public static float GetSuitLoadProgress(int suitID, SuitAsset.SuitType model_type)
 {
     if (mInstance.mCurrentLoading == null)
     {
         return(0f);
     }
     foreach (SuitAsset item in mInstance.mAssetQueue)
     {
         if (item.mSuitID == suitID && item.myFilename == mInstance.mCurrentLoading.myFilename)
         {
             if (mInstance.mCurrentLoading.myWWW != null)
             {
                 return(mInstance.mCurrentLoading.myWWW.progress);
             }
             return(0f);
         }
     }
     return(0f);
 }
    public static void AddSuitToLoad(int suitId, SuitAsset.SuitType model_type, int Priority)
    {
        if (mInstance == null)
        {
            Debug.Log("<< mInstance is null ");
        }
        foreach (SuitAsset item in mInstance.mAssetQueue)
        {
            if (item == null)
            {
                Debug.Log("<< Suit is null " + mInstance.mAssetQueue.Count);
            }
            if (item.mSuitID == suitId && item.mModelType == model_type)
            {
                if (item.mPriority != Priority)
                {
                    item.mPriority = Priority;
                    mInstance.mAssetQueue.Sort(ComparePriority);
                }
                return;
            }
        }
        Exosuit exosuit = GameData.getExosuit(suitId);

        if (exosuit != null)
        {
            string    mSuitFileName = exosuit.mSuitFileName;
            string    str           = mSuitFileName + "_" + model_type + ".unity3d";
            SuitAsset suitAsset2    = new SuitAsset();
            suitAsset2.mSuitID    = suitId;
            suitAsset2.mPriority  = Priority;
            suitAsset2.myFilename = "suits/" + str;
            suitAsset2.mModelType = model_type;
            mInstance.mAssetQueue.Add(suitAsset2);
            mInstance.mAssetQueue.Sort(ComparePriority);
        }
    }