public void NonMatchGivesEmptySet()
        {
            var reader = new BufferedReader("link = { imp = implaw ck3 = ck3law }");
            var mapper = new SuccessionLawMapper(reader);

            var ck3Laws = mapper.GetCK3LawsForImperatorLaws(new SortedSet <string> {
                "madeUpLaw"
            });

            Assert.Empty(ck3Laws);
        }
        public void Ck3LawCanBeFound()
        {
            var reader = new BufferedReader("link = { imp = implaw ck3 = ck3law }");
            var mapper = new SuccessionLawMapper(reader);

            var ck3Laws = mapper.GetCK3LawsForImperatorLaws(new SortedSet <string> {
                "implaw"
            });

            Assert.Equal(new SortedSet <string> {
                "ck3law"
            }, ck3Laws);
        }
        public void MultipleLawsCanBeReturned()
        {
            var reader = new BufferedReader(
                "link = { imp = implaw ck3 = ck3law ck3 = ck3law2 }\n" +
                "link = { imp = implaw ck3 = ck3law3 }\n" +
                "link = { imp = implaw2 ck3 = ck3law4 }\n" +
                "link = { imp = implaw3 ck3 = ck3law5 }\n"
                );
            var mapper = new SuccessionLawMapper(reader);

            var ck3Laws = mapper.GetCK3LawsForImperatorLaws(new SortedSet <string> {
                "implaw", "implaw3"
            });
            var expectedReturnedLaws = new SortedSet <string> {
                "ck3law", "ck3law2", "ck3law3", "ck3law5"
            };

            Assert.Equal(expectedReturnedLaws, ck3Laws);
        }
Beispiel #4
0
    public void InitializeFromTag(
        Country country,
        CountryCollection imperatorCountries,
        LocDB locDB,
        ProvinceMapper provinceMapper,
        CoaMapper coaMapper,
        GovernmentMapper governmentMapper,
        SuccessionLawMapper successionLawMapper,
        DefiniteFormMapper definiteFormMapper,
        ReligionMapper religionMapper,
        CultureMapper cultureMapper,
        NicknameMapper nicknameMapper,
        CharacterCollection characters,
        Date conversionDate
        )
    {
        IsImportedOrUpdatedFromImperator = true;
        ImperatorCountry          = country;
        ImperatorCountry.CK3Title = this;

        LocBlock?validatedName = GetValidatedName(country, imperatorCountries, locDB);

        HasDefiniteForm.Value    = definiteFormMapper.IsDefiniteForm(ImperatorCountry.Name);
        RulerUsesTitleName.Value = false;

        PlayerCountry = ImperatorCountry.PlayerCountry;

        ClearHolderSpecificHistory();

        FillHolderAndGovernmentHistory();

        // ------------------ determine color
        var color1Opt = ImperatorCountry.Color1;

        if (color1Opt is not null)
        {
            Color1 = color1Opt;
        }
        var color2Opt = ImperatorCountry.Color2;

        if (color2Opt is not null)
        {
            Color2 = color2Opt;
        }

        // determine successions laws
        history.InternalHistory.AddFieldValue("succession_laws",
                                              successionLawMapper.GetCK3LawsForImperatorLaws(ImperatorCountry.GetLaws()),
                                              conversionDate,
                                              "succession_laws"
                                              );

        // determine CoA
        CoA = coaMapper.GetCoaForFlagName(ImperatorCountry.Flag);

        // determine other attributes
        var srcCapital = ImperatorCountry.Capital;

        if (srcCapital is not null)
        {
            var provMappingsForImperatorCapital = provinceMapper.GetCK3ProvinceNumbers((ulong)srcCapital);
            if (provMappingsForImperatorCapital.Count > 0)
            {
                var foundCounty = parentCollection.GetCountyForProvince(provMappingsForImperatorCapital[0]);
                if (foundCounty is not null)
                {
                    CapitalCounty = foundCounty;
                }
            }
        }

