Beispiel #1
0
    public void SelectNumber(int number)
    {
        _sudokuController.isSelectingNumber = false;

        var valid = _sudokuController.InputValue(this, number);

        numberSelector.SetActive(false);
        cell.value = number;
        RenderCell(valid);
    }
Beispiel #2
0
    private void ContinueSolve(int pos)
    {
        print("Continuing the Solve");
        for (var i = pos; i < _cells.Count; i++)
        {
            // Continue if this cell already has a value
            if (_cells[i].value != 0 || !_cells[i].editable)
            {
                Debug.Log($"Skipping Cell {_cells[i].row}:{_cells[i].column} - it is not editable.");
                continue;
            }

            Debug.Log($"Solving Cell {_cells[i].row}:{_cells[i].column}");
            _currentCellPos = i;

            // Try each value for this empty cell
            var numbers = new List <int> {
                1, 2, 3, 4, 5, 6, 7, 8, 9
            };
            if (numbers.Any(number => _sudokuController.InputValue(_cells[i].cellView, number)))
            {
                // UnityMainThreadDispatcher.Instance().Enqueue(() => _cells[i].cellView.RenderCell());
                _cells[i].cellView.RenderCell();
                Debug.Log($"{_cells[i].value} input in Cell {_cells[i].row}:{_cells[i].column}");
            }

            // Backtrack if the Value in the Cell is still 0 at this point
            if (_cells[i].value != 0)
            {
                continue;
            }
            Debug.Log($"Cell {_cells[i].row}:{_cells[i].column} has no valid option\nStart Backtracking");
            Backtrack();
            break;
        }

        _sw.Stop();
        Debug.Log(
            $"Completed the Sudoku in {_sw.ElapsedMilliseconds / 1000f} seconds\n" +
            $"Times Backtracked: {_timesBacktracked}");
    }