private static void RandomizeSoundActions(List <FileInfo> files, string outPath)
 {
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundAttack.IsMatch(f.Name)), outPath);       // ATK
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundBattle.IsMatch(f.Name)), outPath);       // BAT
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundLockAttempt.IsMatch(f.Name)), outPath);  // BLOCK
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundCriticalHit.IsMatch(f.Name)), outPath);  // CRIT
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundDead.IsMatch(f.Name)), outPath);         // DEAD
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundMineFound.IsMatch(f.Name)), outPath);    // DMIN
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundLockFailure.IsMatch(f.Name)), outPath);  // FLOCK
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundHit.IsMatch(f.Name)), outPath);          // HIT
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundMineSet.IsMatch(f.Name)), outPath);      // LMIN
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundLowHealth.IsMatch(f.Name)), outPath);    // LOW
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundMedicine.IsMatch(f.Name)), outPath);     // MED
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundPoison.IsMatch(f.Name)), outPath);       // POIS
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundSoloOff.IsMatch(f.Name)), outPath);      // RPRTY
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundSelect.IsMatch(f.Name)), outPath);       // SLCT
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundLockSuccess.IsMatch(f.Name)), outPath);  // SLOCK
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundSoloOn.IsMatch(f.Name)), outPath);       // SPRTY
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundSearch.IsMatch(f.Name)), outPath);       // SRCH
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundStealth.IsMatch(f.Name)), outPath);      // STLH
     Randomize.RandomizeFiles(files.Where(f => SuffixSoundIneffective.IsMatch(f.Name)), outPath);  // TIA
 }
Beispiel #2
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        private static void RandomizeSoundActions(List <FileInfo> files, string outPath)
        {
            var actionList = files.Where(f => SuffixSoundAttack.IsMatch(f.Name)).ToList();
            var randList   = Randomize.RandomizeFiles(actionList, outPath); // ATK

            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundBattle.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // BAT
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundLockAttempt.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // BLOCK
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundCriticalHit.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // CRIT
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundDead.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // DEAD
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundMineFound.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // DMIN
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundLockFailure.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // FLOCK
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundHit.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // HIT
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundMineSet.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // LMIN
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundLowHealth.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // LOW
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundMedicine.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // MED
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundPoison.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // POIS
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundSoloOff.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // RPRTY
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundSelect.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // SLCT
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundLockSuccess.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // SLOCK
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundSoloOn.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // SPRTY
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundSearch.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // SRCH
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundStealth.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // STLH
            AddToSoundLookup(actionList, randList);

            actionList = files.Where(f => SuffixSoundIneffective.IsMatch(f.Name)).ToList();
            randList   = Randomize.RandomizeFiles(actionList, outPath);     // TIA
            AddToSoundLookup(actionList, randList);
        }