        // determine country name localization
        var nameSet = false;

        if (validatedName is not null)
        {
            var nameLocBlock = Localizations.AddLocBlock(Id);
            nameLocBlock.CopyFrom(validatedName);
            nameSet = true;
        }
        if (!nameSet)
        {
            var impTagLoc = locDB.GetLocBlockForKey(ImperatorCountry.Tag);
            if (impTagLoc is not null)
            {
                var nameLocBlock = Localizations.AddLocBlock(Id);
                nameLocBlock.CopyFrom(impTagLoc);
                nameSet = true;
            }
        }
        if (!nameSet)
        {
            // use unlocalized name if not empty
            var name = ImperatorCountry.Name;
            if (!string.IsNullOrEmpty(name))
            {
                Logger.Warn($"Using unlocalized Imperator name {name} as name for {Id}!");
                var nameLocBlock = Localizations.AddLocBlock(Id);
                nameLocBlock["english"] = name;
                nameLocBlock.FillMissingLocWithBaseLanguageLoc();
                nameSet = true;
            }
        }
        // giving up
        if (!nameSet)
        {
            Logger.Warn($"{Id} needs help with localization! {ImperatorCountry.Name}?");
        }

        // determine adjective localization
        TrySetAdjectiveLoc(locDB, imperatorCountries);

        void FillHolderAndGovernmentHistory()
        {
            // ------------------ determine previous and current holders
            // there was no 0 AD, but year 0 works in game and serves well for adding BC characters to holder history
            var firstPossibleDate = new Date(0, 1, 1);

            foreach (var impRulerTerm in ImperatorCountry.RulerTerms)
            {
                var rulerTerm = new RulerTerm(
                    impRulerTerm,
                    characters,
                    governmentMapper,
                    locDB,
                    religionMapper,
                    cultureMapper,
                    nicknameMapper,
                    provinceMapper
                    );

                var characterId = rulerTerm.CharacterId;
                var gov         = rulerTerm.Government;

                var startDate = new Date(rulerTerm.StartDate);
                if (startDate < firstPossibleDate)
                {
                    startDate = new Date(firstPossibleDate);                     // TODO: remove this workaround if CK3 supports negative dates
                    firstPossibleDate.ChangeByDays(1);
                }

                history.InternalHistory.AddFieldValue("holder", characterId, startDate, "holder");
                if (gov is not null)
                {
                    history.InternalHistory.AddFieldValue("government", gov, startDate, "government");
                }
            }

            if (ImperatorCountry.Government is not null)
            {
                var lastCK3TermGov = history.GetGovernment(conversionDate);
                var ck3CountryGov  = governmentMapper.GetCK3GovernmentForImperatorGovernment(ImperatorCountry.Government);
                if (lastCK3TermGov != ck3CountryGov && ck3CountryGov is not null)
                {
                    history.InternalHistory.AddFieldValue("government", ck3CountryGov, conversionDate, "government");
                }
            }
        }
    }
Beispiel #5
0
        public void InitializeFromTag(
            Imperator.Countries.Country country,
            Dictionary <ulong, Imperator.Countries.Country> imperatorCountries,
            LocalizationMapper localizationMapper,
            LandedTitles landedTitles,
            ProvinceMapper provinceMapper,
            CoaMapper coaMapper,
            TagTitleMapper tagTitleMapper,
            GovernmentMapper governmentMapper,
            SuccessionLawMapper successionLawMapper,
            DefiniteFormMapper definiteFormMapper
            )
        {
            IsImportedOrUpdatedFromImperator = true;
            ImperatorCountry = country;

            // ------------------ determine CK3 title

            LocBlock?validatedName;

            // hard code for Antigonid Kingdom, Seleucid Empire and Maurya (which use customizable localization for name and adjective)
            if (ImperatorCountry.Name == "PRY_DYN")
            {
                validatedName = localizationMapper.GetLocBlockForKey("get_pry_name_fallback");
            }
            else if (ImperatorCountry.Name == "SEL_DYN")
            {
                validatedName = localizationMapper.GetLocBlockForKey("get_sel_name_fallback");
            }
            else if (ImperatorCountry.Name == "MRY_DYN")
            {
                validatedName = localizationMapper.GetLocBlockForKey("get_mry_name_fallback");
            }
            // normal case
            else
            {
                validatedName = ImperatorCountry.CountryName.GetNameLocBlock(localizationMapper, imperatorCountries);
            }

