
                    SuitTexture = TurnBoardSuitTextureEnum.Offsuit;
                }
                break;

            default:
                throw new InvalidOperationException();
            }
        }