            HasDefiniteForm = definiteFormMapper.IsDefiniteForm(ImperatorCountry.Name);

            string?title;

            if (validatedName is not null)
            {
                title = tagTitleMapper.GetTitleForTag(ImperatorCountry.Tag, ImperatorCountry.GetCountryRank(), validatedName.english);
            }
            else
            {
                title = tagTitleMapper.GetTitleForTag(ImperatorCountry.Tag, ImperatorCountry.GetCountryRank());
            }

            if (title is null)
            {
                throw new ArgumentException("Country " + ImperatorCountry.Tag + " could not be mapped!");
            }

            Name = title;

            SetRank();

            PlayerCountry = ImperatorCountry.PlayerCountry;

            // ------------------ determine previous and current holders
            history.InternalHistory.SimpleFields.Remove("holder");
            history.InternalHistory.SimpleFields.Remove("government");
            // there was no 0 AD, but year 0 works in game and serves well for adding BC characters to holder history
            var firstPossibleDate = new Date(0, 1, 1);

            foreach (var impRulerTerm in ImperatorCountry.RulerTerms)
            {
                var rulerTerm   = new RulerTerm(impRulerTerm, governmentMapper);
                var characterId = rulerTerm.CharacterId;
                var gov         = rulerTerm.Government;

                var startDate = new Date(rulerTerm.StartDate);
                if (startDate < firstPossibleDate)
                {
                    startDate = new Date(firstPossibleDate);                     // TODO: remove this workaround if CK3 supports negative dates
                    firstPossibleDate.ChangeByDays(1);
                }

                history.InternalHistory.AddSimpleFieldValue("holder", characterId, startDate);
                if (gov is not null)
                {
                    history.InternalHistory.AddSimpleFieldValue("government", gov, startDate);
                }
            }

            // ------------------ determine color
            var color1Opt = ImperatorCountry.Color1;

            if (color1Opt is not null)
            {
                Color1 = color1Opt;
            }
            var color2Opt = ImperatorCountry.Color2;

            if (color2Opt is not null)
            {
                Color2 = color2Opt;
            }

            // determine successions laws
            SuccessionLaws = successionLawMapper.GetCK3LawsForImperatorLaws(ImperatorCountry.GetLaws());

            // ------------------ determine CoA
            CoA = coaMapper.GetCoaForFlagName(ImperatorCountry.Flag);

            // ------------------ determine other attributes

            var srcCapital = ImperatorCountry.Capital;

            if (srcCapital is not null)
            {
                var provMappingsForImperatorCapital = provinceMapper.GetCK3ProvinceNumbers((ulong)srcCapital);
                if (provMappingsForImperatorCapital.Count > 0)
                {
                    var foundCounty = landedTitles.GetCountyForProvince(provMappingsForImperatorCapital[0]);
                    if (foundCounty is not null)
                    {
                        CapitalCounty = new(foundCounty.Name, foundCounty);
                    }
                }
            }

            // ------------------ Country Name Locs

            var nameSet = false;

            if (validatedName is not null)
            {
                Localizations.Add(Name, validatedName);
                nameSet = true;
            }
            if (!nameSet)
            {
                var impTagLoc = localizationMapper.GetLocBlockForKey(ImperatorCountry.Tag);
                if (impTagLoc is not null)
                {
                    Localizations.Add(Name, impTagLoc);
                    nameSet = true;
                }
            }
            // giving up
            if (!nameSet)
            {
                Logger.Warn($"{Name} needs help with localization! {ImperatorCountry.Name}?");
            }

            // --------------- Adjective Locs
            TrySetAdjectiveLoc(localizationMapper, imperatorCountries);
        }